Taviana 2.0 Fixes

Discussion in 'Taviana' started by Torndeco, Sep 18, 2013.

  1. Torndeco

    Torndeco Valued Member!

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    Really not enough Tavi Players left atm :(

    So gonna switch over to Epoch Server, but gonna post a collection of fixes / changes i had.
    Note most of this is changes / fixes i came across comparing newer dayz code to tavi's dayz code etc...

    Swimming Bug Fix

    http://pastebin.com/8P7nZQVh

    Basicly there is a new debug location = Aircraft Carrier @ corner of map with all 100 locations set on it. Solved the swimming bug u get at player login.

    Note:-
    There are some custom building locations aswell in the mission file, to lazy to remove.

    Important: - Change the spawn locations to whatever u server is currently using.
    Line 1179 -> 1274
    As i renamed the locations to spawn_land_x /// spawn_coast_x

    Animal Fix

    fixes/compile/player_animalCheck.sqf
    http://pastebin.com/v3kXx0dG

    fixes/system/animal_agent.fsm
    http://pastebin.com/vYmHg7cU

    compiles.sqf
    Code:
    player_animalCheck = compile preprocessFileLineNumbers "fixes\compile\player_animalCheck.sqf";
    This is basicly using the newer animal agent helps stop the animals disappearing on u i.e despawning




    Player Check Stealth Typo Fix

    fixes/compile/player_checkStealth.sqf

    http://pastebin.com/4yBCW9iD

    compiles.sqf
    Code:
    player_checkStealth = compile preprocessFileLineNumbers "fixes\compile\player_checkStealth.sqf";



    Control Zombie Agent Typo Fix

    fixes/compile/control_zombieAgent.sqf
    http://pastebin.com/drdj1cnq

    compiles.sqf
    Code:
    control_zombieAgent = compile preprocessFileLineNumbers "fixes\compile\control_zombieAgent.sqf";



    Re-enable Maule Blood Splatter

    fixes/maule/maule_init.sqf
    http://pastebin.com/1hZSPDWa

    fixes/maule/maule_prophit/monitor.sqf
    http://pastebin.com/kLf4XHkb

    init.sqf - find + change to
    Code:
    call compile preprocessFileLineNumbers "fixes\maule\scripts\maule_init.sqf";
     
  2. Torndeco

    Torndeco Valued Member!

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    Placeholder for Sub Menus for Repair / Salvage + Newer Zombie Spawn / Detection Code
     
  3. Sharkking

    Sharkking Valued Member!

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    many thanks for sharing this
    i will try to get the swimming bug fix running on my 1.8 build
     
  4. MikeCandys

    MikeCandys Member

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    I cant see what you did to fix the swimming bug.

    My mission.sqm units look like this:

    class Item1
    {
    position[]={-18621.865,0,25857.564};
    azimut=-17.0839;
    id=0;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAYER COMMANDER";
    leader=1;
    rank="SERGEANT";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };



    Do i have to delete the

    leader=1;
    rank="SERGEANT";

    and change

    player="PLAYER COMMANDER"; to yours ?

    I am using namalsk should be the same in my opinion so yeah i hope you can help me with this.
     
  5. Sharkking

    Sharkking Valued Member!

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    its dependent on the "center" marker and the repawn_west marker. If their position is on water the player will swim on spawn. set them both to be on land
     
  6. MikeCandys

    MikeCandys Member

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    class Item0
    {
    position[]={5406.9092,30.012478,8796.7354};
    name="center";
    type="Empty";
    };
    class Item1
    {
    position[]={-18697.58,379.53012,25815.256};
    name="respawn_west";
    type="Empty";
    };


    so i have to change the cords here , right ? And do I have to note something or just go for it in 3d editor and place it somewhere on the ground ?
     
  7. MikeCandys

    MikeCandys Member

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    And i get somethimes the message after logging in : "cant count magazines"

    after a while it has counted the magazines i guess and than i am able to walk. before i was swimming in the ground.
    Any idea what could help here ?
     
  8. Caveman1

    Caveman1 New Member

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    You guys are awesome. worked like a champ. This was really bugging me.
     

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