AI Choppers not working in 1.7.7.1..

dEf

Member
Loaded okay using existing Mission. AI Choppers are no where to be found.
AI seems to be fine on ground.
 
This is all I see in RPT:

Code:
16:28:28 "--------------------------------"
16:28:28 "SAR_AI - special UPSMON version started"
16:28:28 "HIVE: Starting"
16:28:28 "HIVE: Local Time set to [2012,6,6,11,28]"
16:28:28 "HIVE: trying to get objects"
16:28:28 "HIVE: found 770 objects"
16:28:28 "HIVE: Commence Object Streaming..."
16:28:28 "HIVE: got 770 objects"
16:28:28 "DEBUG FPS  : 2.3015"
16:28:28 "----------------------------------------"
16:28:28 "Starting SAR_AI version 1.5.0 on a dedicated Server"
16:28:28 "----------------------------------------"
16:28:28 "Setting up SAR_AI for : chernarus"
16:28:28 "SAR_AI: dynamic Area & Trigger definition Started"
16:28:29 "SAR_AI: Area & Trigger definition finished"
16:28:29 "SAR_AI: Dynamic and static spawning Started"
16:28:29 "SAR_AI: Dynamic spawning definition / adjustments started"
16:28:29 "SAR_AI: Dynamic spawning definition / adjustments finished"
16:28:29 "SAR_AI: Static spawning area definition started"
16:28:29 "SAR_AI: Static spawning area definition finished"
16:28:29 "SAR_AI: Static Spawning for Helicopter patrols started"
16:28:29 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
16:28:29 Warnings in z\addons\dayz_communityassets\models\compass.p3d:shadow(1000)
16:28:29 "SAR_AI: Static Spawning for Helicopter patrols finished"
16:28:29 "SAR_AI: Static Spawning for infantry patrols started"
16:28:29 "SAR_AI: Static Spawning for infantry patrols finished"
16:28:29 "SAR_AI: Static Spawning for vehicle patrols started"
16:30:01 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
16:30:01 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun

Then further down:

Code:
16:30:02 "VEHICLE OBJ OID#8515(AH6X Little Bird) at airstrip [120:27], original damage=0.594, effective damage=0.594, fuel=0"
16:30:02 No speaker given for Alexander Muller
16:30:02 No speaker given for Alexander Richter
16:30:02 "VEHICLE OBJ OID#7727(AH6X Little Bird) at Green Mountain [37:95], original damage=0, effective damage=0, fuel=100"
16:30:02 "VEHICLE OBJ OID#8489(AH6X Little Bird) at Novy Sobor [67:69], original damage=0.391, effective damage=0.391, fuel=0.75"
16:30:02 "SAR_AI: Static Spawning for vehicle patrols finished"
16:30:02 "SAR_AI: Dynamic and static spawning finished"
16:30:02 "SAR_AI: applying vehicle fix ..."

Any help is appreciated..
 
looks all ok to me.

One tip though - the server_cleanup.fsm changes with server pbo versions ... you should never copy my file and simply install it. Adjust the one that was in your server.pbo with the changes that you can see in mine.

Sarge
 
oh, and btw ... enable the AI debug monitor, it will show you active AI groups ...

Sarge
 
I grabbed the newest server_cleanup and made the edits to it that are needed.
AI choppers are still not showing up. :(

Going to turn on the debug and see what I can find out.
 
choppers are spawning in for me but they imediatley blow up with the new battleye 1.7.7.1 patch, could it be the
setfuel script change? the new one in 1.7.7.1 looks like this
Code:
1 setFuel !"local_setFuel"  !"dayzSetFuel spawn local_setFuel;"  !"local_setFuel =    compile preprocessFileLineNumbers \""
sarges instructions say to change this line in battleye scripts.txt
Code:
1 setFuel !"\"setFuel\"," !"z\addons\dayz_code\compile\local_setFuel.sqf" !"\"dayzSetFuel\"" !"if (_fuel >= 1.0) then { _fuel = 1.0; };\n\n_target setFuel _fuel;" !
Ive tried replacing the new 1.7.7.1 setfuel line with the one in sarges instructions, but they still fall out of the air.
also tried to just add sarges setfuel line after the new 1.7.7.1 line. same thing.
any ideas?

EDIT:
also the line for
Code:
5 setVehicleAmmo !"\"setVehicleAmmo\","
is not in the new battleye script, but i added it in anyways, doesnt seem to phase anything
 
i got it working. i never added in the battleye fixes for the setfuel and vehicleaddammo to the new 1.7.7.1 battleye patch. everything is working fine for me now. even have auto refuel working and part stripping up

Edit
i just read that back to myself, lemme rephrase that. do not add the battleye fixes in the sarge Ai framework instructions with the new 1.7.7.1 patch for battleye. i have had no issues with AI at all. choppers are flying around gracefully now instead of spawning and exploding imediatley
 
Once my subscription is over With dayz.st. ill be going dedicated. Pretty much paying for a ddos attack.
 
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