Authentication Time Out Dayz Mod

My authentication time out server after any player logs in
I'm using firedamon and BEC to run the restart

Sometimes it stays stable but over time the problem of athentication time out does not know what to do
A bit of my rpt log
 
1:24:13 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [3494.53,8023.38,0] with 7 items."
1:24:14 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [1567.41,3594.45,0] with 6 items."
1:24:14 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [12417.1,10436.2,0] with 7 items."
1:24:15 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7776.84,6641.52,0] with 4 items."
1:24:16 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5909.24,7162,0] with 5 items."
1:24:19 "WARNING unusual time shift for UID#76561198305265597"
1:24:33 "INFO - Player: PID#3(Wagner)(UID:76561198305265597/CID:14) as (Survivor2_DZ), logged off at Wilderness [-187:-104]"
1:24:33 "INFO - Player: Wagner(UID:76561198305265597/CID:14) Status: LOGGED OUT"
1:24:33 "INFO: server_playerSync: Cannot Sync Player Wagner [14]. Position in debug! [-18700,25800.1,0.00149536] (May be changing clothes)"
1:24:33 Client: Remote object 3:13 not found
1:24:45 ["sched_lootpiles_5mn: reset lootpiles check, total visited:",77,"listed:",0]
1:26:53 "z\addons\dayz_server\system\scheduler\sched_corpses.sqf: Deleted 0 uncontrolled zombies, 1 uncontrolled animals, 0 dead character bodies and 1 empty groups. Added 0 flies."
1:29:40 "DEBUG FPS : 50"
1:29:45 ["sched_lootpiles_5mn: reset lootpiles check, total visited:",77,"listed:",0]
1:31:42 "CRASHSPAWNER: Spawning crash site (CrashSite_EU) at [7669.95,8383.83,0] with 7 items."
1:34:34 "INFO - Player: Wagner(UID:76561198305265597/CID:14) Status: LOGGED IN"
1:34:34 "B 1-1-A:1 (Wagner) REMOTE, dayzSetDate, [B 1-1-A:1 (Wagner) REMOTE], 4"
1:34:45 ["sched_lootpiles_5mn: reset lootpiles check, total visited:",84,"listed:",0]
1:34:53 "z\addons\dayz_server\system\scheduler\sched_corpses.sqf: Deleted 0 uncontrolled zombies, 0 uncontrolled animals, 0 dead character bodies and 1 empty groups. Added 0 flies."
1:34:54 "WARNING unusual time shift for UID#76561198305265597"
1:35:08 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
1:35:16 "INFO - Player: Wagner(UID:76561198305265597/CID:14) Status: CLIENT LOADED & PLAYING"
1:35:42 "DEBUG FPS : 50"
1:35:51 "INFO - Player: PID#4(Wagner)(UID:76561198305265597/CID:14) as (Survivor2_DZ), logged off at lumber mill [129:52]"
1:35:51 "INFO - Player: Wagner(UID:76561198305265597/CID:14) Status: LOGGED OUT"
1:35:51 Client: Remote object 4:1 not found
1:35:51 Client: Remote object 4:13 not found
1:35:53 ["z\addons\dayz_server\system\scheduler\sched_corpses.sqf","Corpse should have been moved! CID#","14","from:",[12925.1,10132.1,-0.202561],"to:",[-18700,25800,0]]
1:35:53 "z\addons\dayz_server\system\scheduler\sched_corpses.sqf: Deleted 0 uncontrolled zombies, 1 uncontrolled animals, 0 dead character bodies and 1 empty groups. Added 1 flies."[/CODE]
 
you cant post a "bit" of the log. post the entire thing to pastebin or gist and link here. i have not seen the "unusual time shift" error before. or the "player may be changing clothes" message.
there is a problem somewhere, maybe entire rpt will show something.

i dont know what firedamon is either.
 
Disable the resec and ghosting in your server.cfg
Probably not related but they aren't helping. That ghosting causes problems I think, stops players from logging back in right away which adds another obstacle in your situation.
But you still didn't post your entire RPT log. Delete it and restart the server then post the new one after you try to log in.
If there are any errors during server startup we cant see them in this partial log.

But if the server starts up OK and degrades over time you are probably developing lag issues from too much NPC, vehicles, buildings, etc which is building up over time.

Moniter the system using your admin tools and see if the memory quickly ramps up
https://community.bistudio.com/wiki/Multiplayer_Server_Commands

Here is a "for instance". This is my test server been up for about 10 hours without a restart.

YiRZ7Gm.png
 
Last edited:
Hello friend after touching these two functions stopped for a while but came back again

I edited these two
Dayz_enableGhosting = false; // Enable disable the ghosting system.
Dayz_ghostTimer = 10; // Sets how long in seconds a player must be disconnected before being able to login again.
 
looking at your RPT on pastebin. After the streaming of object from the Db I don't see an HIVE calls. That seems strange.
 
looking at your RPT on pastebin. After the streaming of object from the Db I don't see an HIVE calls. That seems strange.
I guess.
Also, something tyhat caught my eye was when the player logged in, it says dayzsetdate. My logs dont ever say that.thats a function name, it should say the date although I assume its trying to set the date on the client computer. ... I dont know.
 
I formatted the pc and am putting the files everything from scratch to test today I will put it to work and I come with an answer
 
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