[Support] Matt & Kris's Player Bomb

Well the pipebomb you need to use a script to detonate it with a trigger. Any of the arma2 IED scripts should work. They detonate when the player gets within X meters ... You might have to look around for some code that works perfectly. You might have to spawn a unit at that time to detonate the pipebomb although I dont know why the player cant be the unit to detonate the pipebomb.

http://forums.bistudio.com/showthread.php?106489-Using-BAF-IED-s-via-scripting
http://forums.bistudio.com/showthread.php?59101-Detonate-quot-PipeBomb-quot
 
ive managed it! So this is how it works!

Here are some example classnames that you can try:

Huge Explosion: BO_GBU12_LGB - not work (big blast at setting)
Large Explosion: M_Sidewinder_AA - works!!!! (big bada boom when players come on it)
Medium Explosion: R_SMAW_HEDP - donno
Small Explosion: R_57mm_HE - donno

Credits to Bango!

So it killes defenately... big blast lot of joy! Grenades seem to be tooooo low!
 
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