Recent content by Alstrom

  1. A

    Animated Helicrashs 0.1 - Release

    Quick question to any one who got this working.. I'm very careful when playing with code :) could you explain to me where i should put this in? "heliCrash" addPublicVariableEventHandler { _list = nearestObjects [_this select 1, ["CraterLong"], 100]; {deleteVehicle _x;}...
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