Kamenka Checkpoint

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Chernarus Olsha Airport BETA 0.6 first public release !

http://www.speedshare.org/download.php?id=36BDE92C1 file is already checked and free of a npc and player !

if anyone finding bugs or so please tell me !

And a special thanks goes up to Rossymond !!!!

wanna see more join my cherno server 83.175.79.11:2312 BUT rMod2.1 is recommended !!!!!!!!!!!!!!!

Thanks for sharing this, do you have any pictures of this or would it be possible to share the biedi file please? :p

Thanks again
 
Would i need to add seperate exec at the end of the init.sqf or could i use the one and just place commas? ie



Thanks


Separate Lines is what I use. That means when I bring a set of buildings offline for an issue/upgrade I can just comment the line out.

So ...

Code:
[] ExecVM "kamenka.sqf;
[] ExecVM "nwaf.sqf";
 
if u want u can remove it ,if it works then ... :eek:

btw the vehicles are all wrecks ! ;)
 
To use something like this for my server,

Would I litterally do this?

INSERT INTO `1613`.`building` (`id`, `class_name`) VALUES ('200','Base_WarfareBBarrier10xTall'), ('201','Land_Misc_deerstand'), ('202','Land_A_FuelStation_Shed'), ('203','Land_A_Hospital'), ('204','Land_A_FuelStation_Feed'), ('205','MAP_R2_RockTower'), ('206','Hhedgehog_concreteBig'), ('207','Land_Fort_Watchtower_EP1'), ('208','Land_ladder');

INSERT INTO `1613`.`instance_building` (`building_id`, `instance_id`, `worldspace`) VALUES ('200','1613','[-21.09,[3898.84,10555.6]]'), ('200','1613','[-77.49,[3890.82,10546.01]]'), ('200','1613','[-10.26,[3883.05,10578.11]]'), ('200','1613','[-54.16,[3870.64,10569.9]]'), ('200','1613','[7.38,[3897.25,10578.57]]'), ('200','1613','[-32.27,[3882.1,10534.55]]'), ('200','1613','[-14.68,[3868.28,10528.42]]'), ('200','1613','[-46.26,[3861.85,10559.03]]'), ('200','1613','[-28.68,[3849.93,10549.74,-0.01]]'), ('200','1613','[31.39,[3828.03,10519.37]]'), ('200','1613','[11.57,[3837.02,10547.77,0.03]]'), ('200','1613','[-32.27,[3854.79,10523.09]]'), ('200','1613','[156.57,[3800.51,10519.23]]'), ('200','1613','[174.15,[3815.11,10523.15,0.07]]'), ('200','1613','[120.31,[3778.85,10497.99]]'), ('200','1613','[134.01,[3788.32,10510.65,0.1]]'), ('200','1613','[18.12,[3764.85,10482.09]]'), ('200','1613','[41.2,[3752.21,10489.39,0.24]]'), ('200','1613','[44.42,[3740.63,10499.93]]'), ('200','1613','[62,[3731.55,10511.71,0.18]]'), ('200','1613','[121.71,[3732.11,10524.99]]'), ('200','1613','[110.01,[3738.74,10538.2,0.19]]'), ('200','1613','[-27.31,[3759.38,10563.07]]'), ('200','1613','[-69.03,[3744.72,10550.78,0.14]]'), ('200','1613','[-267.06,[3809.91,10576.67]]'), ('200','1613','[-248.77,[3812.96,10590.9,0.57]]'), ('200','1613','[34.47,[3825.44,10553.12]]'), ('200','1613','[52.05,[3814.37,10563.38,0.4]]'), ('200','1613','[175.83,[3793.89,10601.35]]'), ('200','1613','[194.19,[3808.1,10599.2,0.66]]'), ('200','1613','[-62.8,[3781.02,10580.81]]'), ('200','1613','[-34.33,[3771.76,10570.25,0.37]]'), ('200','1613','[-80.94,[3784.88,10593.16]]'), ('201','1613','[-39.4,[3885.27,10541.71]]'), ('201','1613','[-150.29,[3810.68,10594.26]]'), ('202','1613','[11.66,[3798.19,10588.32,0.35]]'), ('203','1613','[221.12,[3759.08,10502.93]]'), ('200','1613','[-73.22,[3774.66,10485.58]]'), ('204','1613','[-74.81,[3789.57,10591.71]]'), ('204','1613','[-74.81,[3788.72,10588.59]]'), ('204','1613','[-76.73,[3800.67,10590.58]]'), ('204','1613','[-74.81,[3799.77,10586.56]]'), ('200','1613','[161.19,[3842.14,10518.02]]'), ('205','1613','[-16,[3742.6,10518.82,18.21]]'), ('206','1613','[-177.41,[3899.85,10575.26]]'), ('206','1613','[62.84,[3901.63,10563.39]]'), ('206','1613','[64.8,[3888.12,10558.16]]'), ('207','1613','[159.78,[3893.41,10559.97]]'), ('208','1613','[191.81,[3799.21,10593.72,-0.33]]');


There's my code to paste in, and call it 'Base 1.sqf' and then add

[] ExecVM "Base 1.sqf";
at the bottom of my init file and repack would this work as that? or am I doing something wrong, Thanks

 
Nope, when you save your editor mission in single player mode, you create an SQF file called blah.sqf in your arma2 other profiles folder. Edit the SQF, with the isserverdedicated { bunch of code } and then save to your mission file and exec from init.sqf

Sorry I can't be more descriptive, I'm not at my pc
 
Nope, when you save your editor mission in single player mode, you create an SQF file called blah.sqf in your arma2 other profiles folder. Edit the SQF, with the isserverdedicated { bunch of code } and then save to your mission file and exec from init.sqf

Sorry I can't be more descriptive, I'm not at my pc

By single player I imagine you mean CTRL + E at the start screen

For exmaple, one of mine is
activateAddons [
];

activateAddons [];
initAmbientLife;

_this = createCenter west;
_center_0 = _this;

_group_0 = createGroup _center_0;

_unit_1 = objNull;
if (true) then
{
_this = _group_0 createUnit ["Bandit1_DZ", [4826.2837, 2501.7302, 2.8610229e-006], [], 0, "CAN_COLLIDE"];
_unit_1 = _this;
_this setUnitAbility 0.60000002;
if (true) then {_group_0 selectLeader _this;};
if (true) then {selectPlayer _this;};
if (true) then {setPlayable _this;};
};

_vehicle_325 = objNull;
if (true) then
{
_this = createVehicle ["Land_Mil_Barracks_i_EP1", [4825.9927, 2519.5859, 0.011353826], [], 0, "CAN_COLLIDE"];
_vehicle_325 = _this;
_this setDir 63.915226;
_this setPos [4825.9927, 2519.5859, 0.011353826];
};

_vehicle_326 = objNull;
if (true) then
{
_this = createVehicle ["Land_Mil_Barracks_i_EP1", [4842.0825, 2519.8101, -0.19179821], [], 0, "CAN_COLLIDE"];
_vehicle_326 = _this;
_this setDir 111.09838;
_this setPos [4842.0825, 2519.8101, -0.19179821];
};

_vehicle_327 = objNull;
if (true) then
{
_this = createVehicle ["Land_Mil_Barracks_i_EP1", [4853.9302, 2499.4292, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_327 = _this;
_this setDir 213.45184;
_this setPos [4853.9302, 2499.4292, -3.8146973e-006];
};

_vehicle_328 = objNull;
if (true) then
{
_this = createVehicle ["Land_Mil_Barracks_i_EP1", [4688.0249, 2606.02, 0.038109228], [], 0, "CAN_COLLIDE"];
_vehicle_328 = _this;
_this setDir 132.42332;
_this setPos [4688.0249, 2606.02, 0.038109228];
};

_vehicle_345 = objNull;
if (true) then
{
_this = createVehicle ["Land_Mil_Barracks_i", [5176.7627, 2364.9897, -2.0980835e-005], [], 0, "CAN_COLLIDE"];
_vehicle_345 = _this;
_this setDir 120.34122;
_this setPos [5176.7627, 2364.9897, -2.0980835e-005];
};

_vehicle_346 = objNull;
if (true) then
{
_this = createVehicle ["Land_Hlidac_Budka_EP1", [5183.4517, 2347.7114, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_346 = _this;
_this setDir 27.636717;
_this setPos [5183.4517, 2347.7114, 1.1444092e-005];
};

_vehicle_347 = objNull;
if (true) then
{
_this = createVehicle ["Land_HouseV_3I3", [5013.3374, 2265.6077, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_347 = _this;
_this setDir 56.115623;
_this setPos [5013.3374, 2265.6077, -1.1444092e-005];
};

_vehicle_348 = objNull;
if (true) then
{
_this = createVehicle ["Land_Mil_Barracks_i", [12232.741, 12588.914, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_348 = _this;
_this setDir -69.987984;
_this setPos [12232.741, 12588.914, -6.1035156e-005];
};

_vehicle_349 = objNull;
if (true) then
{
_this = createVehicle ["Land_Mil_Barracks_i", [12246.901, 12583.205, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
_vehicle_349 = _this;
_this setDir -69.537094;
_this setPos [12246.901, 12583.205, -4.5776367e-005];
};

_vehicle_350 = objNull;
if (true) then
{
_this = createVehicle ["Land_Mil_Barracks_i", [12260.423, 12577.485, -0.00010681152], [], 0, "CAN_COLLIDE"];
_vehicle_350 = _this;
_this setDir -71.112343;
_this setPos [12260.423, 12577.485, -0.00010681152];
};

_vehicle_360 = objNull;
if (true) then
{
_this = createVehicle ["Land_Mil_Barracks_i", [12098.626, 12629.714, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_360 = _this;
_this setDir -68.666786;
_this setPos [12098.626, 12629.714, -9.1552734e-005];
};

_vehicle_361 = objNull;
if (true) then
{
_this = createVehicle ["Land_Mil_Barracks_i", [12112.636, 12623.684, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
_vehicle_361 = _this;
_this setDir -68.215919;
_this setPos [12112.636, 12623.684, -7.6293945e-005];
};

_vehicle_362 = objNull;
if (true) then
{
_this = createVehicle ["Land_Mil_Barracks_i", [12126.025, 12617.646, -0.0001373291], [], 0, "CAN_COLLIDE"];
_vehicle_362 = _this;
_this setDir -69.791145;
_this setPos [12126.025, 12617.646, -0.0001373291];
};

_vehicle_367 = objNull;
if (true) then
{
_this = createVehicle ["US_WarfareBFieldhHospital_EP1", [11969.507, 12673.876, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
_vehicle_367 = _this;
_this setDir 58.486221;
_this setPos [11969.507, 12673.876, 7.6293945e-005];
};

_vehicle_368 = objNull;
if (true) then
{
_this = createVehicle ["TK_WarfareBFieldhHospital_EP1", [11948.674, 12670.982, -0.12898941], [], 0, "CAN_COLLIDE"];
_vehicle_368 = _this;
_this setDir 127.73203;
_this setPos [11948.674, 12670.982, -0.12898941];
};

_vehicle_369 = objNull;
if (true) then
{
_this = createVehicle ["TK_GUE_WarfareBFieldhHospital_EP1", [11943.29, 12682.608, -0.15859666], [], 0, "CAN_COLLIDE"];
_vehicle_369 = _this;
_this setPos [11943.29, 12682.608, -0.15859666];
};

_vehicle_376 = objNull;
if (true) then
{
_this = createVehicle ["Land_Mil_Barracks_i_EP1", [12372.071, 12540.427, 0.00018310547], [], 0, "CAN_COLLIDE"];
_vehicle_376 = _this;
_this setDir -118.54998;
_this setPos [12372.071, 12540.427, 0.00018310547];
};

_this = createCenter west;
_center_1 = _this;

processInitCommands;
runInitScript;
finishMissionInit;
And just stick the base bit of code at the top? Thanks
 
Btw my next olsha airport update will include a part from the cod containermap with a drone over it
:eek: if i can manage it :rolleyes:

Galaxy S2 using tapatalk
 
Nope, when you save your editor mission in single player mode, you create an SQF file called blah.sqf in your arma2 other profiles folder. Edit the SQF, with the isserverdedicated { bunch of code } and then save to your mission file and exec from init.sqf

Sorry I can't be more descriptive, I'm not at my pc

Is there an automated way of covertingn the code like you did on pastebin? Took me about 5mins to have your area up and running on my server. It's quick and clean would love to add some other minor tweaks to it.
 
Hi .im back with an update to olsha this week and the cod 4 mw containermap part is also ready for a release this week ...

Gesendet von meinem GT-I9100 mit Tapatalk 4
 
Is there an automated way of covertingn the code like you did on pastebin? Took me about 5mins to have your area up and running on my server. It's quick and clean would love to add some other minor tweaks to it.
As far as I know, theres no automated way of doing it, I just do it manually, once you have done it once or twice its a no-brainer.
 
Theres a brief how-to in the opening post. Create whatever you want in the mission editor. Save it as user mission. Head to my doc/arma 2 other profiles/yourname/missionname and copy across the code to a new file in notepad++ and delete any units you may have added. Then make it look like my file top and bottom, job done. add the exec string to your dayz mission pbo init.sqf file. Repack. enjoy


the paste bin seems to be down for me all the time any chance of re uploading a copy if the code for the file.
would be much appreciated.
 
it's ok it's up again tried a few times yesterday and it was flooded with traffic all is good now.
also with this setup of copying the mission file and then adding in the code you provided and linking it in the init is all good, but how do i edit the separate files i have gain do i just load into arma and ctrl+e again and select cherno and my buildings will be there or do i load in a bedi file and they load in for adjusting the buildings.
also is there any chance of a link that gives names of buildings in-game that spawn loot, can't seem to find meddical tents or the three storey industrial buildings. help would be appreciated and will link helped by on my server.
sorry if this was noobie but my NQ computing course was not the best to learn coding.
 
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