Dogs and anomalies addin scripts

Discussion in 'Scripting Discussions' started by piXel, Jan 22, 2013.

  1. piff

    piff Well-Known Member

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    the only line of code that was in my battle eye scripts.txt was
    5 "[_this,\"players\"] execVM \"\ca\ui\scripts\dedicatedServerInterface.sqf\";"

    is there something wrong with my script files?
     
  2. flashi3040

    flashi3040 New Member

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    Have you already brought it to the database to run? If so you can not even upload the files here?
     
  3. piff

    piff Well-Known Member

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    how do I enter the lab, where the entrance exact ally?
     
  4. sp4rkovich

    sp4rkovich New Member

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    Hi !

    I have setted up everything exactly like your description, but it doesnt work for me.
    The server doesn´t loads. It stops with a black screen and the message "Wait for host".
    I putted in the codes of description.ext, init.sqf & so on, setted up the scripts.txt an merged my mission.sqm with your ones.
    Dunno what i should do anymore...

    can u help me ?

    cheers
     
  5. Ryke666

    Ryke666 Member

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    Dogs geting deleted after random time, any known solutiions?
     
  6. BrandonDrummond

    BrandonDrummond New Member

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    Is this working for 1.8.0.2?
     
  7. gsx_dz

    gsx_dz New Member

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    MPMissions 1.8.0.3 ? description an example of this work, please.

    Works, 1.8.0.3 ,thank you.
     
  8. Sandbird

    Sandbird Valued Member!

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    Pixel, I dont know if you are still active but would it be possible to post your beidi file on this bunker if you are not gonna use it anymore ?
    I want to make some modifications to the buildings and its giving a really hard time editing the sqm the way it is.
    -Thanks
     
  9. CartoonrBOY

    CartoonrBOY Member

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    I just installed this on my survival server. I have one kennel at my mercenary trader so you can hire Ai and a dog at the same place (the dog is free at the moment, subject to change). I only wanted the dog code so I ripped it from this mod but I can confirm that it works brilliantly. Excellent work my friend...many thanks and beans.
     
  10. CartoonrBOY

    CartoonrBOY Member

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    I've tried to call the dog code from the fn_selfactions file so that all spawned kennels have the same ability, but with no luck. I'll keep trying of course but I have doubts whether this post will be acknowledged.

    In any case it's a great mod and I'm very grateful, you've really helped my sanity against the loneliness...I think I'll name him Sam.
     
    Last edited: Oct 11, 2014
  11. Emilys

    Emilys New Member

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    When I try to download, I get it: This attachment cannot be shown at this time. Please try back later.

    Give a working link
     
  12. Inkko

    Inkko Valued Member!

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    Emilys likes this.
  13. Emilys

    Emilys New Member

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  14. Inkko

    Inkko Valued Member!

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