I got mentioned above. I didn't add database spawning of vehicles for Epoch, i wrote a script that spawned them from location settings in a config file for the script. It worked very well. Only downside was having to load a new file if i wanted to change anything on the spawn setup, but if...
I don't think you really need a database. If you moved loot spawning to server side, you could just track the loot details and save it as a property on the building. This is of course if you are just keeping track of it from reboot to reboot.
I don't understand the 'nickname' part.
For invite, did you form a group before trying to invite someone?
There are no icons until you invite someone into the group.
To call it up in game, right click on your radio in your toolbox. If you don't have a radio for each player, add it to the default loadout.
If you really want a shortcut key you can look at other scripts on how they do it and then have it call the same thing the radio does. Just look at the...
For the init.sqf add inside of the "if (!isDedicated) then {if (!isDedicated) then {" section at the very end of it.
For the server_monitor.sqf, add before your line "diag_log format ["SERVER STARTING: VERSION: CC %1", dayz_serverVersionNo];"
I've had sever different issues with Infistar that people have had with code I've shared. I don't use Infistar, but I looked at their version and tried to make it work. I finally gave up. Everything I did that 'should' of worked didn't change things and ended up with the exact same issue you...
That matches my experience with Villayer in the past. Right now i'm using Vert Hosting. It is very rare for them to not respond inside of 24 hours, sometimes they inform me of the issue before I know about it. One problem is their tech guys are in Australia, so hours are weird.
That explains the write, but how do you read form the database with the log as the in between?
I'm got a strong SQL, linux, perl, ect background btw, so none of that seems daunting.
I have a linux server up and running at the house I could easily add this too. It is 64 bit, but would just be...
In vanilla, there is a file called player_spawn_2 where you need to remove the destroy empty box near the bottom or at least that's what the dev team says. It does fix the med box being there, but its still empty.
I am going to put a fix in at least for help spawns on my server tonight. Going...
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