I had a similar issue. I have however noticed that if the very first building or addition in the addition (myfilename).sqf does not begin with _veh_0 = objnull; then it doesnt show up in game.
I am not sure for the reason for this, but after having redone the the additions in editor and...
Yeah they seem to have gotten around to integrating stuff. They seem really keen to help where they can I just think they lack the insider MOD knowledge so hopefully putting them Scrumbee's way will see further improvement.
Very quick question slightly not on topic, I have updated but not getting the new vehicles, they are not even showing in the database?
Was there anything else I needed to do?
Regarding HFB I will open a ticket and ask they get in touch.
Kindest,
Glyn
I had it happen to one of my players earlier. It was an AK NVSU or something similar (night vision scope). It had spawned in a barracks.
Also have noticed a serious flaw in that most ammo and ordnance crates now spawn weapons, ammo and explosives in! We were using these as scenery items only...
Having the same problems as you guys really frustrating.
On a separate note I still cannot get kill messages to work (1.7.7.1 or 1.7.6 versions). I keep getting black screen after attempting it. Anyone have any ideas?
Hey guys we have added new bases to the map also additions to Balota, NW AF and Elektro.
We also have a new city at Oldfields!
All have spawnable loot!
The only place I could find anything about radios in the mission init.sqf was here:
//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
Am I missing something as step one is to...
haha, I have the oppposite problem to EquinsuOsha, I keep getting fatal error vehicle count 101 of 100 limit or similar when I run the spawn vehicles perl script. This is despite changing the max veh limits in all scripts and having set well over 100 spawn points.Not too sure what the problem...
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