
Good morning/afternoon/evening members of OpenDayZ!
After a long awaited release, it's finally ready. The project took longer than expected as real life situations such as exams etc took over my free time and as I'm the only developer, work has been hard. Before you directly grab the files I'd like to thank three people especially:
Shinkicker, glad to be in the 2017 team with Shin, he knows his stuff and has helped me along the way of the slow development with signing and fixing stupid bugs.
gdscei, also glad to have part of the team and also helped me along the way with signing etc, big thanks.
And I'm sure a massive thank you from everyone who will play 2017 Namalsk, Sumrak from Nightstalkers. The original developer of the island Namalsk and gave us full permission to use his outstanding map with our mod and on behalf of the team we all say a massive thank you!
Now to the juicy stuff, this is currently an OpenDayZ release! Six Launcher and Commander will be coming soon but for now it's exclusive only here! The only permitted hosts to host the files are team members and hosts such as Mega, hosting these elsewhere will be asked to remove them as we will not represent the work of me and the team.
The current state of the mod is in alpha, the reason it took so long is I was trying to postpone until DayZ 2017 was updated to 1.7.6 so we could release with a newer, updated feel. Never the less within the coming weeks updates will roll out with bug fixes and content updates such as base building and much more.
As for bug reporting, please report all issues here so I can easily keep track of them and so members of the community can also make pull requests and fixes.
Video from Karwin Leutscher, a team member of the 2017 team and a amazing cinematic video creator:
Features:
- Loot tables massivley changed and 'fixed' in my opinion, lenient to weapons for playability
- No bloodsuckers, EVR or anything un-realistic as they do not fit in with the aim and feel of the mod
- Fully functional buildings with loot spawns etc
- Warm clothing, as freezing is pretty imminent without them
- (Server) Dynamic vehicle spawns, see the other thread for details
- (Server) Better handling of vehicles in general
- None yet
- None yet
- DayZ 2017 Namalsk Client Files v1.0 (Alpha)
- DayZ 2017 Namalsk Server Files v1.0 (Alpha)
- @Namalsk files - You may already have these
- Temporary Batch File - Current one broken
- To install you will need to merge your Addons folder from your ArmA 2 folder into your ArmA 2 Operation Arrowhead folder.
- After this is complete you will then need to download the @Namalsk files and @DayZ2017Namalsk files which are provided above.
- Next install the latest beta patch from here, just run it and it should install to the directory and you should be good for that part
- Extract both files and copy the two folders @Namalsk and @DayZ2017Namalsk into your ArmA 2 OA folder along with the Keys folder and the @Start_Client.bat file and voila! Double click the @Start_Client.bat and you're away!

If you wish to view the credits, they can be found in the Release Notes text file in the @DayZ2017Namalsk mod folder. And again, a massive thank you to everyone involved in both the testing team and more! Proof for permission to use Namalsk is also in the file too!
On behalf of me and the team, thank you to OpenDayZ for your fantastic support for all of our work and your efforts to aid us in development.

Jarrrk and The 2017 Team