Schema notice 0.39+

Discussion in 'Announcements' started by thevisad, Feb 20, 2013.

  1. thevisad

    thevisad Moderator Staff Member

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    Database Schema 0.39+

    Starting with database schema 0.39+ (Oring support) we will be reseting portions of the vehicle tables. The resets are part of trying to resolve multiple issues with the old database schemas. Any custom added vehicles will need to be moved prior to update due to the refactoring of the vehilce numbers. It is suggested that custom vehicles be given a number higher then 1000 to leave room for any and all maps that will be added in the future.
    We understand that this may be inconvienent for admins who have hand done large portions of vehicles; however, we feel that this will better support all users of this software in the long run and allow maps to be ported faster to the Reality system.
     
  2. TheLaughingMan

    TheLaughingMan Well-Known Member

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    Is there going to be an actual table change or just data change?
     
  3. thevisad

    thevisad Moderator Staff Member

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    Just a data change, no changes to the layout at this time. Just making it so each world is dedicated to specific settings, Lingor has a new ID of 94 and Oring will have 95-101.
     
  4. TheLaughingMan

    TheLaughingMan Well-Known Member

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    So I could just skip this since chernarus is not affected.
     
  5. thevisad

    thevisad Moderator Staff Member

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    Yes sir.
     
  6. RyTech

    RyTech New Member

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    After the Update to 0.39... the Vehicles doesnt spawn with damage.. there only have 1 or 2 damage parts... but i want spawn them with full damage.
     
  7. thevisad

    thevisad Moderator Staff Member

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    Vehicles with full damage do not spawn.
     
  8. RyTech

    RyTech New Member

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    Why? I want that the cars spawn, so that the Player need to repair all.
     
  9. thevisad

    thevisad Moderator Staff Member

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    Talk to R4z0r
     
  10. TheLaughingMan

    TheLaughingMan Well-Known Member

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    Pretty sure you can enable that in server_monitor.
    Code:
    if (_damage < 1) then {
    Either remove that if statement or change 1 to like 2.
     

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