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#ifndef VEH_MAINTENANCE_DONT_BE_SMART
if (!_found) then { // we failed to find a suitable position around current one, so respawn vehicle
_worldCenter = getArray(CONFIGBASE_VEHMAINTENANCE >> (worldName) >> "center");
_worldRadius = getNumber(CONFIGBASE_VEHMAINTENANCE >> (worldName) >> "spawnRadius");
Have you tried it on any other map?
INSERT INTO `object_spawns` (`ObjectUID`, `Classname`, `Worldspace`, `Inventory`, `Hitpoints`, `MapID`, `Last_changed`) VALUES
(30728533, 'UAZ_Unarmed_TK_EP1', '[0,[12140.168, 12622.802,0]]', '[[[], []], [["20Rnd_762x51_DMR"], [5]], [[], []]]', '[["palivo",1],["motor",1],["karoserie",1],["wheel_1_1_steering",1],["wheel_1_2_steering",1],["wheel_2_1_steering",1],["wheel_2_2_steering",1]]', '', NULL),
use the 3d editor