The actions can be click, what they are suppose to do doesn't happen.
I checks if the player has the item and then removes the item and does something
Here is the code
The other one
I checks if the player has the item and then removes the item and does something
Here is the code
Code:
private ["_bunkercode"];
_Chance = 2;
_bunkercode = bunkercode;
_Humanity = player getVariable["humanity",0];
titleText ["Its top secret so...maybe.","PLAIN DOWN"]; titleFadeOut 3;
sleep 3;
if((_Humanity >= 15000) && (_Humanity <= 29999)) then {
player playActionNow "Medic";
cutText [format["Fine here. The code is %1 plz don't tell other players let them have a challenge or I change it.",_bunkercode,"%"], "PLAIN DOWN",10];
} else {
if((_Humanity >= -1999) && (_Humanity <= 14999)) then {
if(random 100 <= _Chance) then {
player playActionNow "Medic";
sleep 0.5;
[] execVM "bunker\ask.sqf";
};
}else{
cutText [format["Nahh no code for you but if you can give me something for it *wink*.",_bunkercode,"%"], "PLAIN DOWN"];
} else {
if((_Humanity <= -2000) && (_Humanity >= -15000)) then {
player playActionNow "Medic";
cutText [format["I told you its top secret so no!!!",_bunkercode,"%"], "PLAIN DOWN"];
} else {
cutText [format["Guess what I forgot it.....now leave me alone. ",_bunkercode,"%"], "PLAIN DOWN",3];
};
};
};
Code:
//###########################################
//ASIAN KID!!!!!!!!!!!!!!!!
//############################################
private ["_bunkercode"];
_bribe = bribe;
_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
_bunkercode = bunkercode;
_magazinesPlayer = magazines player;
if (_bribe in _magazinesPlayer) then {
bunkgold = true;
} else { bunkgold = false;};
if(hasBagItem && _canDo) then {
player playActionNow "Medic";
player removeMagazine _bribe;
cutText [format["Code is %1 plz don't tell other players let them have a challenge or I change it.",_bunkercode,"%"], titleFadeOut 3;
} else {
cutText [format["You don't have 1%.",_bribe,"%"], "PLAIN DOWN"];
};