Recent content by [CAT] Yannick

  1. C

    [SUPPORT] - Sheeps Epoch Repack

    Ok, ill disable some more stuff, I allready removed alot to try out this theory but no luck so far. Thanks for the help Sheep.
  2. C

    [SUPPORT] - Sheeps Epoch Repack

    All buildings still disappear on startup when building with your modpack (default epoch works fine), do you have any clue what could be the cause of this? EDIT: It seems desync is causing the server to think the objects donnot exist yet when the publicvariableserver command is given to...
  3. C

    [SUPPORT] - Sheeps Epoch Repack

    Use the battlEye filters found in the repack instead of your current ones. If you are using infistar; this could be causing it to. Try checking your RPT and BEC logs. You should be able to find more info there.
  4. C

    [SUPPORT] - Sheeps Epoch Repack

    Hy, on my overpoch server; using your last repack, buildables dont get saved at all. Buying vehicles and character progress is working; so were the building scripts using normal epoch files. The RPT is not showing any errors; accept this (this is from server RPT): 22:30:59 Server: Object 3:116...
  5. C

    [Release] Safezones

    yep, double checked that, still not loading though...
  6. C

    [Release] Safezones

    This is what i have for my safe zone: (works for Item3, not 4 :s ) MISSION.SQM (class sensors) class Item3 { position[]={1730.9734,20,5057.0127}; a=70;//Width of the dome b=80;//Hight of the dome rectangular=1; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"...
Back
Top