scottieo321
Well-Known Member
nope i unbanned them all and they first spawn perfectly fine mate@ Scottieo - Are they using a banned skin ?
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nope i unbanned them all and they first spawn perfectly fine mate@ Scottieo - Are they using a banned skin ?
You will most likely need Rmod2, scripters bypass BE and filters but the AI don'tWhat would happen if i gave AI for example a KSVK or PK? Because since hackers can get it into the game by boxes couldnt i with AI since it isnt a loot drop
So the AI cant spawn with a banned weaponYou will most likely need Rmod2, scripters bypass BE and filters but the AI don't
_sniperSkin = "BAF_Soldier_MTP"
_rndWeapon = floor(random 5);
switch (_rndWeapon) do {
case 0: {_sniperRifle="M24";_sniperAmmo="5Rnd_762x51_M24";};
case 1: {_sniperRifle="SVD_CAMO";_sniperAmmo="10Rnd_762x54_SVD";};
case 2: {_sniperRifle="DMR";_sniperAmmo="20Rnd_762x51_DMR";};
case 3: {_sniperRifle="M40A3";_sniperAmmo="5Rnd_762x51_M24";};
};
_sniperAmmoCount = 10;
_sniperGear = ["ItemBandage"];
_sniperWeapons = ["ItemMatchbox"];
_gunnerSkin = "BAF_Soldier_MTP";
_rndWeapon = floor(random 3);
switch (_rndWeapon) do {
case 0: {_gunnerRifle="Mk_48_DZ";_gunnerAmmo="100Rnd_762x51_M240";};
case 1: {_gunnerRifle="M240";_gunnerAmmo="100Rnd_762x51_M240";};
case 2: {_gunnerRifle="M249_DZ";_gunnerAmmo="200Rnd_556x45_M249";};
};
_gunnerAmmoCount = 6;
_gunnerGear = ["ItemBandage"];
_gunnerWeapons = ["ItemMatchbox"];
_militiaSkin = "BAF_Soldier_L_MTP";
_rndWeapon = floor(random 16);
switch (_rndWeapon) do {
case 0: {_militiaRifle="Sa58V_EP1";_militiaAmmo="30Rnd_762x39_SA58";};
case 1: {_militiaRifle="BAF_L85A2_RIS_Holo";_militiaAmmo="30Rnd_556x45_Stanag";};
case 2: {_militiaRifle="G36C";_militiaAmmo="30Rnd_556x45_G36";};
case 3: {_militiaRifle="M4A1_HWS_GL_camo";_militiaAmmo="30Rnd_556x45_Stanag";};
case 4: {_militiaRifle="M16A4_ACG";_militiaAmmo="30Rnd_556x45_Stanag";};
case 5: {_militiaRifle="G36A_camo";_militiaAmmo="30Rnd_556x45_G36";};
case 6: {_militiaRifle="Sa58P_EP1";_militiaAmmo="30Rnd_762x39_SA58";};
case 7: {_militiaRifle="Sa58V_CCO_EP1";_militiaAmmo="30Rnd_762x39_SA58";};
case 8: {_militiaRifle="AK_47_M";_militiaAmmo="30Rnd_762x39_AK47";};
case 9: {_militiaRifle="M16A2";_militiaAmmo="30Rnd_556x45_Stanag";};
case 10: {_militiaRifle="FN_FAL";_militiaAmmo="20Rnd_762x51_FNFAL";};
case 11: {_militiaRifle="M4A1";_militiaAmmo="30Rnd_556x45_Stanag";};
case 12: {_militiaRifle="M4A1_AIM_SD_camo";_militiaAmmo="30Rnd_556x45_StanagSD";};
case 13: {_militiaRifle="G36K_camo";_militiaAmmo="30Rnd_556x45_G36";};
case 14: {_militiaRifle="Sa58V_RCO_EP1";_militiaAmmo="30Rnd_762x39_SA58";};
case 15: {_militiaRifle="AK_47_S";_militiaAmmo="30Rnd_762x39_AK47";};
};
_militiaAmmoCount = 10;
_militiaGear = ["ItemBandage"]; // Additional gear (does not include tools or guns)
_militiaWeapons = ["ItemMatchbox"]; //Additional Guns and Tools
};
case 1 : {
_sniperSkin = "Citizen3";
_sniperRifle = "LeeEnfield";
_sniperAmmo = "10x_303";
_sniperAmmoCount = 6;
_sniperGear = ["ItemBandage"];
_sniperWeapons = ["ItemMatchbox"];
_gunnerSkin = "Worker1";
_gunnerRifle = "Winchester1866";
_gunnerAmmo = "15Rnd_W1866_Slug";
_gunnerAmmoCount = 6;
_gunnerGear = ["ItemBandage"];
_gunnerWeapons = ["ItemMatchbox"];
_militiaSkin = "Villager1";
_militiaRifle = "huntingrifle";
_militiaAmmo = "5x_22_LR_17_HMR";
_militiaAmmoCount = 7;
_militiaGear = ["ItemBandage"]; // Additional gear (does not include tools or guns)
_militiaWeapons = ["ItemMatchbox"]; //Additional Guns and Tools
};
};
if (_unitType == 0) then {
_rndLOut=floor(random 2)+1;
_unitType = _rndLout;
No, The edits for this script won't affect vehicles.Anyone also having a issue when you have a friend thats hero or bandit, that once hes in a vehicle you can't get in
you can unban the weapons in theory i have got them unbanned on my server aswel as all the vehicles and you dont need to edit the dayz_code neither unless you want to unblock some of them but i wouldnt advise that but it is pretty easy to unban them and nobody needs to download anything but your mission fileWhat would happen if i gave AI for example a KSVK or PK? Because since hackers can get it into the game by boxes couldnt i with AI since it isnt a loot drop
I am not sure why but I have been able to add banned weapons to the loot tables, spawn them on people through the database, and have the ai spawn with banned weapons. I have no idea what I have done but it works. The only issue that I have ran into was the ammo for the VSS. It comes up with a error about no entry for the mags.you can unban the weapons in theory i have got them unbanned on my server aswel as all the vehicles and you dont need to edit the dayz_code neither unless you want to unblock some of them but i wouldnt advise that but it is pretty easy to unban them and nobody needs to download anything but your mission file
Could you do a tutorial? Because i want more russian weapons i love russian weaponsyou can unban the weapons in theory i have got them unbanned on my server aswel as all the vehicles and you dont need to edit the dayz_code neither unless you want to unblock some of them but i wouldnt advise that but it is pretty easy to unban them and nobody needs to download anything but your mission file