When defining the skin itself, you can add in lines to call the different load-out pieces, and then "blank" them.
Like actually set inventory= [ ]; = so that whatever the inherited inventory of that skin natively is gets ignored.
Stuff like that.
On the Bohemia site, there is a huge wiki like section about options with vehicles / guns / etc.
I would suggest hitting up that resource and figuring out how to define your skin so that it functions only as a skin
Like actually set inventory= [ ]; = so that whatever the inherited inventory of that skin natively is gets ignored.
Stuff like that.
On the Bohemia site, there is a huge wiki like section about options with vehicles / guns / etc.
I would suggest hitting up that resource and figuring out how to define your skin so that it functions only as a skin