[Release] Germany Celle 2013

Discussion in 'Celle' started by Franky, Mar 6, 2013.

  1. Franky

    Franky New Member

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    Mod Germany Celle 2013
    Based on the official DayZ 1.7.6.1

    Current Version:
    1.1 Full Download Here
    1.1 Mod Update (if you already own Celle and 1.0) Download Here

    Server Files for v1.1 Download Here
    Server Files are based on Reality 1.7.6.1 including Messaging, InvCust and Killmessage packages

    Installation:
    Put the @DayZ_dgxCelle (and MBG_Celle) into your "Arma 2 Operation Arrowhead" foldier

    Starting this mod (the easy way):
    Start Arma 2 Operation Arrowhead, click on "Expansions" and activate these addons:
    2013-03-07_00001.jpg

    Server:
    85.25.226.226:4902 BBS||DayZ #4 GER Celle 2013 (v1.1/build 102591) [Local-Hive|Reality|Veteran|GMT-2] - hosted by BBS

    5.9.88.67:2942 [WoP] DayZ - Celle Germany 2013 [Private-Hive|v1.1|Beta:103491|GMT-4] - by wop-gaming.de



    DeadEye - ArmA2OA 2013-02-06 21-57-55-99.jpg DeadEye - ArmA2OA 2013-02-06 22-20-18-60.jpg DeadEye - ArmA2OA 2013-02-06 22-21-50-14.jpg DeadEye - ArmA2OA 2013-02-06 22-23-04-17.jpg DeadEye - ArmA2OA 2013-02-06 22-23-42-13.jpg DeadEye - ArmA2OA 2013-02-06 22-25-14-62.jpg DeadEye - ArmA2OA 2013-02-06 22-27-18-05.jpg DeadEye - ArmA2OA 2013-02-06 22-29-58-96.jpg a7.jpg
    [​IMG]
    [​IMG]
    [​IMG]




    [Changelog]
    V1.1
    [ADDED] Removing of Vehicle Parts (you need a toolbox and a crowbar to do that)
    [ADDED] Additional Character Moves and Animations
    [ADDED] Siren on Police-car
    [ADDED] German Army Clothing
    [ADDED] Survivor Zombies
    [ADDED] THW (Technisches Hilfswerk/German Technical Relief ) Zombies and lootable Skins
    [ADDED] Steal fuel from vehicles (needs flexible tube)
    [ADDED] Burn down Tents (with the correct set of items or else shit wont happen )
    [ADDED] Vehicle Parts now show damage percent
    [ADDED] Baseball bat :eek:
    [UNBANNED] MMT_USMC, MMT_Civ and MTVR
    [CHANGED] A6Q now drives more like the SUV
    [FIXED] Fixed a general DayZ Vehicle Bug (cannot refuel or fix vehicle if you are not the 'owner' of the vehicle)

    Mission File
    [ADDED] THW Camps
    [ADDED] Cementary
    [ADDED] More Industrie

    Server File
    [ADDED] Combat logger punishment
    [ADDED] Animated Helicrashs

    V1.0

    [ADDED] More Civilian Zombies
    [ADDED] More Civilian Clothing
    [ADDED] German Postman zombies (which can have lootable skins on them!)
    [ADDED] Cookies :p
    [ADDED] Skoda Octavia (5 different types) and Audi A6
    [ADDED] TowingTractor unbanned
    [ADDED] Zombie Dogs
    [ADDED] Panzerfaust3, MG3 and German Pistols
    [ADDED] Cars now have two lights instead of one
    [ADDED] Beer
    [ADDED] Invisible Zombie Spawns (HeliHEmpty)
    [CHANGED] 30 Seconds Logout Timer reduced to 5 Seconds (seriously, which combat logger doesn't alt+f4 ^^ )
    [CHANGED] German Meals
    [CHANGED] Modified Loottable for Weapons
    [CHANGED] German Police and German Soldierskins
    [CHANGED] Backpack sizes reverted to 1.7.4.4

    Missionfile
    Based on the original 1.7.4.4 version by Shinkicker
    [ADDED] Zombie dog spawns
    [ADDED] More Buildings and Streets based on the real locations
    [ADDED] Traffic Jam on A7 with Industrial loot
    [ADDED] EasterEgg on Southairfield
    [ADDED] Streetlights at night
    [ADDED] Captureable Camps with alarms


    FOR SERVEROWNERS
    >> Click me<<

    Credits:
    DayZ by:
    Rocket, R4Z0R49 & co.

    MBG Celle 2| MBG Killhouse| MBG Buildings 3 by:
    Mondkalb

    BW Flecktarn Troops| German Civil Pack| German Weapons Pack | THW Pack by:
    Marseille77

    BW Bus by:
    cj187

    Skoda Octavia by:
    vilas, topas, marseille77

    Sahrani Civilians by:
    Icewindo

    Clay Dogs by:
    Clayman

    objects for Radars - Hill 3 by:
    Hand of Moscow

    MAP Editorupgrade (EU) by:
    Lester

    Audi A6 Quatro police car by:
    Gerneral_NS

    FFAA weapons (MG3) by:
    ffaa

    Panzerfaust 3 by:
    Donny

    Two LightS Beam script by:
    PFC Magician

    Smookie Animation Pack Lite version by:
    Smookie & Lao Fei Mao

    Strip Vehicles by:
    SilverShot

    Siphon script by:
    cyrq

    Burning Tents (from DayZ Redux) by:
    Venthos & Alexander

    Combatlog Bot by:
    Torndeco

    Animated Helicrash by:
    Grafzahl

    Baseball bat by:
    B3B

    Server files |Hive Support by:
    BBS||DeadEye

    V2 Signatures and more by:
    Psycho Dad [WoP]

    Special Thanks to:
    Shinkicker (for the first dayz port), Inter, Wasnsonst & all testers

    Lootlocation @ Killhouse & Hill3 addon by Graz :oops:

    All other:
    Franky :D


     
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  2. snajdan

    snajdan Well-Known Member

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    will u release this on dayz commander, too?!
     
  3. Franky

    Franky New Member

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    Yes ^^
    i hope so, thread is online there
     
  4. kikyou2

    kikyou2 Valued Member!

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    Hi there I really want to support this great sounding work and host a server on my own.

    I set everything up but there is still one problem:

    The server crashes when the first player connects and try to load the mission file. This is the error message from the server:

    [​IMG]

    So I need the table "german.message"
     
  5. BBS||DeadEye

    BBS||DeadEye Well-Known Member

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    The Messaging package is not installed. Which is okay, but this is build in the server files. You can either add this via the ControlPanel or execute the following into your Database:
    Code:
    CREATE TABLE `message` (
        `id` SMALLINT(6) NOT NULL AUTO_INCREMENT,
        `payload` VARCHAR(1024) NOT NULL,
        `loop_interval` INT(10) UNSIGNED NOT NULL DEFAULT '0',
        `start_delay` INT(10) UNSIGNED NOT NULL DEFAULT '30',
        `instance_id` BIGINT(20) UNSIGNED NULL DEFAULT NULL,
        PRIMARY KEY (`id`),
        INDEX `fk1_message` (`instance_id`),
        CONSTRAINT `message_ibfk_1` FOREIGN KEY (`instance_id`) REFERENCES `instance` (`id`)
    )
    COLLATE='utf8_general_ci'
    ENGINE=InnoDB
    AUTO_INCREMENT=0;
    Don worry, if you dont want to use it, just do not enter anything in that table. but it has to exist at least.
     
  6. BBS||DeadEye

    BBS||DeadEye Well-Known Member

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    Btw our recommendation for the Server:
    Dont let Players spawn with a Backpack right away :)
     
  7. kikyou2

    kikyou2 Valued Member!

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    Thanks BBS DeadEye!

    I also had to put the other extra code via the Reality Package into the database but now it works like a charme.

    Here is our Server, if anybody is interested ;)[​IMG]
     
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  8. Manatee Hunter

    Manatee Hunter Valued Member!

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    What's this about [ADDED] Captureable Camps with alarms?

    Hope to see more! - Especially if you intend on making it harder to gather supplies & make gun variety high (not supply!) as well as ammo being rare for everything... Also I think Graz took a step in the right direction by removing wells as a water source and providing ponds. Next step would be to butcher canned foods/drink to much lower rates.

    Excited to see this on commander, I'm split between the 2 Celles - I really appreciate the hard work you and Graz have put into your versions of Celle... i guess the choice will really come down to who drives the gameplay more towards survival / rare supplies.... Ideally you'd both get together and work on celle... It seems like you're both dedicated and skilled, just comes down to having the same end vision for the place.

    Also - You stated that your goal was to reduce pvp and make surviving the zombie apocalypse the objective... If that's the case what spawn rates have you given all these new guns? And why add a rocket launcher?
     
  9. BBS||DeadEye

    BBS||DeadEye Well-Known Member

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    There are 5 Capturable Camps somewhere in the woods all over the map. They have mostly just 1 enterable side and can easly be defendet by a group of players. they have backpack spawn points and places for vehicles to hide under big tents. near the doorways an alarm goes off if you are nearby.

    We are to split between the 2 Celle Versions. I like both and I will keep both servers running as long as it makes sense.

    If dont know if it is possible to merge this Celle Versions together because all the new Weapons and Vehicles we dont have. But we will try though because having 2 Versions of the same map always sux.

    Our current loottable is the following (with the most important items; based on server.pbo - there could be more items in the mission)

    Military Loot and Chance
    Code:
    M9 => 5%
    M16A2 => 5%
    M16A2GL => 1%
    M9SD => 2%
    G36K => 2%
    G36C_camo => 15%
    G36A_camo => 1%
    AKS_74_kobra => 0%
    AKS_74_U => 0%
    AK_47_M => 0%
    M24 => 1%
    M1014 => 1%
    DMR => 2%
    M4A1 => 1%
    M14_EP1 => 5%
    UZI_EP1 =>  8%
    Remington870_lamp => 10%
    glock17_EP1 => 4%
    MP5A5 => 2%
    MP5SD => 1%
    M4A3_CCO_EP1 => 6%
    Binocular => 10%
    ItemFlashlightRed => 1%
    ItemKnife => 1%
    ItemGPS => 5%
    ItemMap =>6%
    DZ_Assault_Pack_EP1 => 4%
    DZ_Patrol_Pack_EP1 => 2%
    DZ_Backpack_EP1 1%
    Residential Loot and Chance
    Code:
    ItemSodaMdew => 1%
    ItemWatch => 15%
    ItemCompass => 5%
    ItemMap => 3%
    Cookie => 13%
    Colt1911 => 5%
    ItemFlashlight => 3%
    ItemKnife => 8%
    ItemMatchbox => 6%
    LeeEnfield => 6%
    revolver_EP1 => 4%
    CZ_VestPouch_EP1 => 1%
    DZ_CivilBackpack_EP1 => 3%
    DZ_ALICE_Pack_EP1 => 3%
    Winchester1866 => 1%
    ItemTent => 1%
    Crossbow => 1%
    Binocular => 6%
    Skin_Camo2_DZ => 1%
    Skin_Sniper2_DZ => 1%
    WeaponHolder_MeleeCrowbar => 8%
    MR43 => 3%
    HeliCrash Loot and Chance
    Code:
    FN_FAL => 2%
    bizon_silenced => 5%
    M14_EP1 => 5%
    FN_FAL_ANPVS4 => 2%
    M107_DZ => 1%
    FFAA_Armas_MG3 =>2%
    Mk_48_DZ => 3%
    M249_DZ => 5%
    BAF_L85A2_RIS_CWS => 1%
    DMR => 1%
    NVGoggles => 1%
    Skin_Camo2_DZ => 8%
    Skin_Sniper2_DZ => 5%
    Farm Loot and Chance
    Code:
    ItemJerrycan => 6%
    huntingrifle => 1%
    LeeEnfield => 4%
    Winchester1866 => 3%
    Crossbow => 3%
    WeaponHolder_ItemHatchet => 17%
    MR43 => 6%
    TrapBear => 1%
    Supermarket Loot and Chance
    Code:
    ItemWatch => 15%
    ItemCompass => 1%
    ItemMap => 5
    Cookie => 2%
    Colt1911 => 2%
    ItemFlashlight => 5%
    ItemKnife => 2%
    ItemMatchbox => 5%
    LeeEnfield => 1%
    revolver_EP1 => 1%
    CZ_VestPouch_EP1 => 2%
    DZ_CivilBackpack_EP1 => 3%
    DZ_ALICE_Pack_EP1 => 1%
    Winchester1866 => 1%
    WeaponHolder_ItemTent  => 3%
    Crossbow => 5%
    Binocular => 2%
    MR43 => 1%
    However this tables might not complete yet as I am currently at work ;)


    Currently the following skins can be found
    Code:
    Civil1_GER_DZ
    Civil2_GER_DZ
    Civil3_GER_DZ
    Civil4_GER_DZ
    Civil5_GER_DZ
    Civil6_GER_DZ
    Civil7_GER_DZ
    Civil8_GER_DZ
    Civil9_GER_DZ
    Civil10_GER_DZ
    Worker1_GER_DZ
    Worker2_GER_DZ
    Worker3_GER_DZ
    Worker4_GER_DZ
    Camo1_GER_DZ
    Camo2_GER_DZ
    Postman_GER_DZ
    Police_GER_DZ
    Sniper2_DZ
    Camo2_DZ
    Survivor2_DZ
    Survivor3_DZ
    SurvivorW2_DZ
    Bandit1_DZ
    BanditW1_DZ
     
  10. kikyou2

    kikyou2 Valued Member!

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    Thanks for this additional information! Great how much Skins you added and the camp thing sounds pretty awesome.

    I provided your infos at my Forum and the Serverthread too and try to spread the word of the mod cause I think you done a very good job with your mod!

    Keep up the good work

    Edit: I also posted at DayZCommander, I hope dotjosh will keep his word and add this mod as he said he will add now all mods.

    Edit2: Maybe this help some others to play the game. This is my compiled batch file which starts Arma with the correct loaded mods. You just got to unrar it in your Operation Arrowhead Root Folder and execute it :)

    http://www.mediafire.com/download.php?dmiwj0664ey8y4p
     
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  11. BBS||DeadEye

    BBS||DeadEye Well-Known Member

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    Thanky you very much for that launcher. (in what lng is it written?)
    would you mind if I link that file on our HP? (http://dayz.wasd.at/)
     
  12. kikyou2

    kikyou2 Valued Member!

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    Its just the modified batch file which contains every beta patch (_runA2CO_beta.cmd). You can easily add there the mod parameter to load it with the mods you want.

    I just added the right mod parameter and compiled it from the batch file to a .exe that it is easy to use for everyone.

    So surely you can add it wherever you want cause its really easy to do :)

    If you haven't that batch file I could post the code of it
     
  13. BBS||DeadEye

    BBS||DeadEye Well-Known Member

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    thats a new thing for me, never saw such a file before (compiled bat) :)
    Nah im good, just trying to spread the access to the mod as good as possible :)
     
  14. BBS||DeadEye

    BBS||DeadEye Well-Known Member

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    Database update for a vehicle:
    Code:
    UPDATE world_vehicle SET vehicle_id = 11007 WHERE id=11147
    This is the police car, which else would be a skoda (my bad)
     
  15. bastard3b

    bastard3b New Member

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    My Server is already online!

    [​IMG]
     
  16. Franky

    Franky New Member

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    Its online in play with six now
     
  17. kikyou2

    kikyou2 Valued Member!

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    Hopefully dotjosh is going to add it soon, too :(
     
  18. BBS||DeadEye

    BBS||DeadEye Well-Known Member

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    New trailer is now in the first post.
     
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  19. Manatee Hunter

    Manatee Hunter Valued Member!

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    Is there a chance you'd be willing to release the files necessary to toy around with this in the 3d editor?

    I really like what you've done with Celle (Based on the SS).
     
  20. .=QUACK=.Major.Pain

    .=QUACK=.Major.Pain Valued Member!

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    Christ. Could you not find somewhere better to provide for downloads?
    Your link is 18 hrs, and the other server files link is 7 hrs to download, and client files are slightly over 3 hrs.
    Worst download sites ever.
     

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