[Tutorial] Editing Heli Crashes - 1.7.6.1 (Simplified)

Discussion in 'Tutorials' started by unkinhead, Apr 1, 2013.

  1. Crimes

    Crimes New Member

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    Alright thanks. I guess i listed the Rangefinder as weapon, instead of military. Since NV Goggles are listed as weapon. Can't wait to try it out :)
     
  2. w4ssup

    w4ssup New Member

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    i dont got a server_spawncrashsite in my pbo
     
  3. unkinhead

    unkinhead Member

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    then your doing it wrong :p

    server.pbo, not your mission.pbo

    Should be in compiles\ folder
     
  4. w4ssup

    w4ssup New Member

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    yea my dayz_server.pbo.. and it not in there
     
  5. SteveMac555

    SteveMac555 New Member

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    This keeps spawning stuff not in the custom loot entry that I haven't seen before... Mk17? and another that takes NATO rounds - Where do I remove these?

    Also, for some reason it seems to have 3+ ammo crates at every heli :<
     
  6. RoyalCuppa

    RoyalCuppa Member

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    ive been having trouble with mine , ever since i followed this tutorial , heli crash sites dont show up , ive done a complealt step by step and gonna test again if not can someone help me please
     
  7. dagg929

    dagg929 Well-Known Member

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    19:07:54 Error in expression <_EP1","weapon"], ["M107_DZ","weapon"], [“BAF_AS50_scoped”,”weapon”], ["b>
    19:07:54 Error position: <“BAF_AS50_scoped”,”weapon”], ["b>
    19:07:54 Error Invalid number in expression
    19:07:54 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 87
    19:07:54 Error in expression <_EP1","weapon"], ["M107_DZ","weapon"], [“BAF_AS50_scoped”,”weapon”], ["b>
    19:07:54 Error position: <“BAF_AS50_scoped”,”weapon”], ["b>
    19:07:54 Error Invalid number in expression
    19:07:54 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 87

    _itemTypes = [["FN_FAL","weapon"], ["M14_EP1","weapon"], ["FN_FAL_ANPVS4","weapon"], ["Mk_48_DZ","weapon"], ["M249_DZ","weapon"], ["BAF_L85A2_RIS_SUSAT","weapon"], ["DMR","weapon"], ["G36C","weapon"], ["G36C_camo","weapon"], ["G36A_camo","weapon"], ["G36K_camo","weapon"], ["", "military"], ["MedBox0", "object"], ["AmmoBoxSmall_556", "object"], ["AmmoBoxSmall_762", "object"], ["Skin_Camo1_DZ", "magazine"], ["Skin_Soldier1_DZ", "magazine"], ["Skin_Sniper1_DZ", "magazine"], ["SVD_CAMO","weapon"], ["M24","weapon"], ["M4A1_AIM_SD_camo","weapon"], ["Sa58V_CCO_EP1","weapon"], ["Sa58V_RCO_EP1","weapon"], ["M4SPR","weapon"], ["M60A4_EP1", "weapon"], ["MG36", "weapon"], ["M40A3","weapon"], ["M240_DZ","weapon"], ["M4A1_HWS_GL_SD_Camo", "weapon"], ["M4A3_CCO_EP1","weapon"], ["M107_DZ","weapon"], [“BAF_AS50_scoped”,”weapon”], ["bizon_silenced",”weapon”]];
    _itemChance = [0.1, 0.06, 0.01, 0.03, 0.05, 0.07, 0.04, 0.04, 0.03, 0.04, 0.02, 0.7, 0.15, 0.25, 0.25, 0.04, 0.01, 0.02, 0.04, 0.05, 0.06, 0.06, 0.06, 0.05, 0.01, 0.06, 0.04, 0.01, 0.04, 0.05, 0.02, 0.01, 0.12];


    Any help here guys?
     
  8. RoyalCuppa

    RoyalCuppa Member

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    okay they arnt spawning in for me , can any one help please :)
     
  9. Raveypoopoo

    Raveypoopoo Member

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    For the sake of knowing what you are customizing, here is the default loot table I found in dayz_code\config.cpp
    Code:
              class HeliCrash: Default {
    zombieChance = 0.4;
    maxRoaming = 2;
    zombieClass[] = {"z_soldier_pilot"};
    lootChance = 0.5;
    lootPos[] = {};
    itemType[] ={
    {"FN_FAL","weapon"},
    {"bizon_silenced","weapon"},
    {"M14_EP1","weapon"},
    {"FN_FAL_ANPVS4","weapon"},
    {"M107_DZ","weapon"},
    {"BAF_AS50_scoped","weapon"},
    {"Mk_48_DZ","weapon"},
    {"M249_DZ","weapon"},
    {"BAF_L85A2_RIS_SUSAT","weapon"},
    {"DMR","weapon"},
    {"","military"},
    {"","medical"},
    {"MedBox0","object"},
    {"NVGoggles","weapon"},
    {"AmmoBoxSmall_556","object"},
    {"AmmoBoxSmall_762","object"},
    {"Skin_Camo1_DZ","magazine"},
    {"Skin_Sniper1_DZ","magazine"},
    {"G36C","weapon"},
    {"G36C_camo","weapon"},
    //{"G36_C_SD_camo","weapon"},
    {"G36A_camo","weapon"},
    {"G36K_camo","weapon"},
    {"100Rnd_762x54_PK","magazine"}
    };
    itemChance[] ={
    0.02,//{"FN_FAL","weapon"},
    0.05,//{"bizon_silenced","weapon"},
    0.05,//{"M14_EP1","weapon"},
    0.02,//{"FN_FAL_ANPVS4","weapon"},
    0.02,//{"m107","weapon"},
    0.01,//{"BAF_AS50_scoped","weapon"},
    0.03,//{"Mk_48_DZ","weapon"},
    0.05,//{"M249_DZ","weapon"},
    0.01,//{"BAF_L85A2_RIS_SUSAT","weapon"},
    0.06,//{"DMR","weapon"},
    1,//{"","military"},
    0.5,//{"","medical"},
    0.1,//{"MedBox0","object"},
    0.02,//{"NVGoggles","weapon"}
    0.1,//AmmoBoxSmall_556
    0.1,//AmmoBoxSmall_762
    0.08,//Skin_Camo1_DZ
    0.05,//Skin_Sniper1_DZ
    0.03,//G36C"
    0.02,//G36C_camo
    //0.01,//G36_C_SD_camo
    0.02,//G36A_camo
    0.02,//G36K_camo
    0.01//("100Rnd_762x54_PK","magazine"}
    };
    };
    class Military: Default {
    zombieChance = 0.3;
    maxRoaming = 6;
    zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
    lootChance = 0.4;
    lootPos[] = {};
    itemType[] ={
    {"M9","weapon"},
    {"M16A2","weapon"},
    {"M16A2GL","weapon"},
    {"M9SD","weapon"},
    {"AK_74","weapon"},
    {"M4A1_Aim","weapon"},
    {"AKS_74_kobra","weapon"},
    {"AKS_74_U","weapon"},
    {"AK_47_M","weapon"},
    {"M24","weapon"},
    {"M1014","weapon"},
    {"DMR","weapon"},
    {"M4A1","weapon"},
    {"M14_EP1","weapon"},
    {"UZI_EP1","weapon"},
    {"Remington870_lamp","weapon"},
    {"glock17_EP1","weapon"},
    {"MP5A5","weapon"},
    {"MP5SD","weapon"},
    {"M4A3_CCO_EP1","weapon"},
    {"Binocular","weapon"},
    {"ItemFlashlightRed","military"},
    {"ItemKnife","military"},
    {"ItemGPS","weapon"},
    {"ItemMap","military"},
     
    {"DZ_ALICE_Pack_EP1","object"}, // 16
    {"DZ_TK_Assault_Pack_EP1","object"}, // 16
    {"DZ_British_ACU","object"}, // 18
    {"DZ_CivilBackpack_EP1","object"}, // 24
    {"DZ_Backpack_EP1","object"}, // 24
     
    //Normal
    {"","medical"},
    {"","generic"},
    {"","military"},
    //{"Body","object"},
    {"ItemEtool","weapon"},
    {"ItemSandbag","magazine"},
    {"Sa58P_EP1","weapon"},
    {"Sa58V_EP1","weapon"},
    {"BAF_L85A2_RIS_Holo","weapon"}
    };
    itemChance[] ={
    0.05,
    0.05,
    0.01,
    0.02,
    0.15,
    0.01,
    0.08,
    0.05,
    0.05,
    0.01,
    0.10,
    0.01,
    0.02,
    0.01,
    0.05,
    0.08,
    0.10,
    0.04,
    0.02,
    0.01,
    0.06,
    0.10,
    0.10,
    0.01,
    0.05,
    //Bags
    0.08, //16
    0.08, //16
    0.06, //18
    0.01, //24
    0.01, //DZ_Backpack_EP1 24
    0.10, 
    1.00,
    2.50,
    //0.20,
    0.05,
    0.02,
    0.03,
    0.03,
    0.01
    };
    };
    class MilitarySpecial: Default {
    zombieChance = 0.4;
    minRoaming = 2;
    maxRoaming = 6;
    zombieClass[] = {"z_soldier_heavy"};
    lootChance = 0.4;
    lootPos[] = {};
    itemType[] ={
    {"M16A2","weapon"},
    {"M16A2GL","weapon"},
    {"M249_DZ","weapon"},
    {"M9SD","weapon"},
    //{"M136","weapon"},
    {"AK_74","weapon"},
    {"M4A1_Aim","weapon"},
    {"AKS_74_kobra","weapon"},
    {"AKS_74_U","weapon"},
    {"AK_47_M","weapon"},
    {"M24","weapon"},
    {"SVD_CAMO","weapon"},
    {"M1014","weapon"},
    {"M107_DZ","weapon"},
    {"DMR","weapon"},
    {"M4A1","weapon"},
    {"M14_EP1","weapon"},
    {"UZI_EP1","weapon"},
    {"Remington870_lamp","weapon"},
    {"glock17_EP1","weapon"},
    {"M240_DZ","weapon"},
    {"M4A1_AIM_SD_camo","weapon"},
    {"M16A4_ACG","weapon"},
    {"M4A1_HWS_GL_camo","weapon"},
    {"Mk_48_DZ","weapon"},
    {"M4A3_CCO_EP1","weapon"},
    //Ammo
    {"AmmoBoxSmall_556","object"},
    {"AmmoBoxSmall_762","object"},
     
    //{"NVGoggles","weapon"},
    {"Binocular","weapon"},
    {"ItemFlashlightRed","military"},
    {"ItemKnife","military"},
    {"ItemGPS","weapon"},
    {"ItemMap","military"},
    {"Binocular_Vector","military"},
     
    {"DZ_ALICE_Pack_EP1","object"}, // 16
    {"DZ_TK_Assault_Pack_EP1","object"}, // 16
    {"DZ_British_ACU","object"}, // 18
    {"DZ_CivilBackpack_EP1","object"}, // 24
    {"DZ_Backpack_EP1","object"}, // 24
     
    {"","medical"},
    {"","generic"},
    {"","military"},
    //{"Body","object"},
    {"PipeBomb","magazine"},
    {"Sa58V_RCO_EP1","weapon"},
    {"Sa58V_CCO_EP1","weapon"},
    //{"G36_C_SD_camo","weapon"},
    {"M40A3","weapon"},
    {"100Rnd_762x54_PK","magazine"}
    };
    itemChance[] ={
    0.10,
    0.05,
    0.01,
    0.02,
    //0.01, //m136
    0.10,
    0.02,
    0.10,
    0.10,
    0.10,
    0.01,
    0.01,
    0.20,
    0.01,
    0.02,
    0.10,
    0.03,
    0.20,
    0.10,
    0.20,
    0.01,
    0.04,
    0.05,
    0.02,
    0.01,
    0.08,
    0.04,
    0.02,
    //0.01, //NVGoggles
    0.10,
    0.05,
    0.15,
    0.01, //ItemGPS
    0.03,
    0.01,
    //Bags
    0.08, //16
    0.08, //16
    0.06, //18
    0.01, //24
    0.01, //DZ_Backpack_EP1 24
    0.30,
    1.00,
    5.00, //military
    //0.20,
    0.01, //PipeBomb
    0.01, //Sa58V_RCO_EP1
    0.01, //Sa58V_CCO_EP1
    //0.01, //{"G36_C_SD_camo","weapon"},
    0.02, // M40A3
    0.01//("100Rnd_762x54_PK","magazine"}
    };
    };
    Hope it helps somebody like it did me.

    Also, I'm looking to edit what is included in the ["","military"], I know it's located in the configloot.hpp but since I host with Dayz.st I can't access that. Would there be a way for me to overwrite it in my mission or server PBOs? And if so how might I do that?
     
  10. Banic

    Banic New Member

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    I had this working for a while and was spawning everything correctly and now i get stuck on requesting authentication and then ticks over to something went wrong, do you see where i went wrong, Also w4ssp this has the correct Crashsite in it for you.
     

    Attached Files:

  11. dagg929

    dagg929 Well-Known Member

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    Can anyone see anything wrong with my file? I get:
    22:20:50 Error in expression <_EP1","weapon"], ["M107_DZ","weapon"], [“BAF_AS50_scoped”,”weapon”], ["b>
    22:20:50 Error position: <“BAF_AS50_scoped”,”weapon”], ["b>
    22:20:50 Error Invalid number in expression
    22:20:50 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 87
    22:20:50 Error in expression <_EP1","weapon"], ["M107_DZ","weapon"], [“BAF_AS50_scoped”,”weapon”], ["b>
    22:20:50 Error position: <“BAF_AS50_scoped”,”weapon”], ["b>
    22:20:50 Error Invalid number in expression

    It is attached. Mucho thanks to whoever can help figure this out.
     

    Attached Files:

  12. Richardfromlost

    Richardfromlost Member

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    can anyone tell me how to do it in the 1.7.4.4 version ?
     
  13. istealth

    istealth Well-Known Member

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    is it possible to do this also in namalsk
     
  14. flybowlofsaki

    flybowlofsaki New Member

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    What about itemTent, and itemGPS?

    ["ItemTent","magazine"]????????
    ["ItemGPS","magazine"],????????

    Would these be object, weapon, and/or magazine? I have admin tools that have custom weapon loadouts and tool belt items and the NVG, bino vectors are spawned with ----> GearAdd addWeapon 'itemGPS'

    Also was wondering if I could delete this tid bit of code? Was there something missing on the military line?

    ["???????", "military"],
    ["MedBox0", "object"],
     
  15. flybowlofsaki

    flybowlofsaki New Member

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    Sorry for asking already answered questions above!

    ["ItemTent","magazine"]//still wondering if the itemTent would be and object like the backpacks??
    ["ItemGPS","weapon"], //good to go

    ["","military"], //what does this line do?
     
  16. Ikuyo

    Ikuyo Member

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    ["","military"] is the chance to spawn nothing or trash same with ["", "generic"], ["", "trash"], ["", "food"], ["", "hospital"] (im not 100% but the food one might spawn cans of food)

    tents look like ["WeaponHolder_ItemTent", "object"]
     
  17. flybowlofsaki

    flybowlofsaki New Member

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    so if i get rid of the line below then i shouldnt get any trash spawn?
    ["","military"],

    thanks for the line for the tent
     
  18. dagg929

    dagg929 Well-Known Member

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    The "" designates random and the second part designates the table.

    So, that would pull random military gear.

    Trash is just the "" trash
    Random food is "" food
    Random civil stuff is "" generic

    Etc
     
  19. Centerjurgen

    Centerjurgen New Member

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    hi, how can this work in taviana 2.0? i have been trying to read around for hours, and i cant find any help for it.
    I just want some extra crash sites in my newly rented taviana server, thats all.

    I would be very happy if someone could help me with this!

    thx
     
  20. akacary

    akacary New Member

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    For one every hour it would look like this:
    Code:
    // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
    nul = [4, 4, (60 * 60), (0 *1), 1, 'center', 4000, true, false] spawn server_spawnCrashSite;
    [/quote]

    i have a question what would happen if i was to change the variance for e.g
    Code:
    // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
    nul = [4, 4, (5 * 10), (0 *1), 1, 'center', 4000, true, false] spawn server_spawnCrashSite;
    what would happen then :) ?
     

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