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Yes. Assuming you use Chernarus, it would be like this:
server.pbo > DZAI > init > World_Classname_Configs > epoch > dayz_epoch.sqf line DZAI_BanditTypes
Those are skin classnames the bandits will use.
There is also the ones in
server.pbo > DZAI > init > World_Classname_Configs > default > default_classnames.sqf line DZAI_BanditTypes
DZAI_banditTypes = [DZAI_banditTypes,["Bandit1_DZ","BanditW1_DZ","BanditW2_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","Ins_Soldier_GL_DZ","GUE_Commander_DZ","TK_INS_Warlord_EP1_DZ","TK_INS_Soldier_EP1_DZ","Bandit2_DZ"]] call DZAI_append;
DZAI_BanditTypes = ["Survivor2_DZ", "SurvivorW2_DZ", "Bandit1_DZ", "BanditW1_DZ", "Camo1_DZ", "Sniper1_DZ"]; //List of skins for AI units to use
DZAI_BanditTypes = [DZAI_BanditTypes,["BanditW1_DZ","Bandit1_DZ","RU_Soldier","RU_Commander","RU_Soldier_Sniper","RU_Soldier_SniperH","RUS_Soldier1","RUS_Soldier2","RUS_Soldier3"]] call DZAI_append;
diag_log "DayZ Overwatch classnames loaded.";
//diag_log "DayZ Overwatch classnames loaded.";
//diag_log "DayZ (Default) classnames loaded.";
What else needs to be done to ensure I don't get survivor skin or camo skin AI?