Dayz Sahrani - Map port - Work In Progress

Discussion in 'Sahrani' started by Shermanftw, Jan 23, 2013.

  1. Shermanftw Member

    ++++++++++++++++++++++++++
    LATEST BETA VERSION: v0.2.1
    ++++++++++++++++++++++++++

    =========================
    Support/Contact:
    dayzsahranihelp@gmail.com

    Ts3:
    cifordayzserver.guildshout.com:9995
    =========================

    ===WE NEED MORE DEVS===
    Please see our thread in Parent Sahrani Section of Opendayz forums we need ALL levels of contribution!!!
    Recruitment Thread
    ==============

    =========
    Introduction
    =========
    Welcome to Sahrani a fictional Atlantic island created by Bohemia Interactive (BI) for "ArmA: Armed Assault" (Better known as Arma 1)
    ArmA

    Bohemia later revised the map and re-titled it "United Sahrani" for the DLC "Queen's Gambit"

    Thanks to the hard work of .kju[PvPscene] and the rest of the contributers to the Caa1 Project we are able to bring this amazing BI map to the DayZ Audience.
    CAA1 Thread

    Sahrani has a robust history and we will eventually add to this story by way of revealing the events that led to "Day Z" on Sahrani.

    The Sahrani Map is approx. 400 km2, however actual land mass is closer to 100 km2 for the mainlands (Kingdom of South Sahrani (KSS) and Democratic Republic of Sahrani (DRS)) and approximately 120 km2 including all the smaller islands.

    The topography and terrain is varied and dramatic, offering what many consider to be the most dynamic setting ever put forward for the ArmA Universe.

    Please check back for updates to this main page as the Mod Evolves

    or you can:

    Follow on Twitter
    Like on Facebook

    ===============
    Active Servers:
    ===============

    DayZHorror.com Sahrani #1
    IP: 176.9.98.138
    Port: 2332
    TeamSpeak: ts.dayzhorror.com

    EHDGaming
    IP: 109.70.148.17
    Port: 2402
    TeamSpeak: 109.70.148.17

    =================
    State of the Mod:
    =================
    We are under active and heavy development. We have received the source files for the map from Bohemia Interactive and are doing a full port over of the map for Arma 2, this will fix lots of stuff users likely don't notice, and some that they do. Long term it will allow us to make the map higher resolution and add/remove ANYTHING we want. We are also going to be opening up buildings from Arma 1 in order to allow a MUCH higher percentage of the cities to be open. We have a couple people working on it now, but can always use more coders, and modellers, Map editing is pretty well in hand, as is art it would seem, Yoshi our newest addition is cranking out some amazing art work that will get added incrementally on the Sahrani DayZ Mod, and will help make the map even more impressive than it already is.


    Screenshots:

    Videos

    ============
    Download/Install
    ============

    DayZ Commander Support is Live - Big Thanks to dotjosh!

    Play with Six Support is Live - Big Thanks to Sickboy!

    Manual Download (FULL PACKAGE v0.2.1)
    US Client Mirror : LINK
    UK Client Mirror : LINK
    ModDB Mirror : LINK


    Serverfile Downloads:
    UK Server File Mirror : LINK - EHDGaming.co.uk
    UK Server File Mirror : LINK - DayzHorror.com
    US Server File Mirror : LINK
    ModDB Server File Mirror : LINK - ModDB.com

    Requirements:
    DayZ Sahrani *Included*
    Arma 2 Combined Operations
    Arma 2 Beta version: 101747

    ========
    Support:
    ========
    If you run into problems please email us (dayzsahranihelp@gmail.com), post to Facebook, or make another thread on here

    If there are any questions about the port or future plans ask below.

    Please feel join the conversation on Teamspeak!

    cifordayzserver.guildshout.com:9995

    ====================
    The DayZ Sahrani Dev team:
    ====================
    Active Members:
    ShermanFTW - Founder, Modelling, Art, Coding
    Seven - Lead Programmer
    M1lkM8n - Lead Terrain
    Yoshi - Art Lead
    Nonovurbizniz - Project Coordinator

    =============
    Retired Members:
    =============
    PepinKR - HUGE Thanks for the beginnigns of an AMAZING Crafting System
    NWP - Thanks for all the coding/programming advice and general help

    =============
    HUGE Thanks to:
    =============
    Bohemia Interactive - http://www.bistudio.com/
    We can't thank the following enough:
    - Ivan Buchta
    - David Foltyn (Dwarden)
    - Ota Vrtatko
    Bohemia Interactive Forums - http://forums.bistudio.com/forum.php
    We can't thank the following members enough:
    - Kju[PVPSCENE]
    - Bushlurker
    - Mikero
    - W0lle
    - Mondkalb
    - Icewindo
    - Smookie
    DayZ Dev Team - http://dayzdev.tumblr.com/
    DayZ Mod Forums - http://dayzmod.com/forum/
    Caa1 Project - http://forums.bistudio.com/showthread.php?84782-CAA1-public-release
    OAC Core Project - http://community.bistudio.com/wiki/OAC:Project#Project_team
    Pwnoz0r for his Easy Server Installer! - http://opendayz.net/threads/latest-easy-server-installer-2-1-2.22/
    The ENTIRE OpenDayz community and the admins for their support
    VertHosting - http://verthosting.com/dayz/
    Thank you James Warner!
    DayZHorror - http://dayzhorror.com/
    - Cookies
    - SmKes
    - ALL THE GUYS! GREAT COMMUNITY!
  2. Nonov Urbizniz Active Member

    I played tonight and have to say as someone who's never played arma, the map absolutely KILLS anything thats out there. The topography and city planning are amazing. I've spent a few hours touring around but The terrain is varied and detailed in a way I don't think any other port or Chernarus even approaches...

    There should be a video up on my youtube channel shortly... Cifordayzserver
    Shermanftw likes this.
  3. Shermanftw Member

    I see that the OpenDayz mods made a section just for this port, thanks for the support guys. I am working to release this asap, there will be more media posted soon and the beta for Dayz Sahrani is not to far away.
  4. shinkicker Administrator

    Hi Sherman,

    Look forward to seeing this! Its also really nice to see someone else branching out and doing there own modeling too. I don't believe a lot of people realise just how much is involved in modeling & coding new in game material. Most modders just go down the path of using existing arma 2 models.

    shin
    Shermanftw likes this.
  5. shinkicker Administrator

    Looks like some new buildings there, whats the 'enterable' percentage?

    Also if you need help with how to map out loot spawn for new buildings, send me a PM and have a script I can set you up with. If you're already good, then look forward to seeing progress.
  6. Stapo Modding Veteran

    :) i did that :)
    axeman and Shermanftw like this.
  7. Shermanftw Member


    There are no new buildings. I do have plans to add custom open buildings later into the port. I would say you can enter about 20% of the buildings.
  8. Shermanftw Member

    If everything goes as planned beta release will be on Saturday or Sunday.
  9. Torndeco Active Member

    Looking v.nice, can't wait to try it out...
    Thinking i might throw up a server with the map when u release the beta.

    Any idea if it will get released to dayzcommander @ beta stage ?
    Whats the map size x/y or in comparsion to cherno roughly do u know
  10. Shermanftw Member

    I am looking into getting it on Dayzcommander and hope to have it on later in the beta. I believe Sahrani is slightly smaller than cherno. The whole map is 400km2 acorrding to wiki, but that is including water, which there is alot of around Sahrani since it is a large Island. I believe from one end of the main island to the other is about 20km.

    I am thinking about packing caa1 with dayzsahrani since I will be editing some of the files in caa1 later in the development.
  11. Xyberviri Active Member

    Sahrani is larger map wise, but has a smaller land mass, however its not just one big blob and has that one choke point.
    Code:
    Sahrani                                            Chernarus
    Map area......400 km2.................235.92 km2
    Map size......20480*20480 m...........15360*15360 m
    Land..........102.2 km2...............180.1 km2
    grid size.....10 m....................7.5 m
    
    https://sites.google.com/site/islandconfigs/miscellaneous-facts
    Nonov Urbizniz likes this.
  12. Nonov Urbizniz Active Member

    The thing I love though is it's not a Taviana style choke point... it's a whole city, you can skirt past it on the edges sneaky sneaky... IF you don't get sniped from one side or the other, or from within the city... and it's not nearly as long as the divide between the two Taviana islands... Tavianna bridge is like a canned slaughter alley. 1 patient guy with a satchel charge could kill a squad of 18 in a V3S... which is a cool dynamic but I don't like ANYTHING to be "on rails" in this game.... with the debri placement on that bridge there are 3-4 places where a GOOD sniper or a bomber could kill a massive squad or convoy without much effort.
  13. Shermanftw Member

    Thanks for the info and the website link learned a lot from it. When I went from playing Arma to playing Arma 2 I was very disappointed with Chernarus. I still think Sahrani is the best map BI has ever made.
  14. Shermanftw Member

    Trash, bases, and wrecks from Chernarus have been removed.
  15. Xyberviri Active Member

    Are you blocking the location stream or overriding the cfgtowngenerator?, also please dont use the town generator if possible because its reallt laggy
  16. Shermanftw Member

    Blocking location stream, I was unable to locate the cfgtowngenerator in the Dayz code.
  17. Nonov Urbizniz Active Member

    I've never seen anything so beautiful in my life... and I've witnessed two human births... my own childrens...

    Alright I'm being a bit hyperbolic, but this is awesome.
  18. Xyberviri Active Member

  19. Richie Member

    That does look really nice :)
    Can't wait to try it.
  20. Shermanftw Member

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