AI snipers spawning up in sniper positions?

Fantastic mod.

I have been trying like hell to get some snipers spawning in exact locations.

_this = createMarker ["SAR_marker_church1", [6658.2, 14259.3, 5.098]];
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0;
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [1, 1];
SAR_marker_church1 = _this;

and...

[SAR_marker_church1,1,1,0,"fortify",false] call SAR_AI;

Which works ok. This spawns a sniper and a rifleman (I don't know why the rifleman spawns) on the ground near the position (6658.2, 14259.3, 5.098).

What I want to have happen is the sniper spawn up on a building and not on the ground. Just like they do in Dayz Origins' Salvation Isle.

As a bonus, would anyone like to describe what each of these do?
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0;
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [1, 1];

Anyway, thanks for the great mod and thanks in advance for any help.
Gentry
 
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