[Epoch Panthera] Alpha-Zeta Bandit camp

Discussion in 'Map Additions' started by zappi, Mar 17, 2014.

  1. zappi

    zappi Well-Known Member

    Joined:
    Jun 15, 2013
    Messages:
    108
    Likes Received:
    9
    Part I
    mapping only



    Hi all.
    With Bexs bunker script here it's the Alpha-Zeta bandit camp for Epoch Panthera.
    Credit: Bexs; [LS] Brutus

    Description:
    A bandit camp for Epoch panthera with tons of Ai defending it (+-50 land troops / 4X9 Ai paratroops landed on zone / 2 AI Patrol chopper).
    Those Ai defending the bunker.
    Into the bunker a ammo crate with 10 briefcases and 2 new trader.
    One sell/buy Gem
    Second sell/buy sniper TWS

    Some screenshoot:
    Position of the Camp and the bunker
    [​IMG]

    Where the bunker is placed ( and cannot be entering from there)
    [​IMG]

    And small view of the bunker from outside
    [​IMG]

    Some screen of the bunker:
    [​IMG]
    [​IMG]
    [​IMG]

    The bunker acces area from outside
    [​IMG]

    So here we go

    --- Unpack your mission and server pbo

    --- Donwload the Alpha-Zeta folder :
    http://www.sendspace.com/file/5apnx9

    --- Place the bunker folder from Aplha-zeta folder in your root mission pbo

    --- Place the Scripts folder from Alpha-Zeta folder in your root mission pbo

    ---Place the map_updates folder from Alpha-Zeta folder in your root server pbo

    --- Open you mission.pbo/init.sqf
    go to the //Load in compiled functions block
    right after
    call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
    copy and paste this
    Code:
    call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
    Then it look like:
    call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
    call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
    progressLoadingScreen 1.0;
    Save the file

    --- Open your mission.pbo/mission.sqm
    Around line 1177 right before your class markers block copy and paste this:
    Code:
            class Vehicles
        {
            items=2;
            class Item0
            {
                position[]={8849.4346,3.0517578e-005,2839.7505};
                azimut=-75.421852;
                id=102;
                side="EMPTY";
                vehicle="Infostand_1_EP1";
                skill=1;
            };
            class Item1
            {
                position[]={207.03339,0,12869.144};
                azimut=61.23473;
                id=101;
                side="EMPTY";
                vehicle="Infostand_2_EP1";
                skill=1;
            };
        };
    then it will look like:

    skill=0.60000002;
    };
    };
    };
    };

    class Vehicles
    {
    items=2;
    class Item0
    {
    position[]={8849.4346,3.0517578e-005,2839.7505};
    azimut=-75.421852;
    id=102;
    side="EMPTY";
    vehicle="Infostand_1_EP1";
    skill=1;
    };
    class Item1
    {
    position[]={207.03339,0,12869.144};
    azimut=61.23473;
    id=101;
    side="EMPTY";
    vehicle="Infostand_2_EP1";
    skill=1;
    };
    };

    class Markers

    Save the file

    --- In the same file mission sqm go to your class Markers block and edit it like this:
    For exemple my look like this:

    class Markers
    {
    items=24;
    class Item0



    i Edit it like that:



    class Markers
    {
    items=2
    6;
    class Item0


    Now go at the last marker item and found this:


    class Item23
    {
    position[]={3804.6707,-1.1429843,7656.6055};
    name="Boat2";
    text="MARCHAND BATEAUX NORD";
    <<== This will be another name because i translated it.
    type="mil_dot";
    colorName="ColorBlack";
    };



    Replace it with this code:
    Code:
    class Item23
            {
                position[]={3804.6707,-1.1429843,7656.6055};
                name="Boat2";
                text="MARCHAND BATEAUX NORD";
                type="mil_dot";
                colorName="ColorBlack";
            };
            class Item24
            {
                position[]={7837.8979,-10.341583,1506.4686};
                name="CampAlpha";
                text="Camp Alpha-Zeta";
                type="mil_dot";
                colorName="ColorBlack";
            };
                    class Item25
            {
                position[]={7817.6323,-3.0994415e-006,1381.0787};
                name="QG_CampAlpha";
                text="QG Alpha Zeta";
                type="mil_dot";
                colorName="ColorBlack";
            };
        };
    save the file

    --- Repack you mission.pbo

    --- Edit your server.pbo/init/server_functions.sqf
    At the very bottom of the files copy and paste this:

    Code:
    // Map custom
    [] execVM "\z\addons\dayz_server\map_updates\Camp_Alpha.sqf";
    
    [] execVM "\z\addons\dayz_server\map_updates\Camp_Alpha_Box.sqf";
    
    [] execVM "\z\addons\dayz_server\map_updates\bunker.sqf";
    --- Save and repack your server.pbo

    End of part I
     
    Last edited: Mar 17, 2014
  2. zappi

    zappi Well-Known Member

    Joined:
    Jun 15, 2013
    Messages:
    108
    Likes Received:
    9
    Part II

    Trader part

    --- Unpack your server and your mission pbo.

    --- Edit your mission.pbo/server_traders.sqf
    at the bottom of this files copy and paste this:
    Code:
    // Bunker Qg Alpha nourriture
    menu_RU_Farmwife1 = [
        [["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629],["Gem",694]],
        [],
        "neutral"
    ];
    // Bunker Qg Alpha Armes
    menu_GUE_Commander = [
        [["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604],["Sniper TWS",696],["Munitions",695]],
        [],
        "neutral"
    ];
    save your file.

    --- Edit your server.pbo/missions/dayz_epoch_16.Panthera2/mission.sqf
    At the bottom of the file copy and paste:

    Code:
    _unit_222 = objNull;
    if (true) then
    {
      _this = createAgent ["RU_Farmwife1", [475.44739, 417.02042, 0.082482971], [], 0, "CAN_COLLIDE"];
      _unit_222 = _this;
      _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
      _this setUnitAbility 0.60000002;
    _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
    
    _unit_223 = objNull;
    if (true) then
    {
      _this = createAgent ["GUE_Commander", [470.35846, 417.09604, 0.0610332], [], 0, "CAN_COLLIDE"];
      _unit_223 = _this;
      _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
      _this setUnitAbility 0.60000002;
    _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
    Then it will look like :

    _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

    _unit_222 = objNull;
    if (true) then
    {
    _this = createAgent ["RU_Farmwife1", [475.44739, 417.02042, 0.082482971], [], 0, "CAN_COLLIDE"];
    _unit_222 = _this;
    _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
    _this setUnitAbility 0.60000002;
    _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

    _unit_223 = objNull;
    if (true) then
    {
    _this = createAgent ["GUE_Commander", [470.35846, 417.09604, 0.0610332], [], 0, "CAN_COLLIDE"];
    _unit_223 = _this;
    _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
    _this setUnitAbility 0.60000002;
    _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


    processInitCommands;

    save your file.

    --- You can pack your mission and server pbo and update your server.


    ***** Now go to your Database:


    --- Click on your Trader TIDS table then insert.
    Add this 3 new TIDS

    ID | Name | trader
    694 | Gem | 222
    695 | Sniper TWS | 223
    696 | Munitions | 223


    --- Clicks on your server_traders table and then insert
    Add this both traders

    ID | Classname | Instance | Status | static | Desc
    222 | BAF_Soldier_Officer_MTP | 17 | neutral | | Alpha Zeta
    223 | BAF_Soldier_SniperH_MTP | 17 | neutral | | Alpha Zeta weapon



    --- Click on Traders_data table and then click on SQL

    copy and paste this:

    Code:
    INSERT INTO `traders_data` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES
    (7695, '["BAF_AS50_scoped",3]', 48, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons_old'),
    (7696, '["DMR",3]', 29, '[6,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
    (7697, '["5Rnd_127x99_as50",1]', 50, '[5,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 695, 'trade_items'),
    (7698, '["20Rnd_762x51_DMR",1]', 50, '[3,"ItemSilverBar10oz",1]', '[5,"ItemSilverBar",1]', 0, 695, 'trade_items'),
    (7700, '["ItemRuby",1]', 51, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
    (7701, '["ItemObsidian",1]', 51, '[2,"ItemBriefcase100oz",1]', '[6,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
    (7702, '["ItemEmerald",1]', 51, '[3,"ItemBriefcase100oz",1]', '[7,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
    (7703, '["ItemAmethyst",1]', 52, '[4,"ItemBriefcase100oz",1]', '[8,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
    (7704, '["ItemCitrine",1]', 51, '[5,"ItemBriefcase100oz",1]', '[9,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
    (7705, '["ItemTopaz",1]', 53, '[6,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
    (7709, '["SCAR_H_LNG_Sniper_SD",3]', 30, '[1,"ItemBriefcase100oz",1]', '[6,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
    (7710, '["SCAR_H_STD_TWS_SD",3]', 30, '[2,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
    (7711, '["SCAR_H_LNG_Sniper",3]', 30, '[10,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
    (7712, '["m107_TWS_EP1",3]', 27, '[3,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
    (7713, '["20Rnd_762x51_SB_SCAR",1]', 54, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'),
    (7714, '["20Rnd_762x51_B_SCAR",1]', 30, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'),
    (7715, '["10Rnd_127x99_m107",1]', 49, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items');
    Then execute.

    End of part II
     
  3. zappi

    zappi Well-Known Member

    Joined:
    Jun 15, 2013
    Messages:
    108
    Likes Received:
    9
    Part III
    WAI part

    Open your customSpawns.sqf and add this:
    Code:
    //Custom Spawns file///////////////////////////////
    //Custom group spawns Eg///////////////////////////
    ////////////////////////////////////////Camp Alpha//////////////////////////////////////////////////////////////////////
    [[7888.4951,1254.6591,-1.1920929e-006], //position
    4,                          //Number Of units
    1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",                  //Primary gun set number. "Random" for random weapon set.
    4,                          //Number of magazines
    "",                          //Backpack "" for random or classname here.
    "Bandit2_DZ",              //Skin "" for random or classname here.
    "Random"                  //Gearset number. "Random" for random gear set.
    ] call spawn_group;
    
    [[8015.0356,1259.0009,-8.8214874e-006], //position
    4,                          //Number Of units
    1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",                  //Primary gun set number. "Random" for random weapon set.
    4,                          //Number of magazines
    "",                          //Backpack "" for random or classname here.
    "Bandit2_DZ",              //Skin "" for random or classname here.
    "Random"                  //Gearset number. "Random" for random gear set.
    ] call spawn_group;
    
    [[8017.3359,1383.3506,3.695488e-005], //position
    4,                          //Number Of units
    1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",                  //Primary gun set number. "Random" for random weapon set.
    4,                          //Number of magazines
    "",                          //Backpack "" for random or classname here.
    "Bandit2_DZ",              //Skin "" for random or classname here.
    "Random"                  //Gearset number. "Random" for random gear set.
    ] call spawn_group;
    
    [[7938.4253,1430.2399,5.531311e-005], //position
    4,                          //Number Of units
    1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",                  //Primary gun set number. "Random" for random weapon set.
    4,                          //Number of magazines
    "",                          //Backpack "" for random or classname here.
    "Bandit2_DZ",              //Skin "" for random or classname here.
    "Random"                  //Gearset number. "Random" for random gear set.
    ] call spawn_group;
    
    [[7914.8315,1299.6361,-8.8214874e-006], //position
    4,                          //Number Of units
    1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",                  //Primary gun set number. "Random" for random weapon set.
    4,                          //Number of magazines
    "",                          //Backpack "" for random or classname here.
    "Bandit2_DZ",              //Skin "" for random or classname here.
    "Random"                  //Gearset number. "Random" for random gear set.
    ] call spawn_group;
    
    [[7852.8882,1415.3303,-1.6450882e-005], //position
    4,                          //Number Of units
    1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",                  //Primary gun set number. "Random" for random weapon set.
    4,                          //Number of magazines
    "",                          //Backpack "" for random or classname here.
    "Bandit2_DZ",              //Skin "" for random or classname here.
    "Random"                  //Gearset number. "Random" for random gear set.
    ] call spawn_group;
    
    [[7824.3975,1485.512,-0.00016903877], //position
    4,                          //Number Of units
    1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",                  //Primary gun set number. "Random" for random weapon set.
    4,                          //Number of magazines
    "",                          //Backpack "" for random or classname here.
    "Bandit2_DZ",              //Skin "" for random or classname here.
    "Random"                  //Gearset number. "Random" for random gear set.
    ] call spawn_group;
    
    [[7690.0181,1434.6074,-1.6450882e-005], //position
    4,                          //Number Of units
    1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",                  //Primary gun set number. "Random" for random weapon set.
    4,                          //Number of magazines
    "",                          //Backpack "" for random or classname here.
    "Bandit2_DZ",              //Skin "" for random or classname here.
    "Random"                  //Gearset number. "Random" for random gear set.
    ] call spawn_group;
    
    [[7695.4829,1488.0902,-4.8160553e-005], //position
    4,                          //Number Of units
    1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",                  //Primary gun set number. "Random" for random weapon set.
    4,                          //Number of magazines
    "",                          //Backpack "" for random or classname here.
    "Bandit2_DZ",              //Skin "" for random or classname here.
    "Random"                  //Gearset number. "Random" for random gear set.
    ] call spawn_group;
    
    [[7737.313,1435.0281,-1.001358e-005], //position
    4,                          //Number Of units
    1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",                  //Primary gun set number. "Random" for random weapon set.
    4,                          //Number of magazines
    "",                          //Backpack "" for random or classname here.
    "Bandit2_DZ",              //Skin "" for random or classname here.
    "Random"                  //Gearset number. "Random" for random gear set.
    ] call spawn_group;
    
    [[7818.6064,1380.5696,2.1696091e-005], //position
    4,                          //Number Of units
    1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",                  //Primary gun set number. "Random" for random weapon set.
    4,                          //Number of magazines
    "",                          //Backpack "" for random or classname here.
    "Bandit2_DZ",              //Skin "" for random or classname here.
    "Random"                  //Gearset number. "Random" for random gear set.
    ] call spawn_group;
    
    [[7763.9448,1295.1041,-2.4080276e-005], //position
    4,                          //Number Of units
    1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",                  //Primary gun set number. "Random" for random weapon set.
    4,                          //Number of magazines
    "",                          //Backpack "" for random or classname here.
    "Bandit2_DZ",              //Skin "" for random or classname here.
    "Random"                  //Gearset number. "Random" for random gear set.
    ] call spawn_group;
    
    [[7767.2031,1223.0396,-0.00019168854], //position
    4,                          //Number Of units
    1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",                  //Primary gun set number. "Random" for random weapon set.
    4,                          //Number of magazines
    "",                          //Backpack "" for random or classname here.
    "Bandit2_DZ",              //Skin "" for random or classname here.
    "Random"                  //Gearset number. "Random" for random gear set.
    ] call spawn_group;
    
    [[7857.9019,1317.1772,2.1696091e-005], //position
    4,                          //Number Of units
    1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",                  //Primary gun set number. "Random" for random weapon set.
    4,                          //Number of magazines
    "",                          //Backpack "" for random or classname here.
    "Bandit2_DZ",              //Skin "" for random or classname here.
    "Random"                  //Gearset number. "Random" for random gear set.
    ] call spawn_group;
    
    [[7921.5293,1271.0974,-1.6450882e-005], //position
    4,                          //Number Of units
    1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",                  //Primary gun set number. "Random" for random weapon set.
    4,                          //Number of magazines
    "",                          //Backpack "" for random or classname here.
    "Bandit2_DZ",              //Skin "" for random or classname here.
    "Random"                  //Gearset number. "Random" for random gear set.
    ] call spawn_group;
    /////////////////////////////////////////////////CampAlpha////////////////////////////////////////////////////////////////////
     
  4. zappi

    zappi Well-Known Member

    Joined:
    Jun 15, 2013
    Messages:
    108
    Likes Received:
    9
    Code:
    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    //////////////////////////////////////////////Hélicoptère///////////////////////////////////////////////////////////////////////
    [[8066.813,1202.6678,8.3684921e-005],    //Position to patrol
    [8066.813,1202.6678,8.3684921e-005],                 // Position to spawn chopper at
    1000,                    //Radius of patrol
    5,                     //Number of waypoints to give
    "UH1H_DZ",                //Classname of vehicle (make sure it has driver and two gunners)
    1                        //Skill level of units
    ] spawn heli_patrol;
    
    [[7665.0947,1464.7588,-9.059906e-006],    //Position to patrol
    [7665.0947,1464.7588,-9.059906e-006],                 // Position to spawn chopper at
    1000,                    //Radius of patrol
    5,                     //Number of waypoints to give
    "UH1H_DZ",                //Classname of vehicle (make sure it has driver and two gunners)
    1                        //Skill level of units
    ] spawn heli_patrol;
    /////////////////////////////////////////////Hélicoptere/////////////////////////////////////////////////////////////////////////////
    /////////////////////////////////////////////////////////////////////////////////////////////////////
    //////////////////////////////////////Parachutiste///////////////////////////////////////////////////
    [[7904.5166,1489.5884,5.5551529e-005],  //Position that units will be dropped by
    [0,0,0],                           //Starting position of the heli
    100,                               //Radius from drop position a player has to be to spawn chopper
    "UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
    9,                                 //Number of units to be para dropped
    1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",                          //Primary gun set number. "Random" for random weapon set.
    4,                                 //Number of magazines
    "",                                //Backpack "" for random or classname here.
    "Bandit2_DZ",                      //Skin "" for random or classname here.
    "Random",                          //Gearset number. "Random" for random gear set.
    True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire.
    ] spawn heli_para;
    
    [[7927.4556,1269.7035,6.4373016e-006],  //Position that units will be dropped by
    [0,0,0],                           //Starting position of the heli
    200,                               //Radius from drop position a player has to be to spawn chopper
    "UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
    9,                                 //Number of units to be para dropped
    1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",                          //Primary gun set number. "Random" for random weapon set.
    4,                                 //Number of magazines
    "",                                //Backpack "" for random or classname here.
    "Bandit2_DZ",                      //Skin "" for random or classname here.
    "Random",                          //Gearset number. "Random" for random gear set.
    True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire.
    ] spawn heli_para;
    
    [[7934.0581,1268.6753,-1.1920929e-006],  //Position that units will be dropped by
    [0,0,0],                           //Starting position of the heli
    300,                               //Radius from drop position a player has to be to spawn chopper
    "UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
    9,                                 //Number of units to be para dropped
    1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",                          //Primary gun set number. "Random" for random weapon set.
    4,                                 //Number of magazines
    "",                                //Backpack "" for random or classname here.
    "Bandit2_DZ",                      //Skin "" for random or classname here.
    "Random",                          //Gearset number. "Random" for random gear set.
    True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire.
    ] spawn heli_para;
    
    [[7792.8071,1423.6724,-2.9087067e-005],  //Position that units will be dropped by
    [0,0,0],                           //Starting position of the heli
    400,                               //Radius from drop position a player has to be to spawn chopper
    "UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
    9,                                 //Number of units to be para dropped
    1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",                          //Primary gun set number. "Random" for random weapon set.
    4,                                 //Number of magazines
    "",                                //Backpack "" for random or classname here.
    "Bandit2_DZ",                      //Skin "" for random or classname here.
    "Random",                          //Gearset number. "Random" for random gear set.
    True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire.
    ] spawn heli_para;
    /////////////////////////////////////////////////////Parachutiste/////////////////////////////////////////////////////////////////////
    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    Save your file
    Pack your server pbo and update your server.
    Restart.
    Let's rollll and have fun
    PS:
    Now you v got the Alpha Zeta bandit camp defended by:
    4X12 AI patrol land
    2X 2 AI UH1H patrol
    4X 9 AI paratroop

    The bunker with briefcase ready to go

    And your trader ready to sell/buy

    End of part III
     
  5. iceman997799

    iceman997799 New Member

    Joined:
    Dec 30, 2012
    Messages:
    3
    Likes Received:
    0
    download link is no good anymore???
     

Share This Page