(arma2 beta patch) Secure player ID introduced

Discussion in 'General Discussion' started by duluc, Dec 11, 2012.

  1. duluc

    duluc Member

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  2. Byrgesen

    Byrgesen Member

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    We have been running with this ever since it was introduced and it works just fine aswell :)
    I believe its all patches from 99419 and up, that requires this "requiredSecureId = 1", but i could be wrong :)

    But just wanted to confirm it works just great.
     
  3. Grindmetal

    Grindmetal Member

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    Only 99419 and up? hmmmmm Thx
     
  4. Byrgesen

    Byrgesen Member

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    Pretty sure, as i remember going back to 99343, coz there was issues in the beginning with the secure ID. ;)

    I found the official thread about the secure ID progress, and they clearly state:
    So one should only use it with the newest betas :)
     
  5. shinkicker

    shinkicker Administrator Staff Member

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    So what does this do?
     
  6. Byrgesen

    Byrgesen Member

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    Well, mainly its to secure the player ID from theft, as they werent secure enough before.
    Its also to keep players with fake ID away from DayZ.
    But i believe its also for lightening the server load at login.

    This should help alot and really force people to buy a new game when banned, atm you can just "crack" the cd-key and log back in with a fake ID.

    But if you dont wanna manually implement it now, i believe you just have to wait for the next big Arma II patch to be deployed, as it will most likely be a default feature in it.
     

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