Need all classname in Celle 1.9

Discussion in 'Celle' started by VnHoangAnh, Mar 5, 2013.

  1. VnHoangAnh

    VnHoangAnh New Member

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    I need classname for all weapon and skin in Celle 1.9.

    Anyone can help ? Thank you.
     
  2. Opticz

    Opticz Well-Known Member

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    Browse the thread dude, This has been posted already.
     
  3. raldara

    raldara New Member

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    this is all i can find for vehicles
    HMMWV_DZ
    HMMWV_M2_DZ
    HMMWV_TOW_DZ
    UAZ_MG_CDF_DZ
    UAZ_MG_INS_DZ
    LandRover_MG_TK_INS_EP1_DZ
    LandRover_Special_CZ_EP1_DZ
    LandRover_SPG9_TK_INS_EP1_DZ
    Pickup_PK_TK_DZ
    Offroad_DSHKM_TK_DZ
    MH6J_DZ
    AW159_Lynx_DZC
    BAF_Merlin_DZC
    GazelleUN
    Gazelle1
     
  4. Clavicus

    Clavicus Member

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    i haven't found it either. is there not a just one list with the vehicles posted? it such a pain when a mod has SOO little information. i love celle but the lack of info makes it useless
     
  5. Malau

    Malau Member

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    Is there a classname list for skins - eg, the hazmat suit guys ?
     
  6. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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    would those be the stalker units?
    [​IMG]

    Military

    gsc_military_helmet_wdl
    gsc_military_helmet_wdl_AT
    gsc_military_helmet_grey_AT
    gsc_military_helmet_wdlSNP
    gsc_military_helmet_greySNP
    gsc_military_helmet_grey
    gsc_military_head_grey
    gsc_military_head_greySNP
    gsc_military_head_wdlSNP
    gsc_military_head_wdl
    gsc_military_head_wdl_AT
    gsc_military_head_grey_AT

    Scientists
    gsc_scientist1
    gsc_scientist1_head
    gsc_scientist2
    gsc_scientist2_head


    Stalkers
    gsc_eco_stalker_mask_fred
    gsc_eco_stalker_head_fred
    gsc_eco_stalker_mask_camo
    gsc_eco_stalker_head_camo1
    gsc_eco_stalker_mask_duty
    gsc_eco_stalker_head_duty
    gsc_eco_stalker_mask_neutral
    gsc_eco_stalker_head_neutral
     
  7. Malau

    Malau Member

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    They're nice, but they are not the ones in Epidemic. I remember there are 3 versions on armaholic of the Hazmat guys, but I have no idea how to get their classnames.
     
  8. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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    Then it would be these guys?

    [​IMG]

    try these ...
    To find them for yourself is start Arma2, at the main menu press Control-E and then place a few hazmat units on the map. Save the mission and quit Arma2. open the mission in notepad++ and see what the classnames are.

    Code:
    class CfgVehicles {
        class All;    // External class reference
        class AllVehicles;    // External class reference
        class ThingEffect;    // External class reference
        class Land;    // External class reference
        class Man;    // External class reference
        class CAManBase;    // External class reference
        class USMC_Soldier2;    // External class reference
      
        class hazmatRedVestRF : USMC_Soldier2 {
        };
      
        class hazmatRedVestG36 : USMC_Soldier2 {
        };
      
        class hazmatRedVestMP : USMC_Soldier2 {
        };
      
        class hazmatBlackVestRF : USMC_Soldier2 {
        };
      
        class hazmatBlackVestG36 : USMC_Soldier2 {
        };
      
        class hazmatBlackMP : USMC_Soldier2 {
        };
      
        class hazmatACUVestG36 : USMC_Soldier2 {
        };
      
        class hazmatACUMP : USMC_Soldier2 {
        };
      
        class hazmatACUVest : USMC_Soldier2 {
        };
      
        class hazmatBlackVestUN : USMC_Soldier2 {
        };
      
        class hazmatACUVestUN : USMC_Soldier2 {
        };
      
        class hazmatRed : USMC_Soldier2 {
        };
      
        class hazmatYellow : USMC_Soldier2 {
        };
      
        class hazmatOlive : USMC_Soldier2 {
        };
      
        class hazmatYellowVestRF : hazmatBlackVestRF {
            scope = public;
            displayName = "Hazmat M16A4";
            model = "\hazmata\hazmatYellowVest.p3d";
            vehicleClass = "hazmat_yellow";
        };
      
        class hazmatYellowVestG36 : hazmatBlackVestG36 {
            scope = public;
            displayName = "Hazmat G36";
            model = "\hazmata\hazmatYellowVest.p3d";
            vehicleClass = "hazmat_yellow";
        };
      
        class hazmatYellowMP : hazmatBlackMP {
            scope = public;
            displayName = "Hazmat MP5SD";
            model = "\hazmata\hazmatYellowVest.p3d";
            vehicleClass = "hazmat_yellow";
        };
      
        class hazmatOliveVestRF : hazmatBlackVestRF {
            scope = public;
            displayName = "Hazmat M16A4";
            model = "\hazmata\hazmatOliveVest.p3d";
            vehicleClass = "hazmat_olive";
        };
      
        class hazmatOliveVestG36 : hazmatBlackVestG36 {
            scope = public;
            displayName = "Hazmat G36";
            model = "\hazmata\hazmatOliveVest.p3d";
            vehicleClass = "hazmat_olive";
        };
      
        class hazmatOliveMP : hazmatBlackMP {
            scope = public;
            displayName = "Hazmat MP5SD";
            model = "\hazmata\hazmatOliveVest.p3d";
            vehicleClass = "hazmat_olive";
        };
    
    
     
    Last edited: Feb 10, 2015
    Malau likes this.
  9. FallingSheep

    FallingSheep OpenDayZ Lord!

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    just a word of warning the hazmat suits are a bit buggy, you cant enter some buildings/doors as they are set to low in the terrain

    i manage a private (soon to be public) celle server for Vigilant Addication that runs celle 1.9, i have modded it to include a factions system and currency system, traders and more

    you can check it out here
    http://www.vigilantaddiction.com/forum/viewforum/5226472/m/4171510
    Apologies to the admins if im not meant to post links to other forums...yes i should know but i forget a lot :p

    heres the current feature list with more planned
    Factions
    Faction Bases
    Salvage vehicles
    Custom Loot Tables
    Vigils currency system
    House Lights
    Street Lights
    Animated Heli crashes
    Animated AN2 crashes
    AN2 carepackage drops
    Faction Bases
    Base Flags (white is unclaimed)
    Base safezones
    Base godmode
    Drink directly from water sources
    Deploy bike from toolbox (require 2500+ experience)
    Takeskins
    Cargo check
    Medical Trader
    Hunter Trader
    Mechanic Trader
    Nurse trader
    Gambler trader
    Experience System (replaces Humanity System)
    Experience based perks
    Custom Vehicle spawn locations
    Custom loadscreen
    Custom intro music
    Custom deathscreen
    Custom death music
    Vigils for killing Zeds and Players
    Experience for killing Zeds and Players
    AI Patrols
    Out of bounds script
    Scan area for players
     
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  10. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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    any reason why you use celle 1.9 instead of 2? i have zero experince with celle and noticed there were the 2 versions while looking up these units
     
  11. FallingSheep

    FallingSheep OpenDayZ Lord!

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    the guys already had a working 1.9 server so i just started with that, and as far as i can tell 2 is just cosmetic changes no real bug fixes etc
     
  12. Malau

    Malau Member

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    Thanks ShootingBlanks ! Those are the guys !!

    Sheep, this is Epoch Celle with coins ? When are you planning to release it ? Do you have any server providers interested ?

    Now you are working on this, does it mean that you have abandoned your Repack v1.5 ?
     
  13. FallingSheep

    FallingSheep OpenDayZ Lord!

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    its not epoch i made the traders for it from scratch, ive stopped supporting the repack a while back and moved on to Arma3, as soon as there is a release section for arma 3 ill be posting my repack for that and some custom scripts ive made :)
     

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