so making them walk is easy "_agent forceSpeed 2;" in zombie_agent.fsm, blah, blah, blah. So I was thinking I'd speed them up a bit to make them a little harder. Well, "_agent forceSpeed 3;" seems to make them full speed. There seems to be another spot in zombie_wildagent.fsm but changing that didn't help either. I looked around and the posts I see are all epoch but all suggest it can be done. Is this possible in vanilla 220.127.116.11?