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if ((currentMoney >= (v29)) and (currentMoney < (v30)) and (Currentlevel == 28)) then
{
Currentlevel = 29;
profileNamespace setVariable [lvl_var, Currentlevel]; saveProfileNamespace;
_setlevel = profileNamespace getVariable [lvl_var,0];
Currentlevel = _setlevel;
if (allow_texts) then {cutText [format["LEVEL %1 REACHED!", Currentlevel], "WHITE IN"];};
if (allow_sounds) then {playsound "Challenge_Completed";};genRewards = true;
};
if ((currentMoney >= (v29)) and (currentMoney < (v30)) and (Currentlevel == 28)) then
{
Currentlevel = 29;
profileNamespace setVariable [lvl_var, Currentlevel]; saveProfileNamespace;
_setlevel = profileNamespace getVariable [lvl_var,0];
Currentlevel = _setlevel;
if (allow_texts) then {cutText [format["LEVEL %1 REACHED!", Currentlevel], "WHITE IN"];};
if (allow_sounds) then {playsound "Challenge_Completed";};genRewards = true;
};
if ((currentMoney >= (v30)) and (currentMoney < (v31)) and (Currentlevel == 29)) then
{
Currentlevel = 30;
profileNamespace setVariable [lvl_var, Currentlevel]; saveProfileNamespace;
_setlevel = profileNamespace getVariable [lvl_var,0];
Currentlevel = _setlevel;
if (allow_texts) then {cutText [format["LEVEL %1 REACHED!", Currentlevel], "WHITE IN"];};
if (allow_sounds) then {playsound "Challenge_Completed";};genRewards = true;
};
if (_isZombie) then {
if ((_isZombie) and (player distance cursorTarget < 5)) then
if (r_player_blood <= 0) then
if (damage player >= 1) then
Look at the rpt logI've adding it to my Epoch Server as per Instructions, when i load the server it says - Wait For Host - Any ideas?
where is your RPT log?
and is your spaceinterrupt setting some other script to the I key?
};>
Error Undefined variable in expression: _handled
File mpmissions\__CUR_MP.Chernarus\@DayZofDuty\dod\toggle.sqf, line 84
Error in expression <DayZofDuty\DOD\message.sqf";
I'm still using 1.8.0.3. I've been trying to upgrade to 1.8.2 since yesterday, hoping that it would fix whatever issue I'm having. However, the problems just got worse. DOG loads fine with 1.8.2, but something happens to block Dayz fn_selfactions. So I can do actions listed in debug2.sqf, like the teleport and banking, but the actual Dayz actions, like gut animal and fill jerrycan don't work. Not sure what's going on with that.Are you using dayz 1.8.3 now?
I was just fooling with the files and noticed that there is now a new file keyboard.sqf that might be interfering with your scripts. ..
_vehicle = vehicle player;
_inVehicle = (_vehicle != player);
_cursorTarget = cursorTarget;
_primaryWeapon = primaryWeapon player;
_currentWeapon = currentWeapon player;