Epidemic Server Files - Released!

Discussion in 'Support and Release' started by Krixes, Aug 18, 2013.

  1. Vilemouse

    Vilemouse Well-Known Member

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    Its because HFB doesn't allow you to upload .dll's BUT you can contact them with a link to download it and they will install it on your server for you! HFB is amazing like that
     
  2. Filip

    Filip New Member

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    Can anyone write/make a damn manual how to setup Epidemic on HFB server? The idea of @custommod1/2/3/4 folders is not clearly to me unfortunately. I can even pay for that (one or two beers:p). Krix promises that but I think that he is really busy with IRL stuff right now... This should not take a long but it will help a lot of people (I have some friend that are trying to setup Epidmic on HFB but without success).
     
  3. Vilemouse

    Vilemouse Well-Known Member

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    Im going to talk to Anthony (owner of HFB) about getting it added to there official list.. aka hit a button and its all done! Stay tuned.. !
     
    Azombiebaby likes this.
  4. zak

    zak Member

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    o yes please do saves me a job goatboy and weekends = to much drinking and this mod needs to get out there loveing the ai tis like sex but on drugs :p
     
  5. Filip

    Filip New Member

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    Vilemouse I own You a beer (and I own one Krix probably;)). I got a pm from Krix that he will write manual shortly so I'm still waiting, playing ADOM now ;). But of course easy instalation from Mod Manager on HFB is much better...
     
  6. prue420

    prue420 Well-Known Member

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    Anyone add any custom buildings yet? If so could you tell me how i have tried everything.
     
  7. Gagi2

    Gagi2 Valued Member!

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    found this in my rpt log
    Code:
    18:10:17 Error in expression <ret); 
    _ret = _this select _ret;   
    _ret; 
    };
     
     
     
     
     
     
     
    _foodBox = objNull;
     
    >
    18:10:17  Error position: <_ret; 
    };
     
     
     
     
     
     
     
    _foodBox = objNull;
     
    >
    18:10:17  Error Undefined variable in expression: _ret
    18:10:17 File dayz_epidemic\addons\msn\Boxes.sqf, line 25
    18:10:17 Error in expression <m;
    _foodItemsStart = _foodItemsStart - [_x];
     
    _foodBox addmagazineCargoGlobal [_>
    18:10:17  Error position: <_x];
     
    _foodBox addmagazineCargoGlobal [_>
    18:10:17  Error Undefined variable in expression: _x
    18:10:17 File dayz_epidemic\addons\msn\Boxes.sqf, line 73
    
     
  8. zak

    zak Member

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    i got custom buildings to work the way id did mine was call then by an .sqf scrip like so

    buildings1.sqf
    Code:
    /////designed by goatboy ////
    ////www.wastelandgoats.com////
     
     
    if (isServer) then {
     
    _vehicle_7 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_A_BuildingWIP", [7739.6157, 1394.1357, -9.5367432e-007], [], 0, "CAN_COLLIDE"];
      _vehicle_7 = _this;
      _this setDir -10.058759;
      _this setPos [7739.6157, 1394.1357, -9.5367432e-007];
    };
     
    _vehicle_8 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_A_BuildingWIP", [7826.4634, 1408.7047, 6.6757202e-006], [], 0, "CAN_COLLIDE"];
      _vehicle_8 = _this;
      _this setDir -15.541657;
      _this setPos [7826.4634, 1408.7047, 6.6757202e-006];
    };
     
    _vehicle_9 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Mil_Barracks_i", [7598.1035, 1498.2898, 2.0027161e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_9 = _this;
      _this setDir -269.96368;
      _this setPos [7598.1035, 1498.2898, 2.0027161e-005];
    };
     
    _vehicle_11 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Mil_Barracks_i", [7585.1533, 1499.6691, 1.8119812e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11 = _this;
      _this setDir -269.96368;
      _this setPos [7585.1533, 1499.6691, 1.8119812e-005];
    };
     
    _vehicle_13 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Mil_Barracks_i", [7570.731, 1499.6476, -4.7683716e-006], [], 0, "CAN_COLLIDE"];
      _vehicle_13 = _this;
      _this setDir -269.96368;
      _this setPos [7570.731, 1499.6476, -4.7683716e-006];
    };
     
    _vehicle_15 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Mil_Barracks_i", [9146.1299, 4026.3188, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_15 = _this;
      _this setDir -391.7934;
      _this setPos [9146.1299, 4026.3188, 3.0517578e-005];
    };
     
    _vehicle_18 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Mil_Barracks_i", [9150.5059, 4015.0078, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_18 = _this;
      _this setDir -391.7934;
      _this setPos [9150.5059, 4015.0078, 1.5258789e-005];
    };
     
    _vehicle_20 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_A_BuildingWIP", [9209.9785, 4083.4119, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_20 = _this;
      _this setDir -30.758184;
      _this setPos [9209.9785, 4083.4119, 6.1035156e-005];
    };
     
    _vehicle_22 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Mil_Barracks_i", [7321.4736, 11395.141, 0.00010585785], [], 0, "CAN_COLLIDE"];
      _vehicle_22 = _this;
      _this setDir 332.28107;
      _this setPos [7321.4736, 11395.141, 0.00010585785];
    };
     
    _vehicle_24 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Mil_Barracks_i", [7318.9985, 11407.144, 0.1371565], [], 0, "CAN_COLLIDE"];
      _vehicle_24 = _this;
      _this setDir 332.28107;
      _this setPos [7318.9985, 11407.144, 0.1371565];
    };
     
    _vehicle_26 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Mil_Barracks_i", [7313.3647, 11418.057, 0.52916616], [], 0, "CAN_COLLIDE"];
      _vehicle_26 = _this;
      _this setDir 332.28107;
      _this setPos [7313.3647, 11418.057, 0.52916616];
    };
     
    _vehicle_28 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Mil_Barracks_i", [7307.8716, 11427.982, 0.79514891], [], 0, "CAN_COLLIDE"];
      _vehicle_28 = _this;
      _this setDir 332.28107;
      _this setPos [7307.8716, 11427.982, 0.79514891];
    };
     
    _vehicle_30 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Mil_Barracks_i", [627.22559, 8802.5986, -2.5749207e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_30 = _this;
      _this setDir 158.03128;
      _this setPos [627.22559, 8802.5986, -2.5749207e-005];
    };
     
    _vehicle_32 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Mil_Barracks_i", [630.97968, 8792.8809, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_32 = _this;
      _this setDir 158.27124;
      _this setPos [630.97968, 8792.8809, 2.2888184e-005];
    };
     
    _vehicle_34 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Mil_Barracks_i", [634.94043, 8783.001, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_34 = _this;
      _this setDir 159.12601;
      _this setPos [634.94043, 8783.001, 1.1444092e-005];
    };
    };
    
    then in your .init all you need to add is
    //buildings
    [] execVM "buildings1.sqf";
     
  9. prue420

    prue420 Well-Known Member

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    Thats exactlly what i did what editor did you use ctrl e while in epidemic?
     
  10. zak

    zak Member

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    yes i used the epid mod and then ctrl e. if its not working that way download the celle map.
     
  11. Krixes

    Krixes Moderator Staff Member

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  12. zak

    zak Member

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  13. zak

    zak Member

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    o one more thing has anyone been having trouble with the the db_spawn_vehicles.pl? like when shit gets blown up it respawns back where it got fucked but you cant see it cant seam to work out y it is going it.
     
  14. prue420

    prue420 Well-Known Member

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    I copied your scripted did everything you did and still nothing is spawning in. I have 3 other servers and this is how i usually spawn in buildings and this is the first time i have ran into a issue.
     
  15. prue420

    prue420 Well-Known Member

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    and your question if you look in v_vehicle under damage they are staying 1 witch mean destroyed go through and turn them all to a 0 and you will see them back on the server.
     
  16. zak

    zak Member

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    ok try download the celle map and load up the 3d editor and place building in that way i know what works.

    cool ty for that.
     
  17. Humaine

    Humaine New Member

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    Hi guys, I've got a problem with my server. I get error messages when running the start bat file.

    [​IMG]
    Any help would be great. Thanks
     
  18. prue420

    prue420 Well-Known Member

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    I get that same error and the server still seems to run fine.
     
  19. Humaine

    Humaine New Member

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    Mine one isnt :(
    Server starts and i get a connection... I dont get to choose a character and my screen stays black...
     
  20. zak

    zak Member

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    Ok i have done it the two ways i have told you and thy both work so you must be doing something wrong your end go of my template and everything should work.

    i did this and it worked but does anyone know a way to make the db_spawn_vehicles.pl work so when a vehicle = damage 1 in the data base that the script will delete it so it can respawn it agen because just changing 1 to 0 in the database just spawns the vehicles where that last was.
     

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