[Release] V1.9 Dayz Celle

Hello everyone, I'm having trouble finding the special class names for the extra Vehicles for Celle. I rent with DayZ.st and usually the extra Vehicles comes already spawning on the map, but I guess they missed the memo. I have searched every were I could think of and haven't been able to find them. I know there is custom Helicopter's from AAC Gazelle but I don't know the name's. I also heard and correct me if I'm wrong, but there is a custom Land Rover with 2 Machine Guns on it, but once again I know the Class name to spawn it. Any help would be great. Thank you
 
Were is the Spawn Thread? The one in the Data Base? I've already looked there and aren't any new spawns so it hasn't registered them.
 
I can't kinda the Celle Official website, or any were the Vehicles are listed. A link would be greatly appreciated! Thank you
 
Thanks for the Link, I was just on this page a couple days ago. Every thing they have listed worked, so I'm happy for the most part. I just wish dayzst would add Rmod for Celle ALREADY!! I've been waiting for weeks now, but it's still an awesome map.
 
Hi,

I got Celle to working... but without verification of the keys. Something is messed up. When I put the verification for signatures on 1 or 2 I get the following message up on joining the server :
arma2oa 2013-03-11 16-28-30-63.jpg

Anyone got ideas how to deal with my particular issue ?

Additional Information Server Side:
Downloaded Celle via DayZ Commander
Installed the v1.8 server files over it.
Upgraded with the v1.9 server files.

Client Side :
Downloaded Celle v1.9 via DayZ Commander.
Using DayZ 1.7.6.1 with 102591
 
check your files again. do you have 24 files in DayZ_Celle. Maybe reinstall this folder. Could be you have somewhere the old and the new keys, or have accidently copied files.
The upgrade usualy works.
 
Hi, thanks for replying. But no success on the signatures. Server works great without the signatures check.

I deleted everything of Celle inside my Arma 2 OA map and reinstalled Celle using the above written steps. Still getting the same error. So whats wrong here ?

Here's a print out of my DayZ_Celle directory :
Code:
 Directory of d:\GameServer\Daemon\@DayZ_Celle\Addons
 
03/12/2013  02:27 PM    <DIR>          .
03/12/2013  02:27 PM    <DIR>          ..
02/22/2013  12:10 PM        25,115,309 dayz.pbo
02/24/2013  05:15 PM              566 dayz.pbo.Graz_V1.8_DZC.bisign
02/25/2013  06:39 AM        16,193,843 dayz_anim.pbo
02/26/2013  10:22 AM              566 dayz_anim.pbo.Graz_V1.8_DZC.bisign
02/26/2013  02:42 PM        2,209,495 dayz_code.pbo
02/26/2013  02:58 PM              566 dayz_code.pbo.Graz_V1.8_DZC.bisign
02/25/2013  06:39 AM        29,252,582 dayz_communityassets.pbo
02/26/2013  10:22 AM              566 dayz_communityassets.pbo.Graz_V1.8_DZC.bisign
02/19/2013  09:08 PM        28,769,766 Dayz_Equip.pbo
02/24/2013  05:15 PM              566 Dayz_Equip.pbo.Graz_V1.8_DZC.bisign
02/25/2013  06:39 AM        32,700,303 dayz_sfx.pbo
02/26/2013  10:22 AM              566 dayz_sfx.pbo.Graz_V1.8_DZC.bisign
02/19/2013  09:02 PM        6,557,818 dayz_vehicles.pbo
02/24/2013  05:15 PM              566 dayz_vehicles.pbo.Graz_V1.8_DZC.bisign
02/19/2013  09:02 PM        37,422,257 dayz_weapons.pbo
02/24/2013  05:15 PM              566 dayz_weapons.pbo.Graz_V1.8_DZC.bisign
02/17/2013  06:34 PM            9,369 pvpscenespd.pbo
02/24/2013  05:15 PM              566 pvpscenespd.pbo.Graz_V1.8_DZC.bisign
02/17/2013  06:34 PM            54,483 RH_de_dzc.pbo
02/24/2013  05:15 PM              566 RH_de_dzc.pbo.Graz_V1.8_DZC.bisign
02/26/2013  02:37 PM          100,717 RH_mgs_dzc.pbo
02/26/2013  02:58 PM              566 RH_mgs_dzc.pbo.Graz_V1.8_DZC.bisign
02/24/2013  05:14 PM            59,830 RH_smg_dzc.pbo
02/24/2013  05:15 PM              566 RH_smg_dzc.pbo.Graz_V1.8_DZC.bisign
              24 File(s)    178,452,564 bytes

Greatly appreciate the help ! :)
Incase you want to test for yourself (and make sure its not my client). This is the address to my test server : 82.74.99.221:2302

Enjoy your day, Ninja.
 
Server does not seem to be online.
Try if you can connect to 85.25.226.226:2402 - I know this server works. If you can connect, it maybe the serverfiles, I guess the DayZ_Celle Files on the server? or a missing key?
 
Thanks for the reply and a server to test too. Your server works for me. Can connect without any problems.

This feels im going crazy. I removed everything today that connects even remotely to Celle.

So bare with me this is what I do.

I let DayZ Commander download the full package into my Arma2OA directory. (I choose todo this, or else I there's no DayZ_Conflict.)
I then copy over the v1.8 server files into @Dayz_Celle/Addons
I update those files with v1.9, this makes 24 files in that particular folder.

my dayz_server.pbo is identical to the one posted on the first page. So I leave that one alone.
As last I put the mission file into MPMissions and name it properly 'dayz_1.mbg_celle2.pbo' for me.

Do I do anything wrong ?

I'd almost ask for a complete server pack for Celle, but that wont fix the problem I'm creating probaly.

and my apologies for not having the server online while posting it. Its back on.
 
Did you install the keys into /Keys ?
Check for the filesize of the bisign files on the server they should be 566 Bytes. That indicates they are the v2 files.
what about the mbg_celle folder. previously it was named mbg_celle2 (prior 1.8 I think) - what files are located there? are the the same as on your client?

basicly if the files on your client (mbg_celle, DayZ_Celle and DayZ_Conflicts) are the same as on your server including the bisign files, and the server has the correct Key Files everything should work.
 
Which keys do you mean exactly ?

I've done a CRC checksum check between my hardrive and de server harddrive. The directories @Dayz_Celle, @Dayz_Conflicts and @mbg_celle are exactly the same.

Edit 1:
Found additional keys in the v1.8 Rolling update thread. Installed them now, checking.

Edit 2:
That fixed it ! Omg,.. I need more coffee. Thanks for your patience DeadEye and ofc your support. Without you I wouldn't be looking for additional keys :D
 
[New] Players can now no longer use the wells and pumps.
There are many fresh water sites to compensate:
is there somewhere this can turned back on i play on a server that is team based pvp and it make it kinda a hassle with team bases far away from the watering holes so if there is a way to turn this back on so they work could someone let me know?
 
A small release, but done in the interest of keeping updated with the Dayz Code.

Download V1.8 [Full] Here
V1.8 to V1.9 Update: http://www.mediafire.com/download.php?74w5m7z48wpz5op

Server Files: http://www.mediafire.com/download.php?gxx3v2hp18vb3by
Mission File: http://www.mediafire.com/download.php?tsz9cnlazv9z5dv

Alternate Mirror: http://dl.skaronator.com/DayZCelle-1.9.zip

Files Updated:
@Dayz_Celle​
  • dayz_anim
  • dayz_code
  • RH_mgs_dzc
  • dayz_sfx
  • dayz_communityassets
@Hive
  • dayz_server (should be no need to update your .dlls
There will be a new mission file in the next day or so, the old one should be %100 compatible.

V1.9 Changelog
[Fixed] Skin on login (was inadvertantly messing with players spawn location)
[Fixed] Soldier skins now correctly display their camoflauge
[Fixed] Radar has been removed from the Gazelle type 2
[Fixed] USP & P90 now have military flashlighs - They work (or don't work) correctly on zombies now
[Fixed] Bottom left now displays the correct version - Thanks @DayzTaviana team!

[New] Players can now no longer use the wells and pumps.
There are many fresh water sites to compensate:​
  • Scheuen 'compound'
  • Fallingbostel's Mansion
  • Muden
  • Far north aka "the pond"
  • The River
Dayz Mod Changes included here:
http://dayzmod.com/forum/index.php?/topic/125577-dayz-mod-176-update/
Any plans for updating to DayZ code 1.8.0.3?
 
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