ricconater
New Member
Hello, I have a dayz epoch chernarus server, I managed to get the custom map marker to work, but today it just dissapeared, the only thing I edited prior to this was the debug monitor, which I edited to fix the not able to cancel trade bug since it have the use f10 to toggle funciton, Below is my marker code in mission.sqm
Code:
class Markers
{
items=20;
class Item17
{
position[]={13298.2,0.0014534,10877.5};
name="bastioncamp";
text="Camp Bastion";
type="Camp";
colorName="ColorBlack";
};
class Item18
{
position[]={5838.88,0.00137329,7678.6};
name="fortchelo";
text="Fort Chelo";
type="Camp";
colorName="ColorBlack";
};
class Item19
{
position[]={1138.95,0.00144911,2387.71};
name="campsplinter";
text="Camp Splinter";
type="Camp";
colorName="ColorBlack";
};
};
class Sensors
{
items=11;
class Item0
{
position[]={6325.6772,304.99033,7807.7412};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonestary";
expCond="(player distance zonestary) < 100;";
expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Stary"";";
expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
class Effects
{
};
};
class Item1
{
position[]={4063.4226,365.00577,11664.19};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonebash";
expCond="(player distance zonebash) < 100;";
expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bash"";";
expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
class Effects
{
};
};
class Item2
{
position[]={11447.472,317.26886,11364.504};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zoneklen";
expCond="(player distance zoneklen) < 100;";
expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Klen"";";
expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
class Effects
{
};
};
class Item3
{
position[]={1606.6443,289.70795,7803.5156};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonebandit";
expCond="(player distance zonebandit) < 100;";
expActiv="canbuild = false; inTraderCity = ""Rebellion Camp"";";
expDesactiv="canbuild = true; inTraderCity = ""Any"";";
class Effects
{
};
};
class Item4
{
position[]={12944.227,210.19823,12766.889};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonehero";
expCond="(player distance zonehero) < 100;";
expActiv="canbuild = false; inTraderCity = ""Hero Trader"";";
expDesactiv="canbuild = true; inTraderCity = ""Any"";";
class Effects
{
};
};
class Item5
{
position[]={13298.2,0,10877.5};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonestary";
expCond="(player distance zonestary) < 200;";
expActiv="TitleText[""You are near Camp Bastion, Beware"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bastion"";";
expDesactiv="TitleText[""Now leaving Camp Bastion"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
class Effects
{
};
};
class Item6
{
position[]={12944.227,210.19823,12766.889};
a=150;
b=150;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
text="Basis_West";
name="Basis_West";
expActiv="if (playerSide == WEST) then {[Basis_West] execVM ""custom\safezone.sqf""};";
class Effects
{
};
};
class Item7
{
position[]={6325.6772,304.99033,7807.7412};
a=150;
b=150;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
text="Basis_West";
name="Basis_West";
expActiv="if (playerSide == WEST) then {[Basis_West] execVM ""custom\safezone.sqf""};";
class Effects
{
};
};
class Item8
{
position[]={1606.6443,289.70795,7803.5156};
a=150;
b=150;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
text="Basis_West";
name="Basis_West";
expActiv="if (playerSide == WEST) then {[Basis_West] execVM ""custom\safezone.sqf""};";
class Effects
{
};
};
class Item9
{
position[]={1606.6443,289.70795,7803.5156};
a=150;
b=150;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
text="Basis_West";
name="Basis_West";
expCond="(player distance zonestary) < 200;";
expActiv="TitleText[""You are now entering Rebellion Camp"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bastion"";";
expDesactiv="TitleText[""You are now leaving Rebellion Camp"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
class Effects
{
};
};