so making them walk is easy "_agent forceSpeed 2;" in zombie_agent.fsm, blah, blah, blah.
So I was thinking I'd speed them up a bit to make them a little harder. Well, "_agent forceSpeed 3;" seems to make them full speed. There seems to be another spot in zombie_wildagent.fsm but changing that didn't help either. I looked around and the posts I see are all epoch but all suggest it can be done.
Is this possible in vanilla 1.8.6.1?
So I was thinking I'd speed them up a bit to make them a little harder. Well, "_agent forceSpeed 3;" seems to make them full speed. There seems to be another spot in zombie_wildagent.fsm but changing that didn't help either. I looked around and the posts I see are all epoch but all suggest it can be done.
Is this possible in vanilla 1.8.6.1?