Recent content by Althasil

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    Need the line form scripts.txt to kick for accessing server controls

    Hi, As the title says, I would like the line (to add to my scripts.txt) that kicks players if they attempt to access the server control. I have not noticed when, but somehow I have removed/disabled this line. Thanks for any help.
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    [Release] Fred's Dead Player Journal (Study Body Replacement)

    Ah, well if there is no death message in game it will show as nil. For example, 2 players are killed on my server side-by-side but a killmessage saying "player X was killed by player Y with weapon Z from ##m" only appears for one. The one with the kill message will show it on the body whereas...
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    dayZ Street Lights

    Thanks axeman. I wouldn't worry about it too much, like I say it appears to only affect one town in particular and I'm using full moon nights anyway, so it's not so much of an issue.
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    [Release] Fred's Dead Player Journal (Study Body Replacement)

    Exactly ;) But seriously, that worked for me. Maybe compare your server_playerDied.sqf with mine? private["_characterID","_minutes","_newObject","_playerID","_key","_playerName","_playerID","_myGroup","_group","_victim", "_killer", "_weapon", "_message"...
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    Deleting and respawning specific vehicles at each restart

    Hi, I would like to be able to reset certain vehicle types - boats, bicycles and planes - at each restart. Not to simply delete them, but to also respawn them. Is this possible? If so could someone advise me on how I should do this, or perhaps point me in the right direction? Thanks.
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    Tutorial- Remove weapons/Replace weapons on vehicles

    Sorry, I wish I had more answers. I believe cfgvehicle is a .hpp file located within the mod itself - depending on which map/mod you are running. I have tried using if (_object isKindOf "Mi17_DZ") then { _object addMagazine "100Rnd_762x54_PK"; _object addMagazine "100Rnd_762x54_PK"; }; but...
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    [Release] Fred's Dead Player Journal (Study Body Replacement)

    That was exactly the issue I had, it works fine now. @MajoeT , the second segment of code I have written above does not work correctly. It will show the new study body cutText, but it will never show the kill message too. The first segment of code I posted does work however. Could someone...
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    dayZ Street Lights

    Thanks cyrq. After a bit more investigating it seems it is specific to one town; Lyepestok, which is one of (if not) the largest towns. It seems to be working correctly everywhere else, but I'll have a look at your suggestion.
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    dayZ Street Lights

    I've been running street lights on Tavi for a while now and it has worked great. As with others, it does sometimes take a relog for them to take effect. I have noticed that very recently lights have become only viewable within 50m or so. Is there a way I can increase the range from which the...
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    [Release] Fred's Dead Player Journal (Study Body Replacement)

    Yes, I believe so. I reduced the values from what they were originally as under a heavy load (ie, when the server fps drops) it takes longer to register, so I went for a happy medium to work at both low and high server load.
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    [Release] Fred's Dead Player Journal (Study Body Replacement)

    You could try this so it will only show the kill message if one exists. I'm no expert, but I believe this will work; private ["_body", "_name", "_kills", "_killsH", "_killsB"...
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    [Release] Fred's Dead Player Journal (Study Body Replacement)

    private ["_body", "_name", "_kills", "_killsH", "_killsB", "_humanity","_temp","_diff","_dateNow","_deathTime","_body","_name","_method","_methodStr","_killerName","_weapon","_distance"]; _body = _this select 3; _name = _body getVariable["bodyName","unknown"]; _method = _body...
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    This looks really good. Implementing it into Taviana seems like a bit of a headache though. I had a quick look and the compiles.sqf alone is vastly different. If someone does manage to get this working on Tavi or would like to work with me to get it functioning on Tavi, please let me know.
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    Tutorial- Remove weapons/Replace weapons on vehicles

    So I can add ammo to an Mi-17? Currently the type on my server have 2 mounted PKTs (front left & rear right) each with 100 rounds. If I simply add the below code will it give them 100 additional rounds each, or will it give them 200 additional rounds each? Do I need to define to which gun I want...
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    Realistic Study Body Function - Somebody Needs To Start This :)

    I can only seem to get player bodies appearing as "The body is still warm." using this. Animal bodies show no temp, as per; if (_deathTime < 0) then { _temp = ""; Here's my study_body.sqf private ["_body", "_name", "_kills", "_killsH", "_killsB"...
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