Recent content by alexsaurus

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    [Support] ESSV2

    I'm not using anything besides base epoch and an action menu mod. EDIT: For reference here's the mod. https://github.com/noxsicarius/Custom-Actions-Menu
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    [Support] ESSV2

    I actually didn't modify any of the config files. I'm not that advanced and, unless I had to, was just going to leave it at default. Regardless, here it is anyway: http://pastebin.com/1ka28rXf
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    [Support] ESSV2

    This is after the lines were added. I'm hoping the "PLAYER RESULT: true" is what you're looking for, but I'll post it here just to be sure. This is what repeats in my client rpt: "DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]" "DayZ Epoch: MPframework inited" "DEBUG: loadscreen...
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    [Support] ESSV2

    I'll restart my client and server with those lines added. In the meantime, here's the error that my client rpt is throwing up: Error in expression <iable "spawnChoice") < 1} do { AT_SPAWN if (!dialog) then {cutText ["","BLACK OU> Error position: <if (!dialog) then {cutText ["","BLACK OU>...
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    [Support] ESSV2

    Hey ebay, I'm getting the same debug box spawn problem. The game loads to black, no menu pops up, and rolling the wheel shows I'm looking at the debug box. I tried what you outlined to ElDubya but it didn't seem to work/lines were already added. The only thing I didn't try was the _go =...
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