I'm not using anything besides base epoch and an action menu mod.
EDIT: For reference here's the mod. https://github.com/noxsicarius/Custom-Actions-Menu
I actually didn't modify any of the config files. I'm not that advanced and, unless I had to, was just going to leave it at default. Regardless, here it is anyway:
http://pastebin.com/1ka28rXf
This is after the lines were added. I'm hoping the "PLAYER RESULT: true" is what you're looking for, but I'll post it here just to be sure. This is what repeats in my client rpt:
"DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]"
"DayZ Epoch: MPframework inited"
"DEBUG: loadscreen...
I'll restart my client and server with those lines added. In the meantime, here's the error that my client rpt is throwing up:
Error in expression <iable "spawnChoice") < 1} do {
AT_SPAWN
if (!dialog) then {cutText ["","BLACK OU>
Error position: <if (!dialog) then {cutText ["","BLACK OU>...
Hey ebay, I'm getting the same debug box spawn problem. The game loads to black, no menu pops up, and rolling the wheel shows I'm looking at the debug box. I tried what you outlined to ElDubya but it didn't seem to work/lines were already added. The only thing I didn't try was the _go =...
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