1.5.0 - Changelog
============
- Mod Name is Changed fully to Day 7 Sahrani (@Day7_Sahrani)
- The new enterable buildings I added now have loot positions (smd_Panelak2, smd_Panelak3, smd_Maly_open)
- Fixed smd assets magazine icon errors (ItemScrapelectronics, Itemfloppywire, Itempropane, Itemcarbomb, and Itemwoodensplint
- The newly animated World Objects:
1. Land_smd_water_pump ("Pump Water" triggers animation, "Drink Water" triggers drink no SFX yet, will be unified and given SFX eventually)
2. Land_smd_dumpster_glass (no script to populate them with garbage bags or loot yet no SFX yet)
3. Land_smd_dumpster_paper
4. Land_smd_dumpster_plastic
5. Land_smd_dumpster_trash
- Drink from Well script adjusted for the above wells *and no longer allows you to drink from one of the brown buildings in the south
1.1.0 - Changelog
============
- Standard DayZ Survivor model removed from spawn and loot table
- Spawn as Sahrani Civilian in Shorts with limited inventory space (6primary/6secondary)
- All units show backpacks including BI and SMD retextured Ghillie Suits
- Updated to latest smd_sahrani_a2 version (includes new grass/spring flower clutter and improved animated destruction for the 1 story dum_istan building)
1.0.0 - Changelog
============
ASSETS
- Updated to Latest SMD_Sahrani_A2 Version 1.0.0
INTERFACE
- Lobby Buttons Fixed (had white dropshadow)
- Version number changed to 1.0.0
MECHANICS
- Removed Wild Spawning Zombies
VEHICLES
- Ikarus_SMD_DAYZHORROR
- SMD_hatchback_bloodied
- SMD_hatchback_rustbucket
- SMD_Lada_bloodied
- SMD_Ural_Bloody
- SMD_v3s_bloody
0.9.7 - Changelog
============
ASSETS
- Updated to 1.8.0.3 Version of DayZ Community Assets
- Workbench (added to storage crafting book)
- Carbomb - Crafted from Satchel + Floppy Wires + Elec Scrap
- RPG18 unbanned and added to loot tables
BUILDINGS NOW OPEN
- smd_dum_olez_istan1_open (2 versions)
- smd_dum_olez_istan2_open (2 versions)
- smd_bouda_plech_open
- smd_dum_mesto_in_open
- smd_hangard_withdoor (Desert Aircraft hangar with animated front doors and roll up door with SFX)
- smd_budova3_open
- smd_dum_mesto3
- smd_garaz_long_open
- smd_garaz_open
INTERFACE
- Hints moved below Gear Menu
- Black Alpha Background for Action Menu
- Black Alpha Background for Debug Monitor
- Reticule's normalized and Turned White
- Removed Arma "Magic Dot" portion of crosshairs
- "Burn Storage" text turned red to avoid accidental burning of your own storage
- "Light Fire" text turned orange
MECHANICS
- Armored Skins - Vests and Vests/Helmets provide additional protectiona (with hints)
- Armored Zombies - Vested/Helmeted Zombies take more damage (WIP)
- Individual panes of Shattering glass on all SMD buildings
- Animated Destruction on SMD_dum_istan_olez1
- Door Breaching on SMD_dum_istan_olez1 and 2
- Drag Body Removed
- 100s of new loot positions
- Loot positions randomized due to high availability of positions and low spawn chances
- Set Carbomb (next person to enter drivers seat tiggers explosion (WIP)
- Flares Fixed (were not casting light due to previous re-addition of them attracting zombies)
VEHICLES
- SUV_SMD_BLOPS
- SUV_SMD_ATACS
- SUV_SMD_BLOPS_DIGI
- SUV_SMD_RACS
- SUV_SMD_RACS_DIGI
- HMMWV_SMD_ATACS
- HMMWV_M2_SMD_ATACS
- HMMWV_TOW_SMD_ATACS
- HMMWV_MK19_SMD_ATACS
- HMMWV_SMD_BLOPS
- HMMWV_SMD_BLOPS_DIGI
- HMMWV_SMD_RACS
- HMMWV_SMD_RACS_DIGI
============
- Mod Name is Changed fully to Day 7 Sahrani (@Day7_Sahrani)
- The new enterable buildings I added now have loot positions (smd_Panelak2, smd_Panelak3, smd_Maly_open)
- Fixed smd assets magazine icon errors (ItemScrapelectronics, Itemfloppywire, Itempropane, Itemcarbomb, and Itemwoodensplint
- The newly animated World Objects:
1. Land_smd_water_pump ("Pump Water" triggers animation, "Drink Water" triggers drink no SFX yet, will be unified and given SFX eventually)
2. Land_smd_dumpster_glass (no script to populate them with garbage bags or loot yet no SFX yet)
3. Land_smd_dumpster_paper
4. Land_smd_dumpster_plastic
5. Land_smd_dumpster_trash
- Drink from Well script adjusted for the above wells *and no longer allows you to drink from one of the brown buildings in the south
1.1.0 - Changelog
============
- Standard DayZ Survivor model removed from spawn and loot table
- Spawn as Sahrani Civilian in Shorts with limited inventory space (6primary/6secondary)
- All units show backpacks including BI and SMD retextured Ghillie Suits
- Updated to latest smd_sahrani_a2 version (includes new grass/spring flower clutter and improved animated destruction for the 1 story dum_istan building)
1.0.0 - Changelog
============
ASSETS
- Updated to Latest SMD_Sahrani_A2 Version 1.0.0
INTERFACE
- Lobby Buttons Fixed (had white dropshadow)
- Version number changed to 1.0.0
MECHANICS
- Removed Wild Spawning Zombies
VEHICLES
- Ikarus_SMD_DAYZHORROR
- SMD_hatchback_bloodied
- SMD_hatchback_rustbucket
- SMD_Lada_bloodied
- SMD_Ural_Bloody
- SMD_v3s_bloody
0.9.7 - Changelog
============
ASSETS
- Updated to 1.8.0.3 Version of DayZ Community Assets
- Workbench (added to storage crafting book)
- Carbomb - Crafted from Satchel + Floppy Wires + Elec Scrap
- RPG18 unbanned and added to loot tables
BUILDINGS NOW OPEN
- smd_dum_olez_istan1_open (2 versions)
- smd_dum_olez_istan2_open (2 versions)
- smd_bouda_plech_open
- smd_dum_mesto_in_open
- smd_hangard_withdoor (Desert Aircraft hangar with animated front doors and roll up door with SFX)
- smd_budova3_open
- smd_dum_mesto3
- smd_garaz_long_open
- smd_garaz_open
INTERFACE
- Hints moved below Gear Menu
- Black Alpha Background for Action Menu
- Black Alpha Background for Debug Monitor
- Reticule's normalized and Turned White
- Removed Arma "Magic Dot" portion of crosshairs
- "Burn Storage" text turned red to avoid accidental burning of your own storage
- "Light Fire" text turned orange
MECHANICS
- Armored Skins - Vests and Vests/Helmets provide additional protectiona (with hints)
- Armored Zombies - Vested/Helmeted Zombies take more damage (WIP)
- Individual panes of Shattering glass on all SMD buildings
- Animated Destruction on SMD_dum_istan_olez1
- Door Breaching on SMD_dum_istan_olez1 and 2
- Drag Body Removed
- 100s of new loot positions
- Loot positions randomized due to high availability of positions and low spawn chances
- Set Carbomb (next person to enter drivers seat tiggers explosion (WIP)
- Flares Fixed (were not casting light due to previous re-addition of them attracting zombies)
VEHICLES
- SUV_SMD_BLOPS
- SUV_SMD_ATACS
- SUV_SMD_BLOPS_DIGI
- SUV_SMD_RACS
- SUV_SMD_RACS_DIGI
- HMMWV_SMD_ATACS
- HMMWV_M2_SMD_ATACS
- HMMWV_TOW_SMD_ATACS
- HMMWV_MK19_SMD_ATACS
- HMMWV_SMD_BLOPS
- HMMWV_SMD_BLOPS_DIGI
- HMMWV_SMD_RACS
- HMMWV_SMD_RACS_DIGI
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