Arma 3 Dead Nation - does it work?

Discussion in 'General Discussion' started by Evolover, Sep 7, 2014.

  1. Evolover

    Evolover New Member

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    <removed>

    Does anyone have any experience with this mod for Arma 3?
    Trying to get this to work.

    When connecting to the server, I am getting the server-side error
    "Include file z\addons\dayz_code\group\dialog\dialog\common.hpp not found."
    and then the arma 3 server console closes

    The file is there.. I have checked over the launcher and configs and everything seems fine to me but ya it's not.
     
    Last edited by a moderator: Sep 28, 2014
  2. Evolover

    Evolover New Member

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    <removed>
    Another version?
     
    Last edited by a moderator: Sep 28, 2014
  3. Evolover

    Evolover New Member

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    downloading his files to see if they work.

    he linked them in description.
     
  4. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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    when you start the server is your @dayz or whatever folder the mod files are stored in added to the startup line?
    [email protected];@dayz_server .... must be in your server mod startup parameters
    [email protected] ... must be in your client startup parameters

    of course replace @dayz and @dayz_server with whatever the mod names actually are.
     
  5. Evolover

    Evolover New Member

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    yes i believe so. i checked those things several times but hey i could be overlooking something.
     
  6. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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    and since the djoe is a fork of the first one and you click on COMPARE .. it says

    There isn't anything to compare.
    malakdecaen:master is up to date with all commits from djoe45:master. Try <removed> for your comparison.
     
    Last edited by a moderator: Sep 28, 2014
  7. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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    those github files are not placed correctly IMHO. You have your @deadclient folder, and then inside of that should be an ADDONS folder with all the pbos/files in there. ...
    So the path to dayz code should be
    @deadclient/addons/dayz_code
     
  8. Evolover

    Evolover New Member

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    ya exactly. thats what i ended up doing. ive still not had any luck with this error.
     
  9. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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    at.work.still.so I cant look up myself.
    where is this #include file being called from ?
    Include file z\addons\dayz_code\group\dialog\dialog\common.hpp
     
  10. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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    I have this working. It needs some scripting finished but I have to say I like the zombies better than Dayz Mod and its CERTAINLY far better than the Dayz Standalone.
    I sent you a PM, I will give you a link to download all the files on my website.
     
  11. shinkicker

    shinkicker Administrator Staff Member

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  12. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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    Looks to be correct.

    Reading the link and the standard bis license, it looks like bohemia doesnt want any competition with the dayz standalone. All other mods are free to use with ANY arma version. All- in- arma even ports the entire arma2 addons folder into arma3.
    So this restriction is only for the dayz mod.

    The Arma3 port of overwatch then also are in violation of ToS ...
     
    Last edited: Sep 28, 2014
  13. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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    I wonder if they just changed that license since I said this was better than standalone? ?;)
     
    FallingSheep likes this.

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