I believe i read this can work alongside Infistar but my version is provided through my host, they say everything is disabled for scripts to work but we can not change anything in the AH files. Will this script work without editing these?
Thanks
As anyone gotten this to work with infistar running alongside? I loaded up the pack (which is brilliant btw) and disabled the built in admin tools but it seems to stop infistar all together, i appreciate this might be the wrong place to post this but just hoping someone got them to work in sync...
Not a fix but just to say I am also getting random zombies spawning in wild, also I get about 40+ zombies of a single heli crash and a deerstand alone will spawn about 12 zombies from one player
I am using Morox simple AI and that does use the Sarge part, i did change all vehicles to say Sarge and not mission in the variable part. The vehicles are ok and for me not important to spawn in so I dont mind just // them out. The crates is just the issue really,
Thanks
I have tested out 3 different missions and no weapon crates or medical crates have spawned in at any of them, is there something i could be missing or anyone else having the same issues? Also I managed to stop the cras blowing up but instead they now just disappear after entering them. Would it...
Could you use any of these to prevent helicopters blowing up on a server restart if left on the aircraft carrier? Or any ideas how to stop this happening.
So in another DayZ mod they have managed to stop vehicles exploding on server restart, has anyone managed to figure this out yet for standard dayz?
Thanks
Hi, I am getting stupidly high amounts of zombies on my server. In deer stands players have reported 12 zombies spawning and at heli crashes 40+, I have the following custom scripts:
Animated crashes
Ignite Tents
Morox simple AI
In game missions by lazyink
Anyone have any idea what files i...
I just use the mission.sqm to add markers on to my in game map:
Scroll down to the class markers section and add what you want the marker to say, coords and colour
class Markers
{
items=8;
class Item0
{
position[]={7839.6055,381.33774,8414.7324}...
There is only 2 rows, it looked like this
1
5 #0.00000 I just changed the 5 to 1
Sorry I'm currently not at the conputer now so can't get it to you exactly, do you know of any reason why the tents don't delete from the database?
Thanks
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