Celle Bug Reports

Goon you need to update your hiveext! youre still running genderselection if you get that bad vehicle error.

just create a new build of reality and update all filters :)
 
okay, spent all day fixing the battleye filters. this should take care of all kicks, and remove over 90% of all useless logfile spam for legit mod-code (no more 700MB scripts and setvariable logs per hour)
 

Attachments

  • BEfiltersCelle1751_By_JoSchaap.zip
    17.8 KB · Views: 17
okay, spent all day fixing the battleye filters. this should take care of all kicks, and remove over 90% of all useless logfile spam for legit mod-code (no more 700MB scripts and setvariable logs per hour)

Issue in your createvehicle file on line 45

Code:
1 "_HE" !="z_soldier_heavy" //!="G_40mm_HE" !"Soldier1_SL_DZC" !"Soldier2_SL_DZC" !"Soldier3_SL_DZC" !"Soldier1_AT_DZC" !"Soldier2_AT_DZC" !"Soldier3_AT_DZC" !"Soldier1_GL_DZC" !"Soldier2_GL_DZC" !"Soldier3_GL_DZC" !"Soldier1_STD_DZC" !"Soldier2_STD_DZC" !"Soldier3_STD_DZC" !"Camo1_DZC" !"Camo2_DZC" !"Camo3_DZC" !"Doctor_DZC" !"Civ_Soldier_DZC" !"Cameraman_DZC" !"EuroMan01_DZC" !"EuroMan02_DZC" !"Storm_Trooper1_DZC" !"Storm_Trooper2_DZC" !"Storm_Trooper3_DZC" !"Storm_Trooper4_DZC" !"PrivateSec1_DZC" !"PrivateSec2_DZC" !"PrivateSec3_DZC" !"Asano_DZC" !"Hazmat_Black_DZC" !"HazmatVest_Black_DZC" !"Hazmat_Red_DZC" !"HazmatVest_Red_DZC" !"Hazmat_Yellow_DZC" !"HazmatVest_Yellow_DZC" !"Hazmat_Olive_DZC" !"HazmatVest_Olive_DZC" !"CIV_Pilot1_DZC" !"US_Pilot1_DZC" !"CZ_Pilot1_DZC" !"CZ_Pilot2_DZC" !"CZ_Pilot3_DZC" !"BAF_Pilot1_DZC" !"BAF_Pilot2_DZC" !"BAF_Pilot3_DZC" !"CZ_Heavy1_DZC" !"CZ_Heavy2_DZC" !"CZ_Heavy3_DZC" !"BAF_Heavy1_DZC" !"BAF_Heavy2_DZC" !"BAF_Heavy3_DZC" !"US_Heavy1_DZC" !"US_Heavy2_DZC" !"BAF_Officer1_DZC" !"BAF_Officer2_DZC" !"BAF_Officer3_DZC" !"CZ_Officer1_DZC" !"CZ_Officer2_DZC" !"CZ_Officer3_DZC" !"GER_Officer1_DZC" !"Soldier1_DZC" !"Soldier2_DZC" !"Soldier3_DZC" !"Soldier1_SF_DZC" !"Soldier2_SF_DZC" !"Soldier3_SF_DZC" !"Snow_Trooper1_DZC" !"Snow_Trooper2_DZC" !"Sniper1_DZC" !"Sniper2_DZC" !"Sniper3_DZC" !"Clan_Officer1_DZC" !"Clan_Officer2_DZC" !"Clan_Officer3_DZC" !"Clan_Delta1" !"Clan_Delta2" !"Clan_Delta3_DZC" !"Clan_UN_Helmet_DZC" !"Clan_UN_Cap_DZC" !"Clan_GER_DZC" !"Clan_GER_Hvy_DZC" !"Clan_Terror_DZC" !"Clan_Terror2_DZC" !"Clan_nobackpack_INS1_DZC" !"Clan_nobackpack_INS2_DZC" !"Clan_nobackpack_INS3_DZC" !"Clan_nobackpack_suit_DZC" !"Survivor1_DZ" !"Survivor2_DZ" !"SurvivorW2_DZ" !"Hero1_DZC" !"Bandit1_DZC" !"BanditW1_DZC" //keep monitoring to catch obvious abuse

Shouldn't your additions be before the //?
Anything after that is just a comment and ignored.
 
Nice job.

Reduced the scripts spam to only 3 now.

Code:
#127 "if (!_isTamed) then {
if (!_isSomeone) then {
deleteVehicle _agent;
}  else {
dayz_bodyMonitor set [count dayz_bodyMonitor,_agen"
Code:
#181 "nt _wallTypes > 0) then {
_wall = [_wallTypes, player] call BIS_fnc_nearestPosition;
if (player distance _wall < 8) then {
_near"
Code:
#200 "_inVehicle && speed _vehiclePlayer < -0)))) then {
[nil,_bomb,rSAY,["trap_bear_0",60]] call RE;
sleep .8;
if ((player distance _"
 
scripts.txt line 34
!"publicVariable "dayzPublishObj";\nif (isServer) then {\ndayzPublishObj call server_publishObj;\n};"
should be
!"publicVariable \"dayzPublishObj\";\nif (isServer) then {\ndayzPublishObj call server_publishObj;\n};"
 
There is a strange behavior we experiencing. Players sometimes do not get saved.
After some searching we discovered that the hive does not even send a request. We tried different things like using an other skin, removing weapons etc.. but finaly only killing the player did help and now he gets saved again.
The hiveExt.log does not show any attempt to save the player (until we killed him).

Do some of you experience the same issue?
 
so im using celle with reality and i can disconnect and reconnect asap aber pressing abort->disconnect->connect and so on and with my current "test team" nothing to hear with this issue....


but sometimes we will still been kicked for #45

Code:
18.02.2013 18:46:33: snajdan (87.178.40.108:2305) 73a0f40501a9cb101d46d6d0868dabfe - #45 "#line 1 "z\addons\dayz_code\compile\object_setHitServer.sqf"
private["_unit","_selection","_damage","_strH","_dam","_total"];
_u"
 
Are there Helicrashsites? People reporting there are none on the map, even searched with helicopter but did not found any..
 
i' ve not seen any crashsite yet.. also no reports of it spawning in the rpt :)

oh and its not really related to the mod but theres a new bypass out so also add this to setvar script and setvarval

5 "dayzJizz"
 
found 2 ( i reduced the respawn time from 20 * 60 to 0 * 20 so its little bit faster to respawn the crash sites
 
Ive looked into your comments and updated the files as well as I could :)
 

Attachments

  • Celle1751_BEFilters_JoSchaap_v2.zip
    15.5 KB · Views: 21
Fix a few Ammunition Types pls, example the M21 SD! Weapon ( and many other sd weapons, too )

M21 ( RH_MK21A5SD )Example:
It using according to the description a ammo caliber ( 20.Rnd STANAG SD --> 7,62x51mm NATO )....
But u cant using this Ammo at this weapon. This happens to different weapons to with SD Ammunition.


a other examples for the M4 family... here u can easy use the sd ammunition for this weapon but it is VERY VERY inaccurate and u need to pull your crosshair down to the zeds or player balls to aim for the head ( a little bit trolling :p )


I think u need to fix this @ Graz
 
It's mainly an ARMA problem and I've wanted to fix it for Dayz, but it's a little tricky!

The Mk21 is an oddity. It's designed to use DMR rounds, but it's primary is the 20rnd stanag so it can spawn with some ammo (DMR mags don't spawn, they need to be made!)

V1.8 has changed the M14 and Mk21 to use DMR rounds aswell as the lesser stanag. The STANAGs will work if you use the gun like a battle rifle, if you want to snipe with it, DMR is needed really!
 
hmmm ok, thats really a little bit tricky, because the zeds hearing the non sd ammunition @ silenced weapons and thats a little bit shit :p the weapon sounds against player is ok....
 
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