Any post/tutorial how to add building/positions to loot table?

zombified

Member
Please keep in mind, I'm NOT asking how to add custom loot tables. That subject has been beat to death.

I'm looking to add a building that is currently NOT in CfgBuildingLoot.hpp.

Question is... how?

I got the first part figured out... "class land_new_building : Military {"

BUT where or how do you figure out the loot position? This new building is not laid out like any other building.

Over a year ago I found a post (a good write up) on what the components of the loot tables are, but I can't find it now.

Anyone know of a really good source for this information?

Thanks
 
Back
Top