Recent content by arebokert

  1. arebokert

    Can not hear the sound of shooting

    Our whole bliss reality server has this exact issue. People can't hear gunshots. Most of the time you can hear about 3 gunshots in a rapid fire, but after those, you don't hear any more.
  2. arebokert

    Base Building DayZ 1.2 Released

    I've got myself some sandbags but the menu still won't show up :/ What do you mean by whitelist by the way?
  3. arebokert

    Base Building DayZ 1.2 Released

    Did you do it exactly as the tutorial said or did you do something different? Because I have triplechecked all files and I can't find anything wrong. I went through the tutorial assuming I have the reality pack, is this correct if I use dayz.st? Is there anything special I need to do in-game to...
  4. arebokert

    Base Building DayZ 1.2 Released

    How did you do it?
  5. arebokert

    Base Building DayZ 1.2 Released

    I have the exact same problem as this guy. The menu won't show up. I've double-checked everything.
  6. arebokert

    Kick people out of bounds?

    I'm very sorry for not looking in to DayZRedux. The reason I didn't is that I didn't understand what you meant by DayZRedux, I didn't realize that it was a server source. Now I also understand what you meant by server_playersync.sqf. Thank you very much for your help, and you to Manatee Hunter...
  7. arebokert

    Kick people out of bounds?

    So my version is ok as long as I slay the player, correct? Is it possible to slay the player in this script? I found a script that teleports the player up in the air and when they hit the ground they die from fall damage. while {alive player} do { _charPos = getPosATL (vehicle...
  8. arebokert

    Kick people out of bounds?

    Thank you both for answering, I appreciate it. So just to be 100% sure, I create the file outofbounds.sqf. I put this in the folder scripts. Outside of the folder scripts I have my init.sqf by default. I use execVM to execute the scripts/outofbounds.sqf for all players, correct? Just one last...
  9. arebokert

    Kick people out of bounds?

    I understand cyrqs code just fine, but I don't know where to put it. Considering it's a while loop, I can't just put it anywhere I guess.
  10. arebokert

    Kick people out of bounds?

    Thank you very much! I am assuming I should put this in dayz_server.pbo in server_playersync.sqf? I am kind of new to Arma 2 scripting.
  11. arebokert

    Kick people out of bounds?

    Hi! I am just wondering, would it be possible to kick or warn people that are moving out of the map in to the debug zone? I have found scripts that warn people about being in a specific area, but I want to warn everyone going outside of the map. Would this be possible? Best regards!
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