Not to mention it's the highest quality dayz derivative mod to date, they probably feel a little threatened this close to standalone release.
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Fair enough. While it's true a lot of DayZ interest has waned in lieu of the Standalone alpha release, the mod is still favored by a lot of hardcore players who will likely continue playing it even after the Standalone is released... Speaking of the Github, I only saw the public one, which had...
If you're burning out, by all means pass the torch.. This project has benefited much from your passion for the game, but if you can't afford to eat because of it then your priorities will have to change, else the project will stagnate and die on it's own. I notice very little appreciation in...
First I want to thank you for the extreme amount of effort you've applied to Sahrani thus far, it's amazing groundbreaking work. As you've stated before, you seem to be the only one working on the mod atm, and so there's absolutely no pressure on our end, take your time... it will definitely be...
Understood. My apologies if it was a bit terse, naming conventions change as a project matures or new programmers are added. A find and replace on the following terms would be sufficient, they occur on too many lines to list here briefly:
object_data ---> Object_DATA
character_data --->...
Yes on both counts, although I would recommend updating the 0.7.8 server package SQL with the correct capitalization on all the tables that are hardcoded differently into the hive.dll, I'm sure it will save someone a lot of time. =)
No, you're not the only one, vehicles spawn out of bounds for myself... the Object_DATA table is full of vehicles and worldspace positions but very few are spawning and they are always invariably out of bounds. I haven't figured it out yet, but I'm checking into a few different areas. If I...
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