[Release] Germany Celle 2013

Franky

New Member
Mod Germany Celle 2013
Based on the official DayZ 1.7.6.1

Current Version:
1.1 Full Download Here
1.1 Mod Update (if you already own Celle and 1.0) Download Here

Server Files for v1.1 Download Here
Server Files are based on Reality 1.7.6.1 including Messaging, InvCust and Killmessage packages

Installation:
Put the @DayZ_dgxCelle (and MBG_Celle) into your "Arma 2 Operation Arrowhead" foldier

Starting this mod (the easy way):
Start Arma 2 Operation Arrowhead, click on "Expansions" and activate these addons:
2013-03-07_00001.jpg

Server:
85.25.226.226:4902 BBS||DayZ #4 GER Celle 2013 (v1.1/build 102591) [Local-Hive|Reality|Veteran|GMT-2] - hosted by BBS

5.9.88.67:2942 [WoP] DayZ - Celle Germany 2013 [Private-Hive|v1.1|Beta:103491|GMT-4] - by wop-gaming.de



DeadEye - ArmA2OA 2013-02-06 21-57-55-99.jpgDeadEye - ArmA2OA 2013-02-06 22-20-18-60.jpgDeadEye - ArmA2OA 2013-02-06 22-21-50-14.jpgDeadEye - ArmA2OA 2013-02-06 22-23-04-17.jpgDeadEye - ArmA2OA 2013-02-06 22-23-42-13.jpgDeadEye - ArmA2OA 2013-02-06 22-25-14-62.jpgDeadEye - ArmA2OA 2013-02-06 22-27-18-05.jpgDeadEye - ArmA2OA 2013-02-06 22-29-58-96.jpga7.jpg
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[Changelog]
V1.1
[ADDED] Removing of Vehicle Parts (you need a toolbox and a crowbar to do that)
[ADDED] Additional Character Moves and Animations
[ADDED] Siren on Police-car
[ADDED] German Army Clothing
[ADDED] Survivor Zombies
[ADDED] THW (Technisches Hilfswerk/German Technical Relief ) Zombies and lootable Skins
[ADDED] Steal fuel from vehicles (needs flexible tube)
[ADDED] Burn down Tents (with the correct set of items or else shit wont happen )
[ADDED] Vehicle Parts now show damage percent
[ADDED] Baseball bat :eek:
[UNBANNED] MMT_USMC, MMT_Civ and MTVR
[CHANGED] A6Q now drives more like the SUV
[FIXED] Fixed a general DayZ Vehicle Bug (cannot refuel or fix vehicle if you are not the 'owner' of the vehicle)

Mission File
[ADDED] THW Camps
[ADDED] Cementary
[ADDED] More Industrie

Server File
[ADDED] Combat logger punishment
[ADDED] Animated Helicrashs

V1.0

[ADDED] More Civilian Zombies
[ADDED] More Civilian Clothing
[ADDED] German Postman zombies (which can have lootable skins on them!)
[ADDED] Cookies :p
[ADDED] Skoda Octavia (5 different types) and Audi A6
[ADDED] TowingTractor unbanned
[ADDED] Zombie Dogs
[ADDED] Panzerfaust3, MG3 and German Pistols
[ADDED] Cars now have two lights instead of one
[ADDED] Beer
[ADDED] Invisible Zombie Spawns (HeliHEmpty)
[CHANGED] 30 Seconds Logout Timer reduced to 5 Seconds (seriously, which combat logger doesn't alt+f4 ^^ )
[CHANGED] German Meals
[CHANGED] Modified Loottable for Weapons
[CHANGED] German Police and German Soldierskins
[CHANGED] Backpack sizes reverted to 1.7.4.4

Missionfile
Based on the original 1.7.4.4 version by Shinkicker
[ADDED] Zombie dog spawns
[ADDED] More Buildings and Streets based on the real locations
[ADDED] Traffic Jam on A7 with Industrial loot
[ADDED] EasterEgg on Southairfield
[ADDED] Streetlights at night
[ADDED] Captureable Camps with alarms


FOR SERVEROWNERS
>> Click me<<

Credits:
DayZ by:
Rocket, R4Z0R49 & co.

MBG Celle 2| MBG Killhouse| MBG Buildings 3 by:
Mondkalb

BW Flecktarn Troops| German Civil Pack| German Weapons Pack | THW Pack by:
Marseille77

BW Bus by:
cj187

Skoda Octavia by:
vilas, topas, marseille77

Sahrani Civilians by:
Icewindo

Clay Dogs by:
Clayman

objects for Radars - Hill 3 by:
Hand of Moscow

MAP Editorupgrade (EU) by:
Lester

Audi A6 Quatro police car by:
Gerneral_NS

FFAA weapons (MG3) by:
ffaa

Panzerfaust 3 by:
Donny

Two LightS Beam script by:
PFC Magician

Smookie Animation Pack Lite version by:
Smookie & Lao Fei Mao

Strip Vehicles by:
SilverShot

Siphon script by:
cyrq

Burning Tents (from DayZ Redux) by:
Venthos & Alexander

Combatlog Bot by:
Torndeco

Animated Helicrash by:
Grafzahl

Baseball bat by:
B3B

Server files |Hive Support by:
BBS||DeadEye

V2 Signatures and more by:
Psycho Dad [WoP]

Special Thanks to:
Shinkicker (for the first dayz port), Inter, Wasnsonst & all testers

Lootlocation @ Killhouse & Hill3 addon by Graz :oops:

All other:
Franky :D


 
Hi there I really want to support this great sounding work and host a server on my own.

I set everything up but there is still one problem:

The server crashes when the first player connects and try to load the mission file. This is the error message from the server:

20130307145854.png


So I need the table "german.message"
 
The Messaging package is not installed. Which is okay, but this is build in the server files. You can either add this via the ControlPanel or execute the following into your Database:
Code:
CREATE TABLE `message` (
    `id` SMALLINT(6) NOT NULL AUTO_INCREMENT,
    `payload` VARCHAR(1024) NOT NULL,
    `loop_interval` INT(10) UNSIGNED NOT NULL DEFAULT '0',
    `start_delay` INT(10) UNSIGNED NOT NULL DEFAULT '30',
    `instance_id` BIGINT(20) UNSIGNED NULL DEFAULT NULL,
    PRIMARY KEY (`id`),
    INDEX `fk1_message` (`instance_id`),
    CONSTRAINT `message_ibfk_1` FOREIGN KEY (`instance_id`) REFERENCES `instance` (`id`)
)
COLLATE='utf8_general_ci'
ENGINE=InnoDB
AUTO_INCREMENT=0;

Don worry, if you dont want to use it, just do not enter anything in that table. but it has to exist at least.
 
Thanks BBS DeadEye!

I also had to put the other extra code via the Reality Package into the database but now it works like a charme.

Here is our Server, if anybody is interested ;)
 
What's this about [ADDED] Captureable Camps with alarms?

Hope to see more! - Especially if you intend on making it harder to gather supplies & make gun variety high (not supply!) as well as ammo being rare for everything... Also I think Graz took a step in the right direction by removing wells as a water source and providing ponds. Next step would be to butcher canned foods/drink to much lower rates.

Excited to see this on commander, I'm split between the 2 Celles - I really appreciate the hard work you and Graz have put into your versions of Celle... i guess the choice will really come down to who drives the gameplay more towards survival / rare supplies.... Ideally you'd both get together and work on celle... It seems like you're both dedicated and skilled, just comes down to having the same end vision for the place.

Also - You stated that your goal was to reduce pvp and make surviving the zombie apocalypse the objective... If that's the case what spawn rates have you given all these new guns? And why add a rocket launcher?
 
There are 5 Capturable Camps somewhere in the woods all over the map. They have mostly just 1 enterable side and can easly be defendet by a group of players. they have backpack spawn points and places for vehicles to hide under big tents. near the doorways an alarm goes off if you are nearby.

We are to split between the 2 Celle Versions. I like both and I will keep both servers running as long as it makes sense.

If dont know if it is possible to merge this Celle Versions together because all the new Weapons and Vehicles we dont have. But we will try though because having 2 Versions of the same map always sux.

Our current loottable is the following (with the most important items; based on server.pbo - there could be more items in the mission)

Military Loot and Chance
Code:
M9 => 5%
M16A2 => 5%
M16A2GL => 1%
M9SD => 2%
G36K => 2%
G36C_camo => 15%
G36A_camo => 1%
AKS_74_kobra => 0%
AKS_74_U => 0%
AK_47_M => 0%
M24 => 1%
M1014 => 1%
DMR => 2%
M4A1 => 1%
M14_EP1 => 5%
UZI_EP1 =>  8%
Remington870_lamp => 10%
glock17_EP1 => 4%
MP5A5 => 2%
MP5SD => 1%
M4A3_CCO_EP1 => 6%
Binocular => 10%
ItemFlashlightRed => 1%
ItemKnife => 1%
ItemGPS => 5%
ItemMap =>6%
DZ_Assault_Pack_EP1 => 4%
DZ_Patrol_Pack_EP1 => 2%
DZ_Backpack_EP1 1%

Residential Loot and Chance
Code:
ItemSodaMdew => 1%
ItemWatch => 15%
ItemCompass => 5%
ItemMap => 3%
Cookie => 13%
Colt1911 => 5%
ItemFlashlight => 3%
ItemKnife => 8%
ItemMatchbox => 6%
LeeEnfield => 6%
revolver_EP1 => 4%
CZ_VestPouch_EP1 => 1%
DZ_CivilBackpack_EP1 => 3%
DZ_ALICE_Pack_EP1 => 3%
Winchester1866 => 1%
ItemTent => 1%
Crossbow => 1%
Binocular => 6%
Skin_Camo2_DZ => 1%
Skin_Sniper2_DZ => 1%
WeaponHolder_MeleeCrowbar => 8%
MR43 => 3%

HeliCrash Loot and Chance
Code:
FN_FAL => 2%
bizon_silenced => 5%
M14_EP1 => 5%
FN_FAL_ANPVS4 => 2%
M107_DZ => 1%
FFAA_Armas_MG3 =>2%
Mk_48_DZ => 3%
M249_DZ => 5%
BAF_L85A2_RIS_CWS => 1%
DMR => 1%
NVGoggles => 1%
Skin_Camo2_DZ => 8%
Skin_Sniper2_DZ => 5%

Farm Loot and Chance
Code:
ItemJerrycan => 6%
huntingrifle => 1%
LeeEnfield => 4%
Winchester1866 => 3%
Crossbow => 3%
WeaponHolder_ItemHatchet => 17%
MR43 => 6%
TrapBear => 1%

Supermarket Loot and Chance
Code:
ItemWatch => 15%
ItemCompass => 1%
ItemMap => 5
Cookie => 2%
Colt1911 => 2%
ItemFlashlight => 5%
ItemKnife => 2%
ItemMatchbox => 5%
LeeEnfield => 1%
revolver_EP1 => 1%
CZ_VestPouch_EP1 => 2%
DZ_CivilBackpack_EP1 => 3%
DZ_ALICE_Pack_EP1 => 1%
Winchester1866 => 1%
WeaponHolder_ItemTent  => 3%
Crossbow => 5%
Binocular => 2%
MR43 => 1%

However this tables might not complete yet as I am currently at work ;)


Currently the following skins can be found
Code:
Civil1_GER_DZ
Civil2_GER_DZ
Civil3_GER_DZ
Civil4_GER_DZ
Civil5_GER_DZ
Civil6_GER_DZ
Civil7_GER_DZ
Civil8_GER_DZ
Civil9_GER_DZ
Civil10_GER_DZ
Worker1_GER_DZ
Worker2_GER_DZ
Worker3_GER_DZ
Worker4_GER_DZ
Camo1_GER_DZ
Camo2_GER_DZ
Postman_GER_DZ
Police_GER_DZ
Sniper2_DZ
Camo2_DZ
Survivor2_DZ
Survivor3_DZ
SurvivorW2_DZ
Bandit1_DZ
BanditW1_DZ
 
Thanks for this additional information! Great how much Skins you added and the camp thing sounds pretty awesome.

I provided your infos at my Forum and the Serverthread too and try to spread the word of the mod cause I think you done a very good job with your mod!

Keep up the good work

Edit: I also posted at DayZCommander, I hope dotjosh will keep his word and add this mod as he said he will add now all mods.

Edit2: Maybe this help some others to play the game. This is my compiled batch file which starts Arma with the correct loaded mods. You just got to unrar it in your Operation Arrowhead Root Folder and execute it :)

http://www.mediafire.com/download.php?dmiwj0664ey8y4p
 
Its just the modified batch file which contains every beta patch (_runA2CO_beta.cmd). You can easily add there the mod parameter to load it with the mods you want.

I just added the right mod parameter and compiled it from the batch file to a .exe that it is easy to use for everyone.

So surely you can add it wherever you want cause its really easy to do :)

If you haven't that batch file I could post the code of it
 
thats a new thing for me, never saw such a file before (compiled bat) :)
Nah im good, just trying to spread the access to the mod as good as possible :)
 
Database update for a vehicle:
Code:
UPDATE world_vehicle SET vehicle_id = 11007 WHERE id=11147
This is the police car, which else would be a skoda (my bad)
 
Is there a chance you'd be willing to release the files necessary to toy around with this in the 3d editor?

I really like what you've done with Celle (Based on the SS).
 
Christ. Could you not find somewhere better to provide for downloads?
Your link is 18 hrs, and the other server files link is 7 hrs to download, and client files are slightly over 3 hrs.
Worst download sites ever.
 
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