DayZ 1.7.5.1

Discussion in 'General Discussion' started by ohhnice, Feb 4, 2013.

  1. ohhnice

    ohhnice New Member

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  2. thevisad

    thevisad Moderator Staff Member

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  3. TheLaughingMan

    TheLaughingMan Well-Known Member

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    So from the looks of it I can just update the client files. Is there anything in the server pbo that sets a version number to check?
     
  4. Omer

    Omer Member

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    Can someone test it?
     
  5. Chaba

    Chaba New Member

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    Tents still don`t save to database with Reality hiveext.dll ?
     
  6. ohhnice

    ohhnice New Member

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    its working for me, only issue i cant find helicopter crash


    Code:
    16:03:14 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
    16:03:14 "CRASHSPAWNER: 75% chance to spawn 'UH-60 Wreck' with loot table 'MilitarySpecial' at 2690"


    EDIT: * [UPDATED] - UH1 Crash sites no longer all spawn on server start but throughout the game. ......
     
  7. TorturedChunk

    TorturedChunk Valued Member!

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    Is there an easy way to port over changes I have made to 1.7.4.4? Or do I need to go file by file and compare edit/add etc etc?
     
  8. F1nT

    F1nT New Member

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    Yes.... Tent don`t save...

    Code:
    HiveExt: [Error] Error executing |CHILD:308:1:TentStorage:0:48:[161,[2487.48,10806.3,0.00857544]]:[]:[]:0:248751080630161:|
    
     
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  9. Jaimbo

    Jaimbo Member

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    I can't find anything of the above in my RPT using DayZ 1.7.5.1 and reality builder, with my old Bliss database
     
  10. F1nT

    F1nT New Member

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    On dayz_server/compile/server_publishobject.sqf

    Replace
    Code:
    _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [], [], 0,_uid];
    With

    Code:
    _key = format["CHILD:308:%1:%2:%3:%4:%5:", dayz_instance, _class, _charID, _worldspace, _uid];

    Tent save :))
     
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  11. Hohlraum

    Hohlraum New Member

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    F1nT did you submit that patch to github?
     
  12. secfeniks

    secfeniks New Member

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    this heli crash spawning? yes or no
     
  13. Hohlraum

    Hohlraum New Member

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    They spawn at random now. RTFT.
     
  14. secfeniks

    secfeniks New Member

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    Are working with Reality .. not found on my server
     
  15. Chaba

    Chaba New Member

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    Yes! Its work for me.
     
  16. GeneralMelchett

    GeneralMelchett New Member

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    Guys,

    I'm trying this:
    1) Copy the @DayZ server files from dayzmod.com to @DayZ map
    2) Start the dayz_tavi.bat installation and copy the repo files in the server working directory
    3) edit the config file to change name etc
    4) edit the hive.ini file
    5) update the AO Beta patch

    Now the server crashes when starting....

    Is there anyone here with a decent manual how to get 1.7.5.1. running frmo an 1.7.4.4 version?
     
  17. axeman

    axeman OpenDayZ Rockstar!

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    What
    is in your .rpt log file ? Posting that will help with diagnosing your problem..
     
  18. GeneralMelchett

    GeneralMelchett New Member

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    Well it starts now.... (had a config file problem)

    Now what happens:
    When i startup i see it downloading the mission file and after loading the Taviana map, it halts at 100% loading and says "Something went wrong, please disconnect and try again".

    Anyone?

    Update: After clicking that i see a message 'script "z\addons\dayz_code\compile\player_onpause.sqf not found'
     
  19. axeman

    axeman OpenDayZ Rockstar!

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    Isn't player_onpause one of the mission files ?
     
  20. Viba

    Viba Member

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    I'm getting same problems with both Panthera and Taviana. Stuck at loading until something went wrong.
    I also saw the 'script "z\addons\dayz_code\compile\player_onpause.sqf not found' error.
    Rpt logs keep spamming this with both maps:

    Code:
     0:49:40 Error in expression <lse];
    _nearby = count (_x nearEntities [AllPlayers, 100]);
    if ( (!_keep) && (_ne>
    0:49:40  Error position: <AllPlayers, 100]);
    if ( (!_keep) && (_ne>
    0:49:40  Error Undefined variable in expression: allplayers
    0:49:40 Error in expression <lse];
    _nearby = count (_x nearEntities [AllPlayers, 100]);
    if ( (!_keep) && (_ne>
    0:49:40  Error position: <AllPlayers, 100]);
    if ( (!_keep) && (_ne>
    0:49:40  Error Undefined variable in expression: allplayers
    0:49:40 Error in expression <lse];
    _nearby = count (_x nearEntities [AllPlayers, 100]);
    if ( (!_keep) && (_ne>
    0:49:40  Error position: <AllPlayers, 100]);
    if ( (!_keep) && (_ne>
     

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