Changelog for version 0.2 (Public Beta). Release Date: Early November. The first public release is aiming to to eliminate bugs, which slipped in the development process and stress test the server. Complete list of changes: New inventory style Better textures of the sky, clouds, sun etc. (See credits) Lower grass (See credits) Better ground texture details (See credits) New GUI icons Street lights, positional building lights, runway lights, grade crossing lights, lighthouse lights etc. are on at night Changed weapon and environmental sounds (See credits) All weapon model switched/changed to the fantastic models by Robert Hammer Non-SD weapons cannot shoot SD rounds New Item - Chloroform Bottle. Can be used on other players (See credits) Fixed pickup of Melee weapons - they don't delete you primary weapon any more Heli/Plane Crashes are real flying vehicles - they don't spawn out of thin air (See credits) New chop wood system Vehicles can be salvaged (certain parts) Changed the contras, brightness and colour saturation Tent's can be burned down with all the gear inside (the player has a fixed amount of time to save it's content) Vehicle's can be burned down with all the gear inside (the player has a fixed amount of time to save it's content) Water behaviour is tied with the weather (See credits) Topolka Dam remake (See credits) Vehicle Inspection - action is required for repairing and salvaging vehicles. Once inspected you can interact with the vehicle, unless it get's damaged again You can shot from some of the vehicles including the Little Bird Couple of new skins (WiP) Two new backpacks Player's cannot infinitely eat and drink Player's can refill their water bottle with rain water (See credits) Player's can fail while bandaging Player's can fail while creating a fire place while it's raining, resulting in loosing their Match Box. New Item - Magnesium Rod. Used to make fire places. Better chance of creating a fire place while it's raining. Cannot be soaked Military Flash light can be equipped to the player's arm while not interfering with the side-arm slot - two colours available - Military (Red) or standard patrol light) Player's cannot join the server if their Beta Patch version is higher then the server itself Weapon Attachment system - most weapon can be equiped with accessories such as sight, grenade launchers, silencers etc, thus most weapons in the world will be simple, iron-sighted variants. The attachment's can be dismounted after use Crows will serve a purpose now Higher infection chance A bit balanced the Zed's damage Gamma slider removed from the graphic options Stamina/Fatigue added. Player's cannot infinitely run (See credits) Deleted the crafting system frm Vanilla (Will be replaced in future versions) Vehicles that have two reflectors will properly have two different light sources at front (See credits) DiscoBot system known from some other mods Player's can no longer make use of the "two weapons exploit" from Vanilla (primary/carry) Debris will no longer spawn in front of the player - server side controlled New item - Can Opener - Needed to make use of canned food. You can always use an alternative item New player animations (See credits) Player's cannot logout in a distance less then 60m from an urban area Rebalanced and change some loot spawn positions Balanced the overall loot that spawn per player/client New sfx for some actions Slightly increased the client performance (well, will see about that i guess ) Slightly redone the login process to prevent server hopping Slightly increased the server performance (well, will see about that i guess ) New locations with new self-made textures Fixed some bullshit actions like refueling zeds and study body on animals Fixed gutting animals Some action restrictions to prevent item duping Overall fixes... ...and probably some stuff that i forgot TODO: Completly new item crafting mechanizm A lot more skins (backpack ready) More weapon variations More objects to build And more... This is still not final, so some element's can change or be added.