Recent content by Dan Reeds

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    Animated Helicrashs 0.1 - Release

    There's nothing at the actual crash site no, checked several, nothing...
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    Animated Helicrashs 0.1 - Release

    Got them working, traveling, crashing, exploding, despawning debris. Doesnt seem to spawn loot though... The RPT file reports 20:15:04 "CRASHSPAWNER: Loot spawn at '[9509.04,17971.1,0]' with loot table '15.3165'" 20:15:04 "CRASHSPAWNER: Loot spawn at '[9504.3,17959.4,0]' with loot table...
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    Animated Helicrashs 0.1 - Release

    Ah that helps make sense. How should the static co-ordinates be formatted? Thanks
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    Animated Helicrashs 0.1 - Release

    We seem to be having some issues with getting this going on our server, a Taviana.com 2.0 server with Dayz.ST. On first run, I waited for a spawn and noticed a spawn and the co-ordinates it was heading to, went to location, nothing there. Looked in the log, noticed there was nothing after that...
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    Vehicle Towing Server Side

    My Taviana .pbo already has numerous changes within it, what do I actually need to add/change in order to apply this script to my server? Thanks in advance
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