[Release] Sector FNG Inland Version

Discussion in 'Map Additions' started by paddy1223, Jul 24, 2013.

  1. paddy1223

    paddy1223 Member

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    Sector FNG
    Inland Version

    What it does....
    This is my 2nd version of my Sector FNG. My first version was an island out at sea. I have moved it inland up north on Chernarus to solve the bugs with loot spawning and sarge ai. Basically it is now a city made for survivors.

    I use it on my server as a mission for groups of players to raid and conquer each restart. I added 5 vehicle crates with Weapons, Medical, Basebuilding, Vehicle Parts and Food/Drink guarded by 55 Sarge AI Soldiers. I've included these files, but they arent needed if you dont want to use them.

    Requirements - (Notepadd++ or other software to edit files. PBO Manager or CPBO or other software to extract pbo files.)
    • Easy = Blue <10
    Installation Steps -

    Step 1

    Install the "sectorfng" folder into the root of your mission folder.
    Mega - https://mega.co.nz/#F!NYpnzQzI!PFRCokryS_FrK5R-LgDPvQ
    Dropbox - https://dl.dropboxusercontent.com/u/56271375/sectorfng.zip

    Step 2

    Put this code at the bottom of your init.sqf file.

    Code:
    [] execVM "sectorfng\sectorfng_init.sqf";
    Step 3

    To use without crates or a map marker open up "sectorfng\sectorfng_init.sqf" and comment out what you dont want to use or dont have enabled.

    Other

    - I've included my "SAR_cfg_grps_chernarus.sqf" and "SAR_config.sqf" incase you want to use Sarge AI for you to compare to your own.

    - I wont offer support on how to add weapon/vehicle crates to your server as theres many other posts explaining that on Opendayz. Just Search.

    - If you want to test before you install then feel free and join our server with a group to test. I'll do my best to answer questions, Although I havent been that active.

    Update :- I've had alot of PMs the last few months asking for the sql and beidi files so that people can change the layout or add things to the Sector FNG

    Since I havent really been active I might aswell release them to the public

    Thank you all for using my creation

    https://dl.dropboxusercontent.com/u/56271375/SectorFNGBeidi.zip

    Picture/Video

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    Credits -

    FNG community - For helping me test.
    Opendayz - Great community that has helped me so much to learn.
    Sarge AI - For his great work.
     
    Last edited: Jan 15, 2014
  2. Fr1nk

    Fr1nk Well-Known Member

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    Awesome :)
     
    memorixgamer likes this.
  3. Drago13

    Drago13 Member

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    This is awesome. Exactly what I wanted. Thanks bro! I see you use the same filters as me also! :)
     
  4. Richardfromlost

    Richardfromlost Member

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    would it be possible to upload it to another site than megaupload ?

    dropbox for an example ?
     
  5. paddy1223

    paddy1223 Member

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    Dropbox added
     
  6. Richardfromlost

    Richardfromlost Member

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    Thank you :D

    looking really good :D
     
  7. Drago13

    Drago13 Member

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    Finally made it up north to check it out. Awesome location! Lots of zombies, the crates worked great, but there where no choppers and the ai just ran around and looked at each other. Lol, any ideas ? Guess I need to do some tweaking.
     
  8. paddy1223

    paddy1223 Member

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    The Choppers you'll have to spawn in yourself through the database. I setup new spawnpoints in the database so we had 3 Choppers and a Bi Plane spawn there for people to fight for. We have TSW so its easier for me todo.

    As for the AI. Make sure you've set the soldiers to unfriendly.

    Open up SAR_setup_AI_patrol.sqf

    Find

    Code:
      case 1: // military
        {
            _side = SAR_AI_friendly_side;
            _type = "sold";
            _ai_type = "AI Military";
        };
    Change to

    Code:
      case 1: // military
        {
            _side = SAR_AI_unfriendly_side;
            _type = "sold";
            _ai_type = "AI Military";
        };
     
  9. Drago13

    Drago13 Member

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    Awesome! Thanks bro! I can't wait to see it at night with all the burn barrels. ;)
     
  10. paddy1223

    paddy1223 Member

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    Thx :p And yea it does look aweosme at night :p
     
  11. Drago13

    Drago13 Member

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    One more thing you might be able to help me with. I have noticed since I started using your addition, and I did use your Sarge file, I've haven't seen any choppers flying around any more. Before I was constantly seeing them. Especially on the coast. Thanks again .
     
  12. paddy1223

    paddy1223 Member

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    I Disabled Sarge Heli and Vehicles to help with Server load and 1001 AI running around. I even turned off Bandit AI:p Thats why I put my files in there to compare only. Incase you had yours setup differently :p
     
  13. Drago13

    Drago13 Member

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    I thought I compared, didnt see where to turn them off.. I will have another look.. thanks again for your help.. :)
     
  14. Drago13

    Drago13 Member

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    Duhhh I see what I did.. Lol I guess alcohol and code doesn't mix. Lol
     
  15. paddy1223

    paddy1223 Member

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  16. Drago13

    Drago13 Member

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    Awesome, make things alot easier.. Lol
     
  17. blacksheep25

    blacksheep25 Member

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    Is it an actual mission for them to raid it? or do players just team up on their own and do a raid? If its a mission players can actually accept and do that would be awesome!
     
  18. paddy1223

    paddy1223 Member

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    Players just team up on there own m8, or be a brave solo suicidal survivor lol :p
     
  19. blacksheep25

    blacksheep25 Member

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    Yeah haha, any battleye stuff needed for the base for the boxes or anything?
     
  20. paddy1223

    paddy1223 Member

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    Probaly but my server doesnt use the battleye filters as we use TSW, So I havent came across the problem. I think Vilayer my host turns them off. So you might need to add the crates to your filters.
     

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