I know the SAR_config.sqf has the SAR_HUMANITY_HOSTILE_LIMIT default set to -1500. The question is... can anyone help me set humanity limits for each type of ai? Example: Bandit's kill everyone... no matter what their humanity. (Believe this is true today, so no change here.) Survivor's consider a player hostile if humanity is -1500 or less. Soldier's hostile limit set to extreme hero level... something like +15,000 or less is considered hostile. With this config and only setting up a few soldier ai locations (like the airfields), will make the game (and in particular, my server) more interesting. You may get tired of hearing it, but thanks again for the ai work.