So I've been working on tweaking something and the base code this thing uses is from the animated heli crashes
http://opendayz.net/threads/animated-helicrashs-0-1-release.9084/
However the actual original code is gone. It was linked too externally and those links are all dead. Someone even...
So I've asked this question on here in the past but I still can't get this to work quite right.
I will include the 2 scripts in question below. 1 is the helicopter script and the other is the carepackage script.
Here is an explanation of my problem;
The server spawns a helicopter which flies...
So again I run a battle royale event server from time to time. One of the features is that carepackages are frequently dropped. I was able to go in and edit the file to add a marker on the map for the carepackage when it's dropped, and it is removed when a player gets close to the carepackage...
I run battle royale events from time to time and I thought it would be a nice feature to have a smoke grenade spawn on the dead corpses, Im just not sure how/where to make this edit. I was thinking in the player_death.sqf but Im really not sure? The code might be something like this?
_player =...
I run a popular pvp server and the combat logging is out of hand. The only thing overwatch does by default its attempt to block Alt+f4 but this obviously doesn't stop combat loggers.
I'm really interested in getting this to work on overwatch...
This keeps happening on my overwatch server.. players try to log in, screen comes up and says this after server authenticating, they get kicked back to lobby. I have to go into the character_data table and set their alive instance to 0 and then they can spawn in. Im using pwnzors private server...
Using the latest server files with Overwatch and for whatever reason zombies don't attack players. They will aggro on the player, but when they get close they basically hop around near you and never attack. I've been told the military zombies do attack but not the civilians, however I can't...
This question is for dayz 1.8.6.1
So this is actually an old bug on most dayz mods. Player logs in, screen is black, player can see side chat, hear noises, can hear himself running around, etc... but stuck on black screen until relog.
The original fix was in the compiles.sqf
you would change...
So Vilayer recently changed their database structure and I was forced to uninstall my old database and reinstall the new one. Im running overwatch and I noticed tons of Overwatch vehicles are NOT in the database. No Camels, no 350z's, etc. So I figured out I needed to add them to object_classes...
I need to know how to manually RESPAWN, not spawn new, vehicles which are in my database and destroyed! I Can't find help for this ANYWHERE. Vilayer changed their control panel up and their tools are now incompatible with my style database. I am literally running out of vehicles on my server...
Prior to the steam update, I used this custom server_playerdied.sqf that would detail who killed who, with what weapon, and from how far away. But it was flawed and occasionally players would respawn back at their bodies fully geared.
#include...
W.I.C.K.E.D. PVP ~Wish I Could Kill Everyday~
KILL OR BE KILLED
Abandon All Hope, Ye Who Enter Here
You Will Not Survive
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Server IP: 198.27.83.215
Steam Query Port: 27010
Overwatch Chernarus 0.2.5/125548...
Im trying to delete old survivor ID's that are dead and also trying to clean up the old log_entry stuff but the query's Im using don't seem to work. I tried
DELETE FROM survivor
WHERE is_dead = 1;
but that yells at me because it won't delete survivor id's that reference instance_deployable...
Im running a fairly popular overwatch server, and very recently, as in within the past couple of days, players who die occasionally respawn at or near their body fully geared. Also, my custom kill messages don't seem to be working when this happens. I can't find any real help on this and its...
I'm running Overwatch 0.2.5 on the newest beta, 1122555 or something like that.
I'm looking for some SQL events that I can run in my reality hive database.
I've seen a few things around but not sure how old or new they are.
Looking for stuff like tents and stashes that haven't been touched...
I've got HALO spawns working fine except for one tiny issue. After the player lands and runs away, the parachute doesn't get cleaned by the server. So after awhile there are dozens and dozens of parachutes just hanging around. How can I tell the server to clean the parachutes after a player has...
Im receiving this error in my RPT and the server doesn't start when I try to customize my loot tables. Im pretty confident I did the install correctly, Ive done it before and its not difficult.. Im curious if its something to do with the overwatch files Im using? I can't understand this error so...
Im receiving this error in my RPT regarding the loot_init.sqf but I don't understand exactly what its telling me that I did wrong. Could someone shed some light on this please?
22:18:39 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
22:18:39 "MPframework inited"
22:18:39...
Ive been using AGN, and I really like it, except for 2 things.. the zombies running around knocking into you and generally being a nuisance, AND the fact that vehicles inside the trade zone are vulnerable to damage.
We get some trolls occasionally that like to shoot rockets into the trader zones...
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