zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
Is where you define which Zed Models in the CfgBuildingLoot.hpp code you want to spawn on that particular building(object).
If you are wanting to change the actuall skins there's a couple of ways to do it, but both of them require...
Sort of is possible, but not through Sarge. You would have to create the squad on you. There are scripts out there to do this very thing. I haven't seen any here but I haven't looked for them either. It would definatley require exceptions to be made in the BE filters for spawning AI is a thing...
Oh yeah, that is most certainly what the objective is. The issue is though that the change will probably have to be with the Zed's and not the AI. So at least a portion of the code change is going to have to be in the DayZ Code for the Zeds. I haven't even begun to look at yet so I don't know if...
The "\" in
[]execVM"custom\mymap.sqf";
notes a directory change. The line above is looking for your "mymap.sqf" inside a directory(folder) named "custom". Since your "mymap.sqf" is in the root of your misson.pbo then the line should look like this
[]execVM "mymap.sqf";
This is basically the guts of the Location Finder I spoke of
addaction ["show loc", "tankylocation.sqf"]
tanklocation.sqf
//; ****************************************************************
//; Script file for ArmA 2
//; Created by: Tankbuster
//...
Doh!
You can't add that line in your Mission.sqm like that. That's the syntax for a totally different method. For adding it to your mission.sqm you have two ways to go about it. In the box that pops up for the USVehicleBox inside the 2d/3d editor which you are using to place it there is a...
Check my example here...
No need to add an additional variable when there's one already there...
http://opendayz.net/threads/ammo-box-script-work-in-progress.12039/
I guess to further expand and to keep people from commenting out things ment to help..
You could do this aswell...
Add this...
There is a Mission Additon out there called "Location Finder". You can use it via the 2D or 3D editor that way or you can add an execute to what ever admin menu you are using and place the locationfinder.sqf in you base mission.pbo.
I use it all the time. It hints your position in game and sends...
From my experience, each group would spawn at a different random location within the marker.
The Function is called by
// get a random starting position that is on land
_rndpos = [_patrol_area_name] call SHK_pos;
Which is in your SAR_setup_AI_patrol.sqf
You can look through the code in...
Anyone have any guides / tutorials / links / random notes on how things get updated to, updated from, and most certainly adding additional "trackables" to the SQL Database that DayZ uses. Current project needs to "track" a few more things that what is currently being "tracked". Thanks in advance...
First, if you want them to attack everyone without making other modifications to Sarge's base Framework you need to make them Bandits. Only the Bandit faction is set to unFriendly by default. Second, try increasing your spot distances. I believe vehciles are set at default of 500...
I'm looking for this feature as well. If I find time in-between other projects I will see if I can get this going. Most likely though it's going to take modifiction to the base DayZ code.
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