Good afternoon gents, I have been working the last 48 hours trying to get all of the bugs out of the DZAI mod on my server and am running into a few different issues. (I run a DayZ Overpoch server on Chernarus with all the latest updates)
First things first, I have the AI vic patrols, air patrols and static spawns working. The only problem listed from those three are that the AI in the vehicles will not dismount to engage players. At first I thought there might be an issue the side they are on but they are all set to east side. (on a side note I have disabled all other AI mods on my server to try and isolate my problems) If you shoot the vehicle to the point of explosion (this only takes a few bullets to do btw, I don't know what the deal is with the damage handler for vehicles and aircraft but a few bullets applied to any ground or air vehicle will destroy them with no problem, need to figure out how to resolve that as well) the AI will dismount and engage the player. So I assume this is an event handler issue, there is nothing in any of the vehicle scripts that tells the AI to "get out" when a player is detected that I can find.
Second, dynamic spawning of AI, it's simply not happening at all, I have set the parameter to true but not dynamic AI spawn at all anywhere on the server. Nothing in the report logs reveals any error, all it will tell me is the number of dynamic AI that are spawned, which is always zero. Anyone else having this issue?
Third, the static patrols almost act like they don't see me most of the time, now if I fire my gun into the air it will get their attention and they will open fire on me, but if I just walk right up to them and keep on going, they'll ignore me. Now the AI are set to east side, but at one point of them them said "hello" to me like he was resistance. Now I'm not new when it comes to this type of stuff, I have actually written my own custom AI script before, it wasn't even close to DZAI complexity but I understand how this is supposed to work. I changed the parameters for east and resistance groups by not allowing AI units to be switched to resistance units until 500 east units have been created, obviously I am not creating that many units so there should be no reason for these units to be spawning in as resistance. Is there any way to simply do away with the chance for resistance units, all of my efforts to get rid of it completely has thus far ended with the mod not working.
Thank you!
Regards,
Nemaconz
First things first, I have the AI vic patrols, air patrols and static spawns working. The only problem listed from those three are that the AI in the vehicles will not dismount to engage players. At first I thought there might be an issue the side they are on but they are all set to east side. (on a side note I have disabled all other AI mods on my server to try and isolate my problems) If you shoot the vehicle to the point of explosion (this only takes a few bullets to do btw, I don't know what the deal is with the damage handler for vehicles and aircraft but a few bullets applied to any ground or air vehicle will destroy them with no problem, need to figure out how to resolve that as well) the AI will dismount and engage the player. So I assume this is an event handler issue, there is nothing in any of the vehicle scripts that tells the AI to "get out" when a player is detected that I can find.
Second, dynamic spawning of AI, it's simply not happening at all, I have set the parameter to true but not dynamic AI spawn at all anywhere on the server. Nothing in the report logs reveals any error, all it will tell me is the number of dynamic AI that are spawned, which is always zero. Anyone else having this issue?
Third, the static patrols almost act like they don't see me most of the time, now if I fire my gun into the air it will get their attention and they will open fire on me, but if I just walk right up to them and keep on going, they'll ignore me. Now the AI are set to east side, but at one point of them them said "hello" to me like he was resistance. Now I'm not new when it comes to this type of stuff, I have actually written my own custom AI script before, it wasn't even close to DZAI complexity but I understand how this is supposed to work. I changed the parameters for east and resistance groups by not allowing AI units to be switched to resistance units until 500 east units have been created, obviously I am not creating that many units so there should be no reason for these units to be spawning in as resistance. Is there any way to simply do away with the chance for resistance units, all of my efforts to get rid of it completely has thus far ended with the mod not working.
Thank you!
Regards,
Nemaconz