помогите вертуть в спавн ас 50 и м 107

Discussion in 'Помощь и поддержка' started by sergio47, Jul 9, 2013.

  1. sergio47

    sergio47 New Member

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    кто шарит ребят как вернуть эти пушки ас 50 и м 107 что бы спавнились?
     
  2. sergio47

    sergio47 New Member

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    всё разобрался сори)
     
  3. ROKY

    ROKY New Member

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    Если разобрался , подскажи решение . Заранее спасибо .
     
  4. sergio47

    sergio47 New Member

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    вернуть вернул спавнятся обе с помошью кастомных таблиц лута! но теперь они пропадают в руки не взять м 107 берётся но не насот урона урон 0 кто какое решение подскажет!
     
  5. Dikken

    Dikken New Member

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    M107.hpp


    class m107: Rifle
    {
    displayname = "$STR_DN_M107";
    descriptionShort = "$STR_DSS_M107";
    type = "1";
    canlock = 0;
    cursor = "RifleCursor";
    cursoraim = "Foresight";
    };
    class m107_DZ: m107
    {
    type = "1";
    canlock = 0;
    cursor = "";
    cursoraim = "Foresight";
    dexterity = "(0.5 + 3.75/(12.9 + 0.001) + -3/10)";
    maxrange = 1800;
    maxrangeprobab = 0.1;
    mfact = 1;
    mfmax = 0;
    midrange = 500;
    midrangeprobab = 0.8;
    minrange = 1;
    minrangeprobab = 0.4;
    opticszoominit = 0.0553;
    opticszoommax = 0.05246;
    opticszoommin = 0.020984;
    reloadtime = 0.5;
    class OpticsModes {
    class StepScope {
    cameradir = "";
    discretedistance[] = {};
    discretedistanceinitindex = 0;
    distancezoommax = 500;
    distancezoommin = 500;
    memorypointcamera = "konec hlavne";
    opticsdisableperipherialvision = 1;
    opticsflare = 1;
    opticsid = 1;
    opticsppeffects[] = {"OpticsCHAbera1", "OpticsBlur1"};
    opticszoominit = 0.05246;
    opticszoommax = 0.05246;
    opticszoommin = 0.020984;
    usemodeloptics = 1;
    visionmode[] = {"Normal"};
    };
    };
    };

    CfgWeapons.hpp

    class Mode_SemiAuto; // External class reference
    class Mode_FullAuto; // External class reference
    class Mode_Burst; // External class reference
    class DZ_SingleMelee; // External class reference
    class CfgWeapons {
    class Default {
    canlock = 0;
    };
    class ItemCore;
    class Crossbow;
    class Rifle;
    class MeleeWeapon : Rifle {
    canDrop = true;
    class Single : DZ_SingleMelee {
    displayName = $STR_ACTION_HACK;
    };
    };
    class PistolCore;
    class Pistol;
    class GrenadeLauncher;
    class M107_DZ;
    //class BAF_AS50_scoped;
    class DMR;
    class SVD;
    class SVD_CAMO;
    class M14_EP1;

    #include "\z\addons\dayz_code\Configs\CfgWeapons\Melee\MeleeMachete.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Melee\ItemMachete.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Melee\MeleeHatchet.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Melee\ItemHatchet.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Melee\MeleeCrowbar.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Melee\ItemCrowbar.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Melee\Crossbow.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Melee\MeleeBaseBallBat.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Melee\MeleeBaseBallBatBarbed.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Melee\MeleeBaseBallBatNails.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Melee\MeleeFishingPole.hpp"

    #include "\z\addons\dayz_code\Configs\CfgWeapons\Item\ItemWatch.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Item\ItemMap.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Item\ItemMap_Debug.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Item\ItemCompass.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Item\Flashlight.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Item\Flare.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Item\ItemEtool.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Item\ItemShovel.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Item\ItemFishingPole.hpp"

    //Pistols
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Weapon\Pistol\M9.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Weapon\Pistol\M9SD.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Weapon\Pistol\G17.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Weapon\Pistol\M1911.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Weapon\Pistol\Makarov.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Weapon\Pistol\MakarovSD.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Weapon\Pistol\PDW.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Weapon\Pistol\Revolver.hpp"
    //AR
    class M16_base;
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Weapon\AR\M16A2.hpp"

    #include "\z\addons\dayz_code\Configs\CfgWeapons\Weapon\AR\M16A2GL.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Weapon\AR\M16A4.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Weapon\AR\M16A4ACG.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Weapon\AR\M16A4GL.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Weapon\AR\M16A4ACGGL.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Weapon\AR\FNFAL.hpp"

    //Sniper
    #include "M107.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Weapon\Sniper\DMR_DZ.hpp"
    //#include "CfgWeapons\Weapon\M14_DZ.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Weapon\Sniper\SVD_DZ.hpp"
    #include "\z\addons\dayz_code\Configs\CfgWeapons\Weapon\Sniper\SVD_CAMO_DZ.hpp"
    };
    Надеюсь, дальше разберешься на этом примере.
     

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