Hey there, I have searched the forum but found nothing regarding this after several hours; sorry if someone has posted this already.
I have intsalled DZAI onto my Napf Epoch server, the AI are spawning, But I have no heli patrols spawning.
My settings are as follows:
My RPT log shows me this:
How do I set "Air: false" to "Air: True"? I do not see this in the dzai_config.sqf.
Thanks for any help I get in advance.
-Rick
I have intsalled DZAI onto my Napf Epoch server, the AI are spawning, But I have no heli patrols spawning.
My settings are as follows:
Code:
//Maximum number of active AI air vehicle patrols. Set at 0 to disable (Default: 0).
DZAI_maxHeliPatrols = 10;
//Set minimum and maximum wait time in seconds to respawn an AI vehicle patrol after vehicle is destroyed or disabled. (Default: Min 600, Max 900).
DZAI_respawnTMinA = 600;
DZAI_respawnTMaxA = 900;
//Classnames of air vehicle types to use. Valid vehicle types: Helicopters and Planes (Default: "UH1H_DZ").
//Air vehicles that are normally unarmed may have weapons added by DZAI (see "DZAI_airWeapons" setting below).
DZAI_heliTypes = ["UH1H_DZ"];
My RPT log shows me this:
Code:
"[DZAI] Server is running map napf. Loading static trigger and classname configs."
20:49:52 "[DZAI] Epoch classnames loaded."
20:49:52 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. ModName: epoch. DZAI_dynamicWeaponList: true. VerifyTables: true."
20:49:52 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Air: false. Land: false."
20:49:52 "[DZAI] AI behavior settings: DZAI_findKiller: true. DZAI_tempNVGs: false. DZAI_weaponNoise: false. DZAI_zombieEnemy: true. DZAI_freeForAll: false"
How do I set "Air: false" to "Air: True"? I do not see this in the dzai_config.sqf.
Thanks for any help I get in advance.
-Rick
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