Earthquake

LoL 90% ppl doing it here, its opandayz, leave forums if u dont like it lol.

So your saying opendayz is for people to take mission files from peoples servers without there permission? Theres me thinking it's to provide support for build packages and open topics on modification and current mods.

Your an irrelevant worm on this forum, if anything, more so a leech. And as i contribute a lot more than you, ill think ill stick around mukka. All you have done is make it so people who would of previously helped you, look at you as an idiot.
Anyway, im bored of you now. GL trying to get it to work
 
stealing peoples code= no go

ok the code for color correction is ready


@audio rejectz

_hndl in your thread was a good tip ;) thx

Glad to help mate, i myself have learnt a lot from people willing to help on here. In turn ill also help anyone within my ability's, as im still learning myself. But i have no time for idiots like him who would rather take other peoples mission files, and boast about it. Rather than spend 5 mins to look at another topic and learn something to fill that empty head of he's
 
the ash works fine as is, it is just hard to see so play around with

_snow setParticleRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0];
_snow setParticleCircle [0.0, [0, 0, 0]];
_snow setDropInterval 0.01;

until you can see it.
 
This is pretty cool, might use it on some event nights. Thanks for sharing this

And i forgot - Thx. All is working fine now.

And to you sir people are happy to help around these parts if you aren't an entitled little shit about it. Show a little respect and appreciation for people sharing things they could keep to themselves.
 
Really like this! :D Gives a little wonder in what could be causing the earthquakes and maybe it's what caused the zombies! Really like that you can give it a back-story and make people wonder about it!
 
for effect make a effect.sqf file and put in:
Code:
_hndl = ppEffectCreate ["colorCorrections", 1501];
_hndl ppEffectEnable true;
_hndl ppEffectAdjust [1, 1, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
_hndl ppEffectCommit 0;

if u are using admin tools add this

Code:
_pathtoeffects = "admintools\effects\";
and
Code:
["Effect", [5],  "", -5, [["expression", format[_EXECscript6,"effect.sqf"]]], "1", "1"],

make a folder under admintools called "effects" and put the effect.sqf down there.

This is only client site effect for purpose test.
If u want everybody to have this effect go to your init file and add this :

Code:
if (!isDedicated) then {
[] execVM "admintools\effects\effect.sqf";
};
 
Dayz Epoch Cherno

earthquake <-- works

rest dontwork

this happend if i put the files in my pbo

Code:
\ca\missions_EW\campaign\description_mission.hpp, line 15: .RscText:
Member already defined.

Hive.log

Code:
Version 1.62.103419
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Item STR_ACTIONS_BUILD listed twice
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class BuiltItems->NonStrategic, by ca\misc3\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->SUV_Base_EP1, by ca\wheeled_e\suv\config.bin/CfgVehicles/SUV_TK_CIV_EP1/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.cpp/RscDisplayStart/
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.cpp/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.cpp/RscTitles/Default/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.cpp/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.cpp/CfgVehicles/House/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Sniper_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Obsolete class Animations defined in bin\config.bin/RscCompass/
Obsolete class Animations defined in bin\config.bin/RscWatch/
ErrorMessage: File ca\missions_EW\campaign\description_mission.hpp, line 15: .RscText: Member already defined.

this happend if i dont:

Code:
 ErrorMessage: Include file mpmissions\__cur_mp.chernarus\ca\missions_EW\campaign\description_mission.hpp not found.

hive.log

Code:
Version 1.62.103419
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Item STR_ACTIONS_BUILD listed twice
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class BuiltItems->NonStrategic, by ca\misc3\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->SUV_Base_EP1, by ca\wheeled_e\suv\config.bin/CfgVehicles/SUV_TK_CIV_EP1/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.cpp/RscDisplayStart/
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.cpp/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.cpp/RscTitles/Default/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.cpp/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.cpp/CfgVehicles/House/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Sniper_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Obsolete class Animations defined in bin\config.bin/RscCompass/
Obsolete class Animations defined in bin\config.bin/RscWatch/
ErrorMessage: Include file mpmissions\__cur_mp.chernarus\ca\missions_EW\campaign\description_mission.hpp not found.

any ideas ??

would be nice if someone can help me
 
Code:
\ca\missions_EW\campaign\description_mission.hpp, line 15: .RscText:
Member already defined.
This means your RscText is allrdy in use by another file

1. Description.ext
Code:
class RscText
{
    type = 0;
    idc = -1;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    style = 0x100;
    font = Zeppelin32;
    SizeEx = 0.03921;
    colorText[] = {1,1,1,1};
    colorBackground[] = {0, 0, 0, 0};
    linespacing = 1;
};

Edit your Description.ext and delete all the Rsc classes wich are dublicated.
 
Code:
\ca\missions_EW\campaign\description_mission.hpp, line 15: .RscText:
Member already defined.
This means your RscText is allrdy in use by another file

1. Description.ext
Code:
class RscText
{
    type = 0;
    idc = -1;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    style = 0x100;
    font = Zeppelin32;
    SizeEx = 0.03921;
    colorText[] = {1,1,1,1};
    colorBackground[] = {0, 0, 0, 0};
    linespacing = 1;
};

Edit your Description.ext and delete all the Rsc classes wich are dublicated.


wait, does this mean i need to put all the files in my pbo like
"\ca\missions_EW\campaign\description_mission.hpp" from arma 2 ???

and here is my Description.ext

http://www.speedshare.org/download.php?id=7291736E1


thx u !!!!
 
Just put the files back in your .pbo and have a look:

Code:
line 15: .RscText:  ---->  Member already defined.  <----

In your description.ext at Line 28

Code:
---->    class RscText    <----
oh and befor i forget this, no u dont need to put this file in your pbo coz it is in your Arma folder
 
thx for ure answer but i dont get it ;( can u edit my file an reupload it that i can see what u are changing.

Code:
class RscText
{
    type = 0;
    idc = -1;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    style = 0x100;
    font = Zeppelin32;
    SizeEx = 0.03921;
    colorText[] = {1,1,1,1};
    colorBackground[] = {0, 0, 0, 0};
    linespacing = 1;
};

i dont see any classes wich are dublicated.
 
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