1.1 Tents - Restriction #20

Aww damn, how did I miss that! It was great on pre-release testing... I need to be extra vigilant on post release testing :( was really focusing on gyro and gutting... Bugger
 
Make sure you line 20 looks like this:

5 createVehicle !"\"createVehicle\"," !"createVehicleLocal" !"createVehicle [\"WeaponHolder\", _iPos, [], _radius, \"CAN_COLLIDE\"" !"_fire = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"" !"_object = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"" !"if (_height < 100) then {\n_bolt = createVehicle [\"BoltSteelF\", _endPos, [], 0, \"CAN_COLLIDE\"];\n_bolt setPosATL _endPos;" !"_tent = createVehicle [\"TentStorage\", _location, [], 0, \"CAN_COLLIDE\"];\n_tent setdir _dir;" !"if ((random _int)>2.2) then\n{\n_b=\"SmallSecondary\" createvehicle (getpos _v);\n};" !"exitwith {};\n_b=\"SmallSecondary\" createvehicle (_v modelToWorld _effect2pos);\n} foreach (_list);" !"_bag = createVehicle [format[\"WeaponHolder_%1\",_item],getPosATL player,[], 0, \"CAN_COLLIDE\"];\n_bag setdir (getDir player);" !"_bag = createVehicle [\"WeaponHolder_ItemTent\",_pos,[], 0, \"CAN_COLLIDE\"];\n_bag setdir _dir;\nplayer reveal _bag;" !"_object = _type createVehicleLocal _position;\n_object setPos _position;\n_object setDir _dir;\n_object allowDamage false;", !"CSJ_GyroFloat", !"CSJ_FloatWash", !"csj_gyrop", !"csj_gyroc",!"L player)] spawn player_alertZombies;sleep 5;_tent = createVehicle [\"tent2017\", _location, [], 0, \"CAN_COLLIDE\"];_tent setd", !"tent2017"
 
Deniz here.

On shinkicker's and my personal dev server, it does not kick people. So this must be a problem on your side mate, I don't know.

Twinrix, if you use the default filters that are provided in my Bliss release (so DO NOT try to update them), you should be fine.
 
I will set the status to solved here as we tested this out on two different servers, but I will leave the thread open in case more support is needed.
 
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